Welcome to Essence x3 Dwelling of Spirits

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Fluffy Reinforcement - patch notes


Recommended Posts

Fluffy Reinforcement

Hunting Zones

New Hunting Zones

Antharas' Lair (World Session Zone)

243c2809-3b88-4e18-a02d-f9c74a94adca.i4g

  • a special world hunting zone: Antharas' Lair (World Session Zone) has been added;

  • world hunting zones are special zone to hunt together with players from other servers;

  • it’s possible to enter the zone at certain times only;

  • entrance is available via special hunting zone interface;

Hunting zone name

Antharas' Lair (World Session Zone)

Entry time

Weekly

(reset every week)

Character level

80 and above

Mobs level

85

Time of access

from 6.00 p.m. till 0.00 server time

Basic time of stay (min.)

420

Time extension (min.)

Up to 2520

Item to extend time

Antharas' Lair Time Stone

Entrance fee

10,000 Adena

  • Antharas' Lair Time Stone can be obtained from monsters 79-80 level in the Tower of Insolence;

  • the following command channel bosses are available in the zone:

  1. Antharas’ Avatar Monster is available from 10.00 p.m. till 10:30 p.m. (server time). When the boss appears, the ground starts shaking;

  2. Antharas’ Follower Karim is available every hour from 10 minutes to any hour till 20 minutes past that hour (for example, from 6.50 till 7.20 server time);

 

  • a player can get the following items as trophies from the bosses:

  1. Recipe: Flame Sword’s Blade and Recipe: Death Knight’s Flame Sword;

  2. Dragon Blood: material required to create Death Knight’s Flame Sword (for more info, see Items);

  3. Dye Powder: Can be exchanged for Best Dye Pack.

  4. Grade A armor and weapon;

 

  • to leave Antharas' Lair, a character should first leave the common monster-inhabited territory and get to the peaceful zone, and then return to his own server;

  • scrolls of escape from the zone can only be used inside Antharas' Lair;

  • the functions of exchange, trade and item upgrade are limited in the zone;

  • dead characters will be resurrected at the entrance on the peaceful territory;

  • Antharas' Lair is a zone with Earth attribute;

  • in Antharas' Lair the effect increasing speed can be obtained (+50) by passing through vortex “arches”; the effect lasts for 10 seconds and is cast every time a character moves near the vortex.

Alligator Island (special zone)

69fa8104-621c-4571-b8c7-0bd32b567dd1.i4g

  • a special (session) hunting zone has been added – Alligator Island;

  • PvP is available in the zone;

  • having teleported to the zone, your character can talk to NPC Deton, in order to teleport to a different part of the zone;

  • every hour a Shining Treasure Chest appears in the zone, containing items to replenish random craft bar.

  • Alligator Island is a zone with Water attribute.

Hunting zone name

Alligator Island (special zone)

Character level

60 and above

Mobs level

70-80

Basic time of stay (min.)

60

Time extension (min.)

Up to 180

Item to extend time

Alligator Island Time Stone

Entrance fee

200 L-coins

  • Alligator Island Time Stone is not available to obtain yet.

Changed Hunting Zones

Cruma Tower

1c387d06-6676-4c0d-ab51-b0f88cdca8a9.i4g

The hunting zone has been changed:

  • at the entrance to Cruma Tower there’s an NPC called Ivory Tower Wizard Carsus. Characters need to talk to him in order to use an elevator to move between the floors;

  • teleportation and My Teleports cannot be used inside Cruma Tower. If the game is restarted, the character will be moved to the closest township;

  • now Cruma Tower is a zone with Fire attribute;

  • some constructions have been removed from the 2nd and the 3rd floors of the tower;

  • now the zone is dwelt by monsters of the following levels:

  1. Cruma Tower, 3rd floor: monsters level 65-70

  2. Cruma Tower, 2nd floor: monsters level 71-75;

  • Raid Boss Core remains unchanged;

  • Orcish Treasure, Orc King’s Treasure, evolution stones, B-grade equipments and materials for crafting them can be obtained as trophies from the monsters;

  • Clan Stronghold Device should be captured (the effect is only available to members of the clan which captured Clan Stronghold Device) in order to get the effect with XP bonus and SP +15%;

  • if Clan Stronghold Device (previously owned by no one) is captured, the emblem and the title of the owning clan are shown above it;

  • having captured Clan Stronghold Device, characters can get a buff if they talk to the Device;

  • the captured Clan Stronghold Device can be destroyed by attacks. In such a case the Device will reappear in 5 seconds, so it could be captured;

  • Clan Stronghold Device is activated at 9.50 a.m. and p.m. (server time), and at 10.00 a.m. and p.m. They get the status of owned by no one.

