Patch Notes

HUNTING ZONES

Death Knight’s Flame Sword

  • New item has been added to the game: Death Knight’s Flame Sword:
Item Description
Death Knight’s Flame Sword

A Death Knight’s flame sword cursed by Valakas.

<When triggered>

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;
 

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;
 
Flame of Eternity: 
Attacks the enemy with unstoppable flame force;

Death Fire:
Attacks the enemy with deadly fire energy;

Stat boost:
Boost all stats; Effect increase with enchantment level.

  • Death Knight’s Flame Sword may be enchanted up to +10 with the help of Scroll: Enchant Death Knight’s Flame Sword:
Enchantment Effect
0

STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+1

STR +5, DEX +5, CON +5, INT +5, WIT +5, MEN +5, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+2

STR +7, DEX +7, CON +7, INT +7, WIT +7, MEN +7, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+3

STR +9, DEX +9, CON +9, INT +9, WIT +9, MEN +9 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+4

STR +11, DEX +11, CON +11, INT +11, WIT +11, MEN +11, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+5

STR +13, DEX +13, CON +13, INT +13, WIT +13, MEN +13, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+6

STR +15, DEX +15, CON +15, INT +15, WIT +15, MEN +15, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+7

STR +17, DEX +17, CON +17, INT +17, WIT +17, MEN +17, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+8

STR +19, DEX +19, CON +19, INT +19, WIT +19, MEN +19, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+9

STR +21, DEX +21, CON +21, INT +21, WIT +21, MEN +21, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+10

STR +23, DEX +23, CON +23, INT +23, WIT +23, MEN +23, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

  • The sword can be created using the items craft; for the manufacture Flame Sword’s Blades must be created; both items can only be crafted by Dwarves:
Crafted item Success rate Needed materials Drop
Flame Sword’s Blade 10% Recipe: Flame Sword’s Blade (10%) - 1 pc. Antharas' Lair (dimensional zone)
Zaken’s Crystal - 1 pc. Boss loot:
Zaken
Orfen’s Crystal - 1 pc. Boss loot: Orfen
Core’s Crystal - 1 pc. Boss loot: Core
Baium’s Crystal - 1 pc. Boss loot: Baium
Queen Ant’s Crystal - 1 pc. Boss loot: Queen Ant
Metal Ingot - 600 000 pcs. Random Craft System
Dragon Blood (Sealed) – 1400 pcs. Antharas' Lair (dimensional zone)
A-grade Gemstone - 2000 pcs. Merchants
Death Knight’s Flame Sword 100% Recipe: Death Knight’s Flame Sword (100%) - 1 pc. Antharas' Lair (dimensional zone)
Flame Sword’s Blade - 1 pc. Crafted by Dwarves
Dragon Blood (Sealed) – 8000 pcs. Antharas' Lair (dimensional zone)
A-grade Crystal - 400 000 pcs.  Failed enchantment or crystallization
A-grade Gemstone - 67 000 pcs. Merchants

Flaming Tunic and Stockings

  • New A-grade items have been added to the game: Flaming Tunic and Flaming Stockings;
  • These items (exchangeable and unexchangeable) may be obtained through Random Craft System;

Flaming Tunic

Item Effect
Flaming Tunic

WIT +1

MEN +1

Weight Limit +1500

M. Def. +15

Max MP +200

Stun Resistance +20%

Paralysis Resistance +20%

Sleep Resistance +20%

Hold Resistance +20%

Silence Resistance +20%

Fear Resistance +20%


Enchant Effect +5 and higher: 

– Max HP is increased;

– M. Skills consume less MP.

— Flaming Tunic may be enchanted up to +10 with the help of Scroll: Enchant A-grade Armor:

Enchantment Effect
0

<Flame Shield> On receiving damage creates a shield absorbing 1,500 damage for 10 sec. (Probability Rate: 1%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 1%).

+1

<Flame Shield> On receiving damage creates a shield absorbing 1,500 damage for 10 sec. (Probability Rate: 1%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 1%).

+2

<Flame Shield> On receiving damage creates a shield absorbing 1,500 damage for 10 sec. (Probability Rate: 1%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 1%).

+3

<Flame Shield> On receiving damage creates a shield absorbing 1,500 damage for 10 sec. (Probability Rate: 1%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 1%).

+4

<Flame Shield> On receiving damage creates a shield absorbing 1,500 damage for 10 sec. (Probability Rate: 1%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 1%).