 

Additional changes

  • now when a caster and a servitor attack monsters together, guardian monsters appear only as a response to the caster’s actions;

  • the location and the amount of monsters in such zones as Plains of the Lizardmen and Silent Valley has been changed;

  • the location of some monsters in Dragon Valley has been changed;

  • now the monsters from the following hunting zones: Sea of Spores, War-Torn Plains, Plains of Glory, Silent Valley, Enchanted Valley, Fields of Massacre, Plains of the Lizardmen, can drop B-grade armor and spellbooks of each type;

  • the chances of getting the Burn effect obtained when hunting special monsters on Primeval Island, have been changed;

  • the power of active skills and the effects of passive skills of some monsters in the Tower of Insolence have been changed;

  • monster levels in the following locations have been increased: Tower of Insolence: 6th floor, Orc Barracks (all monsters); Dragon Valley (monsters: Maluk Succubus Turen, Cave Maiden, Cave Servant Captain, Cave Keeper, Cave Banshee, Dragon Bearer Warrior, Dragon Bearer Archer).

  • Curse of Zaken is not effective on Devil’s Isle anymore;

  • There are no more PvP zones in Orc Barracks.


Skills

New skills

The following skills have been added to all classes:

Skill

Character lvl, required items

Skill effect

Might,

Chant of Might,

Maphr's Might,

Soul Might.

Character lvl: 76
Required: Spellbook: Might

Skill Lv. 4:
P. Atk. +250

Shield,

Chant of Shield,

Maphr's Shield,

Soul Shield.

Character lvl: 76

Required: Spellbook: Shield

Skill Lv. 4:
P. Def. +330

Ability of Glory

Character lvl: 90
Required: Spellbook: Ability of Glory Lv. 1

Skill Lv. 1:
For 2 hrs CON, MEN +1. Consumes Spirit Ore - 5 pcs.

Auto-use available;
Skill can be used in the Olympiad;

The effect is canceled if the character dies.

Death Knight

Skill

Character lvl, required items

Skill effect

Consumption

Character lvl: 76
Required: Spellbook: Consumption

Skill Lv. 1:
Replenishes 200 DP. Consumes Spirit Ore - 30 pcs.

Cooldown: 30 sec.

Auto-use available.

Dreadnought

Skill

Character lvl, required items

Skill effect

Amazing Spike Thrust Mastery

Character lvl: 76
Required: Spellbook: Amazing Spike Thrust Mastery

Skill Lv. 1:
The skill Spike Thrust is enhanced and replaced by the skill Amazing Spike Thrust.

 

<New Skill effect: Amazing Spike Thrust>

The skill range is increased.

The skill power is increased.

The effect of Shield Defense Ignore is increased.

A chance of an additional attack is added.

Amazing Thunder Storm Mastery

Character lvl: 76
Required: Spellbook: Amazing Thunder Storm Mastery

Skill Lv. 1:
The skill Thunder Storm is enhanced and replaced by the skill Amazing Thunder Storm.

 

<New Skill effect: Amazing Thunder Storm>

The skill power is increased.

The skill ignores any defense.

The skill’s cooldown is shortened.

The skill’s Crit. Rate is increased.

Buff Thief Lv. 1

Character lvl: 77
Required: Spellbook: Buff Thief

Skill Lv. 1:
With a certain probability, steals up to 2 effects that affect the target. Doesn’t work on buffs of monsters. 

Consumes Spirit Ore - 15 pcs.

Buff Thief Lv. 2

Character lvl: 80

Required: 
16 800 000 SP
5 000 000 Adena

Skill Lv. 2:
With a certain probability, steals up to 3 effects that affect the target. Doesn’t work on buffs of monsters. 

Consumes Spirit Ore - 15 pcs.

Duelist

Skill

Character lvl, required items

Skill effect

Amazing Rising Attack Mastery

Character lvl: 76
Required:
Scroll: Amazing Rising Attack Mastery;
4 800 000 SP

The skill Rising Attack is enhanced and replaced by the skill Amazing Rising Attack.

 

<New Skill effect: Amazing Rising Attack>

The skill power is increased.

The skill’s Crit. Rate is increased.

Rogues

Class

Skill

Character lvl, required items

Skill effect

Adventurer, Wind Rider, Ghost Hunter

Potion Mastery

Character lvl: 60
Required: 6 000 000 Adena

Skill Lv. 3: 

Effectiveness of HP replenishing potions is increased by +30%.

Fortune Seeker

Skill

Character lvl, required items

Skill effect

Buff Thief   Lv. 1

Character lvl: 77
Required: Spellbook: Buff Thief,
7 200 000 SP

Skill Lv. 1:
With a certain probability, steals up to 2 effects that affect the target. Doesn’t work on buffs of monsters. 

Consumes Spirit Ore - 15 pcs.

Collecting Mastery Lv. 2

Character lvl: 77
Required:
7 200 000 SP
10 000 000 Adena

Skill Lv. 2:
When hunting monsters, the amount of craft points from materials is increased by +10%.

Sagittarius

Skill

Character lvl, required items

Skill effect

Pain of Sagittarius

Character lvl: 85
Required: Spellbook: Pain of Sagittarius,
840 000 000 SP

Skill Lv. 8:
MP +325 by sacrificing 650 of the character’s HP.

Moonlight Sentinel

Skill

Character lvl, required items

Skill effect

Esprit

Character lvl: 76
Required: Spellbook: Esprit,
7 400 000 SP

Skill Lv. 9:
When running, bonus HP recovery +6, bonus MP recovery +3.

When standing, bonus MP recovery +1.5.


Ghost Sentinel

Skill

Character lvl, required items

Skill effect

Dark Sense

Character lvl: 76
Required: Spellbook: Dark Sense
6 300 000 SP

Skill Lv. 1:
When dealing Crit. damage with certain skills, replenishes the character's MP via Shillien's blessing.

 

<Relevant skills>

Double Shot

Lethal Shot

Knights                                                       

Class

Skill

Character lvl, required items

Skill effect

Phoenix Knight

Phoenix Help

Character lvl: 76
Required:
Spellbook: Knight's Help,

5 400 000 SP

When using the skill Shield Strike, there's a chance that the shield will be imbued with the energy of Phoenix, which will strike the target and force it to attack.

Hell Knight

Help of Hatred

When using the skill Shield Strike, there's a chance that the shield will be imbued with the energy of hatred, which will strike the target and force it to attack.

Eva's Templar

Power of Eva

When using the skill Tribunal, there's a chance that the crucifix will be imbued with the power of Goddess Eva, which will strike the target and force it to attack.

Shillien Templar

Shillien's Help

When using the skill Judgment, there's a chance that the crucifix will be imbued with the power of Goddess Shillien, which will strike the target and force it to attack.


Wizards

Class

Skill

Character lvl, required items

Skill effect

Archmage

Flame Explosion

Character lvl: 76
Required: Spellbook: Elemental Burst

Skill Lv. 1:

Strikes the opponent with an explosion filled with the energy of the Fire Element. 

Deals Magic damage. 

Power 152. 

When attacking an enemy under the Sleep effect, the debuff is removed, and an extra attack is added, dealing damage.

Mystic Muse

Water Explosion

Strikes the opponent with an explosion filled with the energy of the Water Element. 

Deals Magic damage. 

Power 152. 

When attacking an enemy under the Sleep effect, the debuff is removed, and an extra attack is added, dealing damage.

Storm Screamer

Thunder Explosion

Strikes the opponent with an explosion filled with the energy of the Wind Element. 

Deals Magic damage. 

Power 152. 

When attacking an enemy under the Sleep effect, the debuff is removed, and an extra attack is added, dealing damage.

Soultaker 

Void Explosion

Strikes the opponent with an explosion filled with the energy of the Darkness. 

Deals Magic damage. 

Power 152. 

When attacking an enemy under the Sleep effect, the debuff is removed, and an extra attack is added, dealing damage.


Summoners

Class

Skill

Character lvl, required items

Skill effect

Arcana Lord,

Elemental Master,

Spectral Master

Aerial Strike

Character lvl: 76
Required: Spellbook: Aerial Strike

A vortex of mysterious energy attacks the opponent.

Human Wizard, Warlock, Elven Wizard, Elemental Summoner, Dark Wizard, Phantom Summoner, Arcana Lord, Elemental Master, Spectral Master

Swift Servitor Heal

Character lvl: 20
Required: SP

Replenishes HP of a servitor. Power 160.