+5

Max HP +60. M. Skills MP consumption -1%.

 

<Flame Shield> On receiving damage creates a shield absorbing 2,000 damage for 10 sec. (Probability Rate: 3%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 3%).

+6

Max HP +120. M. Skills MP consumption -2%.

 

<Flame Shield> On receiving damage creates a shield absorbing 2,500 damage for 10 sec. (Probability Rate: 5%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 5%).

+7

Max HP +180. M. Skills MP consumption -3%.

 

<Flame Shield> On receiving damage creates a shield absorbing 3,000 damage for 10 sec. (Probability Rate: 7%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 7%).

+8

Max HP +240. M. Skills MP consumption -4%.

 

<Flame Shield> On receiving damage creates a shield absorbing 3,500 damage for 10 sec. (Probability Rate: 8%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 8%).

+9

Max HP +300. M. Skills MP consumption -5%.

 

<Flame Shield> On receiving damage creates a shield absorbing 4,000 damage for 10 sec. (Probability Rate: 9%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 9%).

+10

Max HP +400. M. Skills MP consumption -6%.

 

<Flame Shield> On receiving damage creates a shield absorbing 4,500 damage for 10 sec. (Probability Rate: 10%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 10%).

Flaming Stockings

Item Effect
Flaming Stockings

WIT +1, 
Weight Limit +1000, 
M. Def +10, 
Max MP +100, 
Stun Resistance +20%,

Paralysis Resistance +20%, 

Sleep Resistance +20%, 

Hold Resistance +20%, 

Silence Resistance +20%, 

Fear Resistance +20%.

With a chance, after an attack, decreases target’s P./M. Atk. and P./M. Accuracy for 10 sec. (Cooldown: 60 sec.);


Enchant Effect +5 and higher:

– Max HP is increased;

– M. SKill cooldown is decreased. 

  • Flaming Stockings may be enchanted up to +10 with the help of Scroll: Enchant A-grade Armor:
Enchantment Effect
0 <Flame Weakness> After an attack, target’s P./M. Atk. -10%, P./M. Accuracy -5 for 10 sec. (Probability Rate: 1%).
+1 <Flame Weakness> After an attack, target’s P./M. Atk. -10%, P./M. Accuracy -5 for 10 sec. (Probability Rate: 1%).
+2 <Flame Weakness> After an attack, target’s P./M. Atk. -10%, P./M. Accuracy -5 for 10 sec. (Probability Rate: 1%).
+3 <Flame Weakness> After an attack, target’s P./M. Atk. -10%, P./M. Accuracy -5 for 10 sec. (Probability Rate: 1%).
+4 <Flame Weakness> After an attack, target’s P./M. Atk. -10%, P./M. Accuracy -5 for 10 sec. (Probability Rate: 1%).
+5

Max HP +30. M. Skills cooldown -1%.

 

<Flame Weakness> After an attack, target’s P./M. Atk. -12%, P./M. Accuracy -6 for 10 sec. (Probability Rate: 3%).

+6

Max HP +60. M. Skills cooldown -2%.

 

<Flame Weakness> After an attack, target’s P./M. Atk. -14%, P./M. Accuracy -7 for 10 sec. (Probability Rate: 5%).

+7

Max HP +90. M. Skills cooldown -3%.

 

<Flame Weakness> After an attack, target’s P./M. Atk. -16%, P./M. Accuracy -8 for 10 sec. (Probability Rate: 7%).

+8

Max HP +120. M. Skills cooldown -4%.

 

<Flame Weakness> After an attack, target’s P./M. Atk. -18%, P./M. Accuracy -9 for 10 sec. (Probability Rate: 8%).

+9

Max HP +150. M. Skills cooldown -5%.

 

<Flame Weakness> After an attack, target’s P./M. Atk. -20%, P./M. Accuracy -10 for 10 sec. (Probability Rate: 9%).

+10

Max HP +200. M. Skills cooldown -6%.

 

<Flame Weakness> After an attack, target’s P./M. Atk. -22%, P./M. Accuracy -11 for 10 sec. (Probability Rate: 10%).

Dolls of Border

  • the names of the existing Dolls of Border have been changed:
Name before the update Name after the update
Baium Doll Lv. 1 Baium Doll Lv. 2
Baium Doll Lv. 2 Baium Doll Lv. 3
Queen Ant Doll Lv. 1 Queen Ant Doll Lv. 2
Queen Ant Doll Lv. 2 Queen Ant Doll Lv. 3
Orfen Doll Lv. 1 Orfen Doll Lv. 2
Orfen Doll Lv. 2 Orfen Doll Lv. 3
  • New Lv. 1 Dolls have been added:
Item Effect
Baium Doll Lv. 1

Skill Cooldown -2%, 
P./M. Def. +5%, 
Silence/Fear Resistance +10%,

Paralysis/Knock Down/Pull Resistance +5%

Queen Ant Doll Lv. 1 P. Atk. +2%,
P. Critical Damage +3%,
P. Skill Critical Damage +3%,
Max HP +4%
Orfen Doll Lv. 1 M. Atk. +2%, 
M. Skill Critical Damage +3%, 
Max MP +4%
  • P. Skill Critical Damage +8% and +10% effects have been added to the Queen Ant Doll Lv. 2 and Lv. 3 accordingly;
  • Dolls of Border level may now be increased through compounding;
  • Two Dolls of the same type and level are needed for the compound;
  • In case of success a character will receive one Doll of higher level, in case of failure one Doll will be destroyed and one will be left and available to use again for compounding;
  • Game Assistant can no longer upgrade Dolls of Border (Baium, Queen Ant, Orfen).

Moon Weapon

— Moon Weapon has been changed to Weapon of Aden;
— Weapon appearance has been changed;
— The weapon of Aden belongs to the developing type: P. and M. Atk. increase with the character level:

Item Lv. 1-39 Lv. 40-49 Lv. 50-59 Lv. 60-64 Lv. 65-69 Lv. 70-74 Lv. 75+
Aden Sword P. Atk. bonus: 0;
M. Atk. bonus: 0;
P. Atk. bonus: 17;
M. Atk. bonus: 10.
P. Atk. bonus: 33;
M. Atk. bonus: 20.
P. Atk. bonus: 51;
M. Atk. bonus: 31.
P. Atk. bonus: 68;
M. Atk. bonus: 41.
P. Atk. bonus: 84;
M. Atk. bonus: 51.
P. Atk. bonus: 101;
M. Atk. bonus: 61.
Aden Dagger P. Atk. bonus: 0;
M. Atk. bonus: 0;
P. Atk. bonus: 15;
M. Atk. bonus: 10.
P. Atk. bonus: 30;
M. Atk. bonus: 20.
P. Atk. bonus: 46;
M. Atk. bonus: 31.
P. Atk. bonus: 61;
M. Atk. bonus: 41.
P. Atk. bonus: 76;
M. Atk. bonus: 51.
P. Atk. bonus: 91;
M. Atk. bonus: 61.
Aden Bow P. Atk. bonus: 0;
M. Atk. bonus: 0;
P. Atk. bonus: 33;
M. Atk. bonus: 10.
P. Atk. bonus: 63;
M. Atk. bonus: 19.
P. Atk. bonus: 96;
M. Atk. bonus: 29.
P. Atk. bonus: 129;
M. Atk. bonus: 38.
P. Atk. bonus: 159;
M. Atk. bonus: 47.
P. Atk. bonus: 192;
M. Atk. bonus: 57.
Aden Club P. Atk. bonus: 0;
M. Atk. bonus: 0;
P. Atk. bonus: 17;
M. Atk. bonus: 10.
P. Atk. bonus: 33;
M. Atk. bonus: 20.
P. Atk. bonus: 51;
M. Atk. bonus: 31.
P. Atk. bonus: 68;
M. Atk. bonus: 41.
P. Atk. bonus: 84;
M. Atk. bonus: 51.
P. Atk. bonus: 101;
M. Atk. bonus: 61.
Two-handed Sword of Aden P. Atk. bonus: 0;
M. Atk. bonus: 0;
P. Atk. bonus: 21;
M. Atk. bonus: 10.
P. Atk. bonus: 41;
M. Atk. bonus: 20.
P. Atk. bonus: 62;
M. Atk. bonus: 31.
P. Atk. bonus: 83;
M. Atk. bonus: 41.
P. Atk. bonus: 103;
M. Atk. bonus: 51.
P. Atk. bonus: 124;
M. Atk. bonus: 61.
Two-handed Blunt Weapon of Aden P. Atk. bonus: 0;
M. Atk. bonus: 0;
P. Atk. bonus: 18;
M. Atk. bonus: 14.
P. Atk. bonus: 35;
M. Atk. bonus: 27.
P. Atk. bonus: 53;
M. Atk. bonus: 41.
P. Atk. bonus: 70;
M. Atk. bonus: 55.
P. Atk. bonus: 87;
M. Atk. bonus: 68.
P. Atk. bonus: 105;
M. Atk. bonus: 82.
Aden Spear P. Atk. bonus: 0;
M. Atk. bonus: 0;
P. Atk. bonus: 17;
M. Atk. bonus: 10.
P. Atk. bonus: 33;
M. Atk. bonus: 20.
P. Atk. bonus: 51;
M. Atk. bonus: 31.
P. Atk. bonus: 68;
M. Atk. bonus: 41.
P. Atk. bonus: 84;
M. Atk. bonus: 51.
P. Atk. bonus: 101;
M. Atk. bonus: 61.
Aden Fist P. Atk. bonus: 0;
M. Atk. bonus: 0;
P. Atk. bonus: 21;
M. Atk. bonus: 10.
P. Atk. bonus: 41;
M. Atk. bonus: 20.
P. Atk. bonus: 62;
M. Atk. bonus: 31.
P. Atk. bonus: 83;
M. Atk. bonus: 41.
P. Atk. bonus: 103;
M. Atk. bonus: 51.
P. Atk. bonus: 124;
M. Atk. bonus: 61.
Aden Rapier P. Atk. bonus: 0;
M. Atk. bonus: 0;
P. Atk. bonus: 16;
M. Atk. bonus: 14.
P. Atk. bonus: 32;
M. Atk. bonus: 26.
P. Atk. bonus: 49;
M. Atk. bonus: 40.
P. Atk. bonus: 65;
M. Atk. bonus: 54.
P. Atk. bonus: 81;
M. Atk. bonus: 66.
P. Atk. bonus: 97;
M. Atk. bonus: 80.
Aden Ancient Sword P. Atk. bonus: 0;
M. Atk. bonus: 0;
P. Atk. bonus: 20;
M. Atk. bonus: 10.
P. Atk. bonus: 38;
M. Atk. bonus: 20.
P. Atk. bonus: 58;
M. Atk. bonus: 31.
P. Atk. bonus: 77;
M. Atk. bonus: 41.
P. Atk. bonus: 95;
M. Atk. bonus: 51.
P. Atk. bonus: 115;
M. Atk. bonus: 61.