Available when the servitor’s HP is <80%.

Auto-use available.

The healing power of the skill is slightly less than that of Servitor Heal, which can only be used manually.

Otherwise, this new skill is identical to the already existing one - Servitor Heal.


Doombringer

Skill

Character lvl, required items

Skill effect

Amazing Soul Smash Mastery

Character lvl: 76
Required: Scroll: Amazing Soul Smash Mastery, 
8 000 000 SP

The skill Soul Smash is enhanced and replaced by the skill Amazing Soul Smash.

 

<New Skill effect: Amazing Soul Smash>

The number of attacks is increased.

The effect of Shield Defense Ignore is increased.

Changed skills

Class

Skill

Changes

Shaman

Healer

Enchanter

Swap Attack, Swap Defense

Convert

MP Consumption for activated skills has been changed.

Consumption MP significantly increases when two or more of the following skills are activated: Swap Attack, Swap Defence, Convert.

Hermit Destroyer

Zealot

Now the skill can be used when HP is less 50% (30% previously);                                                                                    

Now all effects apply regardless of a weapon type (a sword/ blunt weapon/ spear/ dual sword previously)

Dreadnought

Spike Thrust

The skill level has been expanded to Lv. 15

Damage and the required amount of SP for learning the skill Lv.5 or below have been changed.

Now the Spike Thrust skill doesn’t change into Transcendent Spike Thrust in a Transcendent Instance Zone.

Thunder Storm

 – the skill power has been increased and МР Consumption has been decreased.

the skill level has been expanded to Lv. 55;

the amount of SP required for learning the skill at 45 lvl and below has been changed;

the Thunder Storm skill can be replaced by a more powerful skill. The Spellbook: Amazing Thunder Storm Mastery is required for learning.

Vortex

the skill power has been increased and МР Consumption has been decreased.

The skill level has been expanded to Lv. 55;

the amount of SP required for learning the skill at 45 lvl and below has been changed;

Fortune Seeker

Maestro

Vortex

the skill power has been increased and МР Consumption has been decreased.

the amount of SP required for learning the skill at 45 lvl and below has been changed;

Fortune Seeker

Spoil Crush

The skill effect has been changed:  Now a character can steal items

description:

Deals damage with  power to the target, also has a certain chance to steal items from the monster.

Temple Knight

Guard Stance

Learning levels have been changed:   40, 50, 60, 70;

effect after change:

Lv. 1 P. Def. +80, Shield Defense Rate +50%

Lv. 2 P. Def. +140, Shield Defense Rate +50%

Lv. 3 P. Def. +230, Shield Defense Rate +50%

Lv. 4 P. Def. +350, Shield Defense Rate +50%

Hierophant

Counter Critical

a new effect has been added:

Counter Critical (Lv. 1): P. Def. -30% 

Counter Critical (Lv. 2) P. Def. -20%

Duelist

Triple Slash

The skill name has been changed to “Rising Attack”.

The skill effect has been changed:

The Rising Attack skill level has been expanded to Lv. 50;

the amount of SP required for learning the skill at 45 lvl and below has been changed;

 The Rising Attack skill can be replaced by a more powerful skill.  The Scroll: Amazing Rising Attack Mastery is required for learning.

 The Higher Mana Gain skill has been changed in the following way:

*MP Consumption increases with increasing of the skill level                                                

The following character’s stats increase depending on Max MP:

 

 

Max MP

M. Accuracy

2,500

3

4,000

4

6,500

5

10,000

6

15,000

8

 

A new condition has been added to the following skills:

Class

Skill

Spirit Ore Consumption

Doomcryer

Warcryer

Overlord

 

Prophecy of Victory

20

Hard Skin

10

Battlefield Glory

10

Chant of Revenge

6

Chant of Invocation

6

Chant of Battle

6

Chant of Vampire

6

Chant of Reflect

6

Chant of Spirit

6

[Chant of Protection]

6

Dominator

Prophecy of Pa'agrio

20

Hard Skin

10

Battlefield Glory

10

Pa'agrio's Wisdom

6

Pa'agrio's Vision

6

Pa'agrio's Haste

6

Pa'agrio's Protection

6

Pa'agrio's Glory

6

Pa'agrio's Immunity

6

Pa'agrio's Fist

6

Hierophant

Counter Critical

20

Prophecy of Fire

20

Improve Defense

10

Improve Attack

10

Blessed Body

6

Blessed Soul

6

Cardinal

Prophecy of Light

20

Body of Avatar

6

Eva's Saint

Prophecy of Water

20

Shillien Saint

Prophecy of Wind

20

Vampiric Rage

10

                                                                