New Spellbooks

New spellbooks have been added:

Spellbook Class Drop
Spellbook: Knight's Help

Phoenix Knight,

Hell Knight,

Eva's Templar,

Shillien Templar.

Random Craft System
Spellbook: Amazing Thunder Storm Mastery Dreadnought.
Spellbook: Elemental Burst

Archmage,

Mystic Muse,

Storm Screamer,

Soultaker.

Boss loot:
Ant Queen, Core, Orfen, Zaken, Baium; Random Craft System.
Spellbook: Aerial Strike

Arcana Lord,

Elemental Master,

Spectral Master

Scroll: Amazing Rising Attack Mastery Duelist Merchants:
Lorenzo (Aden), 
Harmony (Gludio).
Scroll: Amazing Soul Smash Mastery Doombringer
Spellbook: Mount Night Mare Death Knight
Spellbook: Consumption Death Knight Boss loot: 80 lvl. party bosses.
Spellbook: Amazing Spike Thrust Mastery Dreadnought
Spellbook: Buff Thief

Dreadnought,

Fortune Seeker

Spellbook: Pain of Sagittarius Sagittarius Boss loot: 75 lvl. party bosses.
Spellbook: Morale Moonlight Sentinel
Spellbook: Dark Sense Ghost Sentinel
Spellbook: Might All classes Boss loot: 75 and 80 lvl. solo bosses; 65 and 70 lvl. party bosses.
Spellbook: Shield All classes Boss loot: 75 and 80 lvl. solo bosses; 65 and 70 lvl. party bosses.
Spellbook: Ability of Glory Lv. 1 All classes Mission: One-off Mission - Reaching level 90.
Regular Pet Training Guide All classes Boss loot:
Queen Ant Drone Priest,Angel Priest of Baium, Priest of Core Decar, Orfen’s Priest Lord Ipos, Archon Susceptor, Gariott, Hekaton Press, Giant Marpanak, Gorgolos, Last Titan Utenus, Bloody Priest Rudelto, Antharas Priest Cloe, Kernon, Korim, Longhorn Golkonda, Fire of Wrath Shuriel, Death Lord Hallate, Enmity Ghost Ramdal, Immortal Savior Mardil, Cherub Galaxia.
Enhanced Pet Training Guide All classes Boss loot:
Ant Queen, Core, Orfen, Zaken, Baium.