The range has been changed for the following skills:

Skill

Before changes

After changes

Touch of Death

40

400

Touch of Life

40

400

Horror

600

400

Hamstring Shot

600

400

Life Leech

600

400

Soul Chase

300

400

Rush Lv. 1

400

500

Rush Lv. 2

500

600

Rush Lv. 3

600

700

Sand Bomb

150

600

Lure

400

600

Throw Dagger in Wrist

700

600

Throw Dagger

700

600

Throwing Blood Dagger

700

600

Freezing Flame

700

600

Frost Flame

700

600

Seal of Blockade

700

600

Paralysis

400

600

Anchor

400

600

Curse Gloom

700

600

Mass Curse Gloom

700

600

Mass Slow

500

600

Forget

400

600

Stigma of Shillien

700

600

Mass Stigma of Shillien

700

600

Bind

700

600

Chain Strike

600

700

Mass Chain Strike

600

700

Punishment (Death Knight)

40

70

Wipeout (Death Knight)

40

70

 

The information that the skills cannot be used at one time has been added to the description of Focus Death, Focus Chance, Focus Power skills.

Now Skill List Stigma of Shilen, Mass Stigma of Shillien, Rapid Recharge skills are auto-available skills.

The Divine Beam skill effect has been changed in PvP: the Divine Beam Resistance effect applies to the target and decreases Received Divine Beam Damage with 30 power; the effect does not apply to monsters and bosses.

Death Knight’s standard attack range has been changed;

Now the Ultimate Death Knight Transformation skill significantly increases holy defense (including Divine Beam) and decreases penalty of Received Healing;

Typos have been corrected, descriptions of some skills have been changed.

1-3 places bonuses description has been added to the Ranking System interface.

The Worthy Warrior Transformation Appearance for 1-3 places among races has been changed: Human, Elf, Orc, and Dwarf. The Appearance of Fighter and Mystic for Human and Orc looks different.

Death Knight changes Appearance of their cloak automatically, they get the Worthy Warrior Bonus skill instead of the Worthy Warrior Transformation skill.

Previously saved  Transformation skills have been removed from the quick access panel due to changes of the Worthy Warrior skills.

Passive skill which is activated when using mount transformation (3rd class transfer) and decreases combat stats has been changed:

* the skill name: Dissonance → Mount;

* the skill icon has been changed to better fit with the skill conception;

* The information that the skill decreases combat characteristics has been added to the skill description.

Now the following skills are physical skills and their Casting Time depends on Atk. Speed: Hellfire, Burning Field, Frozen Field, Lightning Storm, Summon Siege Golem, Summon Wild Hog Cannon, Sweeper, Spoil;

 

Class

Skill

Description

Fortune Seeker

Collecting Mastery

Craft points from materials +1% when hunting monsters.

Hierophant

Counter Critical

Received P. Critical Damage -30% for 20 min. When the target receives an attack above a certain amount of damage, increases melee Critical Damage for 8 sec.

P. Def. Penalty -30%.

Consumes 20 Spirit Ores.

Death Knight

Soul Steal

Fixed Cast Time Skill

Death knight's sword drains the enemy's soul. Requires a one-handed sword.

Max amount of  consumed Spirit Ores depends on skill level: 1, 2 or 3

 

Features of some skills have been changed in order to improve auto-hunt.

*From now, if a character doesn’t attack a vital spot, common damage (non-zero) will be inflicted. 

* Common damage might be critical (if the vital spot attack is unsuccessful), a character can avoid the hit. It depends on the attacker’s accuracy and the target’s evasion.

* The list of changed skills (including Transcendent Skills) Back Blow, Mortal Blow, Deadly Blow, Lethal Blow;

The Shadow Step skill’s cooldown and casting time have been changed:

Before changes

After changes

Cooldown: 60 sec.

Duration of Decreasing Speed Effect: 20 sec.

Cooldown: 30 sec.

Duration of Decreasing Speed Effect: 10 sec.

 

The casting time, the cooldown and effects have been changed for the following skills:

Skill

Casting Time

Cooldown

Additional changes

Block Defense

120 sec. → 30 sec.

15 sec. → 10 sec.

The effect of decreasing P. Def. 25% has been deleted.

Block Wind Walk

120 sec. → 30 sec.

15 sec. → 10 sec.

The effect of decreasing Speed by 40 has been removed.

Curse Disease

120 sec. → 30 sec.

4 sec. → 10 sec.

-

Seal of Disease

120 sec. → 30 sec.

15 sec. → 10 sec.

-

Seal of Scourge

120 sec. → 30 sec.

5 sec. → 10 sec.

-

Requiem

120 sec. → 30 sec.

5 sec. → 10 sec.

-

Magical Backfire

60 sec. → 30 sec.

4 sec. → 10 sec.

-

Slow

60 sec. → 30 sec.

2 sec. → 10 sec.

-

Seal of Slow

60 sec. → 30 sec.

5 sec. → 10 sec.

-

Hamstring Shot

60 sec. → 30 sec.

15 sec. → 10 sec.

-

Ice Bolt

60 sec. → 30 sec.

1 sec. → 10 sec.

-

Frost Bolt

60 sec. → 30 sec.

1 sec. → 10 sec.

-

Mass Slow

60 sec. → 30 sec.

5 sec. → 10 sec.

-

Hamstring Shot

60 sec. → 30 sec.

15 sec. → 10 sec.

-

Throwing Blood Dagger

40 sec. → 30 sec.

30 sec. → 20 sec.

-

Throw Dagger in Wrist

60 sec. → 30 sec.

30 sec. → 20 sec.

-

Throw Dagger

30 sec.

30 sec. → 20 sec.

-

the issue when during auto-hunt sometimes buffs are applied automatically (For example, Shield, Might, Wind Walk, Magic Barrier and so on.) even there are activated debuffs (For example, Block Defense, Block Wind Walk) which cancel such buffs, has been fixed;

—  the issue when skills such as Burning Field, Lightning Storm, Frozen Field, Death Blind ignored debuffs Resistance has been fixed

the “inflicted damage depends on a character’s P. Atk” inscription has been added to the description of Burning Field, Frozen Field, Lightning Storm skills.

The information about the need to equip a one-handed sword has been added to the description of Flaming Body and Speed skills.

Cooldown of Holy Strike and Dark Strike skills (Paladin and Avenger classes) has been changed: 1 sec. → 5 sec. Now the cooldown is fixed. 

the issue when the debuff duration which blocks M.Skill (10 sec.)  in the description of Death Sting skill was different from real duration (3 sec.) has been fixed.

the issue is when the power of Might of Heaven skill (Lv. 13) was understated and inconsistent regarding nearby skill levels (82 → 92) has been fixed;

the issue when the equipped cloak wasn't displayed when White Guardian Transformation skill is applied has been fixed.

the Death Guard skill description has been changed: the clarification about  long-range attacks block has been added;

the Dark Horror skill duration has been changed: 2 sec. → 3 sec.

Transcendent Skills

Now the Spinning Slasher skill doesn’t become “Transcendent” (mass) entering a Transcendent Instance Zone;

the Soul Smash skill doesn’t transform into a transcendent skill;

the Transcendent Frost Bolt skill has been changed:  60 sec. → 30 sec.

Some parameters of Transcendent skills have been changed:

* Transcendent Bleed Skill Cooldown has been changed: 5 sec. → 1 sec.

The Over-hit effect has been added to the following magic skills: Transcendent Prominence, Transcendent Hurricane, Transcendent Blaze Quake,  Transcendent Twister, Transcendent Hydro Blast, Transcendent Death Spike, Transcendent Aqua Swirl, Transcendent Might of Heaven.

 


 


Items

Death Knight’s Flame Sword

2a174282-27ab-4a2c-a6f9-0cfe02ac2363.i4g

  • New item has been added to the game: Death Knight’s Flame Sword:

Item

Description

Death Knight’s Flame Sword

A Death Knight’s flame sword cursed by Valakas.

<When triggered>

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;
 

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;
 
Flame of Eternity: 
Attacks the enemy with unstoppable flame force;

Death Fire:
Attacks the enemy with deadly fire energy;

Stat boost:
Boost all stats; Effect increase with enchantment level.