Dyes

  • New dyes are added to the game:
Dye Effect The cost of tattooing The cost of detattooing
Best STR Dye STR +3 789,000 Adena 157,800 Adena
Best CON Dye CON +3
Best DEX Dye DEX +3
Best INT Dye INT +3
Best MEN Dye MEN +3
Best WIT Dye WIT +3
  • 10 pcs. Dyes are needed to get a tattoo, 5 pcs. Dyes will be returned when a tattoo is removed;
  • NPC Groot (Giran) and NPC Carson (Aden) exchange 10 pcs. Dyes for Best Dye Coupon; complete the mission “Reaching Level 90” to get a Best Dye Coupon;
  • new Dyes are now available via NPC Groot (Giran) and NPC Carson (Aden) in exchange for Adena and Dye Powder; Dye Power may be looted in the Antharas’ Lair (dimensional zone);
  • dyes are purchased in packs, each pack contains Dyes by type, the cost of acquiring:
Purchased Item Needed Items
Best Dye Pack +3/-1

27,000,000 Adena +

Dye Power  — 30 pcs.

Best Dye Pack +4/-2

18,000,000 Adena +

Dye Power  — 20 pcs.

Best Dye Pack +4/-3

9,000,000 Adena +

Dye Power  — 10 pcs.

  • 1 random Dye may looted from the pack, the following Dyes are available:
Best Dye Pack+3/-1 Best Dye Pack +4/-2 Best Dye Pack +4/-3
Best Dye <STR + 3 CON -1> Best Dye <STR+4 CON -2> Best Dye <STR+4 CON -3>
Best Dye <STR +3 DEX -1> Best Dye <STR+4 DEX -2> Best Dye <STR+4 DEX -3>
Best Dye <CON +3 STR -1> Best Dye <CON+4 STR -2> Best Dye <CON+4 STR -3>
Best Dye <CON +3 DEX -1> Best Dye <CON+4 DEX -2> Best Dye <CON+4 DEX -3>
Best Dye <DEX+3 STR -1> Best Dye <DEX+4 STR -2> Best Dye <DEX+4 STR -3>
Best Dye <DEX+3 CON -1> Best Dye <DEX+4 CON-2>  Best Dye <DEX+4 CON -3>
Best Dye <INT+3 MEN -1> Best Dye <INT+4 MEN -2> Best Dye <INT+4 MEN -3>
Best Dye <INT+3 WIT -1> Best Dye <INT+4 WIT-2> Best Dye <INT+4 WIT -3>
Best Dye <MEN +3 INT-1> Best Dye <MEN +4 INT -2> Best Dye <MEN +4 INT-3>
Best Dye <MEN +3 WIT -1> Best Dye <MEN +4 WIT-2> Best Dye <MEN +4 WIT-3>
Best Dye <WIT +3 INT -1> Best Dye <WIT+4 INT -2> Best Dye <WIT+4 INT -3>
Best Dye <WIT +3 MEN -1> Best Dye <WIT+4 MEN -2> Best Dye <WIT+4 MEN -3>

Changed Items

  • P. and M. Atk. of boss weapon have been increased:
Item P. Atk. M. Atk.
Zaken’s Blood Sword 251 → 271 137 → 145
Core’s Plasmic Bow 570 → 610 151 → 160
Orfen’s Venomed Sword 305 → 329 137 → 145
Baium’s Thunder Breaker 220 → 238 137 → 145
Queen Ant’s Stone Breaker  251 → 271 173 →182

 

  • Boss weapon characteristics that increase with the enchantment level have been changed as follows:
Item +5 +6 +7 +8 +9 +10
Baium’s Thunder Breaker STR/ INT +1 STR/ INT +2 STR/ INT +3 STR/ INT +4 STR/ INT +5 STR/ INT +6
Queen Ant’s Stone Breaker  DEX/ WIT +1 DEX/ WIT +2 DEX/ WIT +3 DEX/ WIT +4 DEX/ WIT +5 DEX/ WIT +6
Zaken’s Blood Sword CON/ MEN +1 CON/ MEN +2 CON/ MEN +3 CON/ MEN +4 CON/ MEN +5 CON/ MEN +6
Orfen’s Venomed Sword DEX/ CON +1 DEX/ CON +2 DEX/ CON +3 DEX/ CON +4 DEX/ CON +5 DEX/ CON +6
Core’s Plasmic Bow STR/ DEX +1 STR/ DEX +2 STR/ DEX +3 STR/ DEX +4 STR/ DEX +5 STR/ DEX +6
  • M. Def has been changed for the following accessories:
Item M. Def. change
Zaken’s Earring Lv. 1 64 → 89
Zaken’s Earring Lv. 2 74 → 99
Zaken’s Earring Lv. 3 84 → 109
Zaken’s Earring Lv. 4 96 → 121
Orfen’s Earring Lv. 1 51 → 71
Orfen’s Earring Lv. 2 61 → 81
Orfen’s Earring Lv. 3 71 → 91
Orfen’s Earring Lv. 4 83 → 103
Queen Ant’s Ring Lv. 1 32 → 47
Queen Ant’s Ring Lv. 2 40 → 55
Queen Ant’s Ring Lv. 3 48 → 63
Queen Ant’s Ring Lv. 4 62 → 77
Ring of Core Lv. 1 32 → 47
Ring of Core Lv. 2 40 → 55
Ring of Core Lv. 3 48 → 63
Ring of Core Lv. 4 62 → 77
Baium’s Ring Lv. 1 40 → 59
Baium’s Ring Lv. 2 48 → 67
Baium’s Ring Lv. 3 56 → 75
Baium’s Ring Lv. 4 70 → 89
Antharas’ Earring Lv. 1 74 → 99
Antharas’ Earring Lv. 2 84 → 109
Antharas’ Earring Lv. 3 94 → 119
Antharas’ Earring Lv. 4 96 → 134
  • Items needed to obtain sealed soul crystals from blacksmiths have been changed:
Exchange Items Received Item
Soul Crystal Lv. 1 — 1 pc. + A-grade Gemstone — 2 pcs. Sealed Soul Crystal Lv. 1 — 1 pc.
Soul Crystal Lv. 2  — 1 pc. + A-grade Gemstone — 3 pcs. Sealed Soul Crystal Lv. 2 — 1 pc.
Soul Crystal Lv. 3  — 1 pc. + A-grade Gemstone — 4 pcs. Sealed Soul Crystal Lv. 3 — 1 pc.
Soul Crystal Lv. 4  — 1 pc. + A-grade Gemstone — 6 pcs. Sealed Soul Crystal Lv. 4 — 1 pc.
Soul Crystal Lv. 5  — 1 pc. + A-grade Gemstone — 11 pcs. Sealed Soul Crystal Lv. 5 — 1 pc.
Soul Crystal Lv. 6  — 1 pc. + A-grade Gemstone — 18 pcs. Sealed Soul Crystal Lv. 6 — 1 pc.
Soul Crystal Lv. 7  — 1 pc. + A-grade Gemstone — 35 pcs. Sealed Soul Crystal Lv. 7 — 1 pc.
Soul Crystal Lv. 8  — 1 pc. + A-grade Gemstone — 52 pcs. Sealed Soul Crystal Lv. 8 — 1 pc.
Soul Crystal Lv. 9  — 1 pc. + A-grade Gemstone — 87 pcs. Sealed Soul Crystal Lv. 9 — 1 pc.
Soul Crystal Lv. 10  — 1 pc. + A-grade Gemstone — 121 pcs. Sealed Soul Crystal Lv. 10 — 1 pc.
Soul Crystal Lv. 11  — 1 pc. + A-grade Gemstone — 231 pcs. Sealed Soul Crystal Lv. 11 — 1 pc.
Soul Crystal Lv. 12  — 1 pc. + A-grade Gemstone — 256 pcs. Sealed Soul Crystal Lv. 12 — 1 pc.
Soul Crystal Lv. 13  — 1 pc. + A-grade Gemstone — 308 pcs. Sealed Soul Crystal Lv. 13 — 1 pc.
Soul Crystal Lv. 14  — 1 pc. + A-grade Gemstone — 385 pcs. Sealed Soul Crystal Lv. 14 — 1 pc.
Soul Crystal Lv. 15  — 1 pc. + A-grade Gemstone — 462 pcs. Sealed Soul Crystal Lv. 15 — 1 pc.
  • The Blessed Spiritshots price sold by NPC Grocer has been reduced (base price has changed from 75 to 60);
  • The amount of gained Blessed Spiritshots for exchanging Soulshot Ticket via Game Assistant has been changed: 167 pcs. → 134 pcs.;
  • Soulshots and Blessed Spiritshots may now be exchanged via Game Assistant as follows:
  1. 4 Soulshots may be exchanged for 1 Blessed Spiritshot;
  2. 2 Blessed Spiritshot may be exchanged for 7 Soulshots;
     
  • Some effects that agathions with enchantment +7 and higher have, has been changed as follows:
Enchantment Agathion Ignis Agathion Nebula Agathion Procella Agathion Petram Agathion Joy
  P./M. Atk P./M. Critical P./M. Atk. Spd. P./M. Def. Speed Max HP/MP/CP
+7 8% → 9% 11% → 12% 40 → 50 8% → 9% - 4% / 4% / 4% → 5% / 5% / 5%
+8 9% → 11% 13% → 15% 50 → 80 9% → 11% +2 5% / 5% / 5% → 8% / 8% / 8%
+9 10% → 13% 15% → 18% 70 → 110 10% → 13% +3 7% / 7% / 7% → 11% / 11% / 11%
+10 12% → 15% 20% → 22% 100 → 150 12% → 15% +4 10% / 10% / 10% → 15% / 15% / 15%

Further Changes

  • During enchantment with Mid-grade Life Stone - Shield/Sigil the amount of consumed Gemstones has been changed to 2 pcs (5 pcs. previously);
  • Emerald Weapon Appearance Stone has been added; may be obtained by completing “Reaching Level 90” mission;
  • When using the Emerald Weapon Appearance Stone the appearance of emerald weapons is used - depending on the type of weapon;
  • Positive effects of the following items may now be removed by clicking <Alt+Left mouse button> on them: XP Growth Scroll (Exchangeable), XP Growth Scroll (Event), XP Growth Scroll, Sayha’s Grace, Life Control Tower’s Scroll of Blessing, Sayha’s Storm Lv. 3 (Event), Sayha’s Storm Lv. 3, Einhasad’s Blessing Scroll - Event, Einhasad’s Blessing Scroll, Combat Scroll;
  • The relevant information has been added to the items description: “The effect remains after death.   The effect persists after death. You can cancel the effect by yourself";
  • An issue when obsolete materials were looted from weapon, armor and accessory boxes from Battle Box Lv.2/Lv. 3 has been fixed;
  • One minute cooldown has been added to items Combat Scroll, Combat Scroll (Event) to avoid errors;
  • The icons of the following weapon and armor coupons have been changed: A-grade Weapon Coupon, A-grade Armor Coupon, Enchanted B-grade Weapon Coupon, Enchanted B-grade Armor Coupon, Enchanted C-grade Weapon Coupon to simplify the perception;
  • The name and icon of the item Spirit Treasure have been changed: the item’s name is now Orc King’s Treasure; one more item has been added to the box droplist - Charging Stone of Random Craft - 1 Charge;
  • New items have been added to the Orcish Treasure droplist: Enchanted B-grade Weapon Coupon,  Enchanted C-grade Weapon Coupon;
  • Now more monsters loot Orcish Treasure, Orc King’s Treasure;
  • Some Spellbooks’ icons and colors have been changed;
  • An issue when from Pa’agrio’s Spellbook Pack a Spellbook with skills from 1st Class Transfer may be looted has been fixed;
  • Information about classes, descriptions of skills, and acquisition levels have been added to the description of Spellbooks;
  • Information about the classes has been added to the 2nd Transfer Spellbooks’ description;
  • An issue when Spellbook Chest description contained missing books;
  • The weight of the following items has been changed to zero: Stone of Purity, Enria, Asofe, Thons, Old Resources, Unknown Resources, Shining Resources, High-grade Resources, Metal Ingot, Wood, Varnish, Metallograph, Leather, Cloth, all Spellbooks, Amulets, Blueprints, weapon and armor Enchant Scrolls;
  • The icon of some spellbooks and scrolls have been changed;
  • NPC Harmony (Gludio) and NPC Lorenzo (Aden) dialogue windows have been changed; now, instead of one list, books are sold in separate lists for each class, and are also sorted by the name of the skills;
  • Typos in some items’ description have been fixed;
  • An issue when Chain Sigil couldn’t have been enchanted has been fixed;
  • An issue when some Scrolls needed for Orcs Shamans to learn skills had different from the skill names.