  • Death Knight’s Flame Sword may be enchanted up to +10 with the help of Scroll: Enchant Death Knight’s Flame Sword:

Enchantment

Effect

0

STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+1

STR +5, DEX +5, CON +5, INT +5, WIT +5, MEN +5, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+2

STR +7, DEX +7, CON +7, INT +7, WIT +7, MEN +7, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+3

STR +9, DEX +9, CON +9, INT +9, WIT +9, MEN +9 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+4

STR +11, DEX +11, CON +11, INT +11, WIT +11, MEN +11, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+5

STR +13, DEX +13, CON +13, INT +13, WIT +13, MEN +13, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+6

STR +15, DEX +15, CON +15, INT +15, WIT +15, MEN +15, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+7

STR +17, DEX +17, CON +17, INT +17, WIT +17, MEN +17, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+8

STR +19, DEX +19, CON +19, INT +19, WIT +19, MEN +19, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+9

STR +21, DEX +21, CON +21, INT +21, WIT +21, MEN +21, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

+10

STR +23, DEX +23, CON +23, INT +23, WIT +23, MEN +23, 

<When triggered> 

Death Absorption: 

Absorbs the enemy’s HP with a certain chance;

Stigma of Death: 

Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;

Flame of Eternity: 

Attacks the enemy with unstoppable flame force;

Death Fire:

Attacks the enemy with deadly fire energy;

  • The sword can be created using the items craft; for the manufacture Flame Sword’s Blades must be created; both items can only be crafted by Dwarves:

Crafted item

Success rate

Needed materials

Drop

Flame Sword’s Blade

10%

Recipe: Flame Sword’s Blade (10%) - 1 pc.

Antharas' Lair (dimensional zone)

Zaken’s Crystal - 1 pc.

Boss loot:
Zaken

Orfen’s Crystal - 1 pc.

Boss loot: Orfen

Core’s Crystal - 1 pc.

Boss loot: Core

Baium’s Crystal - 1 pc.

Boss loot: Baium

Queen Ant’s Crystal - 1 pc.

Boss loot: Queen Ant

Metal Ingot - 600 000 pcs.

Random Craft System

Dragon Blood (Sealed) – 1400 pcs.

Antharas' Lair (dimensional zone)

A-grade Gemstone - 2000 pcs.

Merchants

Death Knight’s Flame Sword

100%

Recipe: Death Knight’s Flame Sword (100%) - 1 pc.

Antharas' Lair (dimensional zone)

Flame Sword’s Blade - 1 pc.

Crafted by Dwarves

Dragon Blood (Sealed) – 8000 pcs.

Antharas' Lair (dimensional zone)

A-grade Crystal - 400 000 pcs. 

Failed enchantment or crystallization

A-grade Gemstone - 67 000 pcs.

Merchants

Flaming Tunic and Stockings

e4e769f0-fa9e-4871-9ad9-0377e65197b7.i4g

  • New A-grade items have been added to the game: Flaming Tunic and Flaming Stockings;

  • These items (exchangeable and unexchangeable) may be obtained through Random Craft System;

Flaming Tunic

Item

Effect

Flaming Tunic

WIT +1

MEN +1

Weight Limit +1500

M. Def. +15

Max MP +200

Stun Resistance +20%

Paralysis Resistance +20%

Sleep Resistance +20%

Hold Resistance +20%

Silence Resistance +20%

Fear Resistance +20%


Enchant Effect +5 and higher: 

Max HP is increased;

M. Skills consume less MP.

Flaming Tunic may be enchanted up to +10 with the help of Scroll: Enchant A-grade Armor:

Enchantment

Effect

0

<Flame Shield> On receiving damage creates a shield absorbing 1,500 damage for 10 sec. (Probability Rate: 1%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 1%).

+1

<Flame Shield> On receiving damage creates a shield absorbing 1,500 damage for 10 sec. (Probability Rate: 1%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 1%).

+2

<Flame Shield> On receiving damage creates a shield absorbing 1,500 damage for 10 sec. (Probability Rate: 1%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 1%).

+3

<Flame Shield> On receiving damage creates a shield absorbing 1,500 damage for 10 sec. (Probability Rate: 1%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 1%).

+4

<Flame Shield> On receiving damage creates a shield absorbing 1,500 damage for 10 sec. (Probability Rate: 1%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 1%).

+5

Max HP +60. M. Skills MP consumption -1%.

 

<Flame Shield> On receiving damage creates a shield absorbing 2,000 damage for 10 sec. (Probability Rate: 3%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 3%).

+6

Max HP +120. M. Skills MP consumption -2%.

 

<Flame Shield> On receiving damage creates a shield absorbing 2,500 damage for 10 sec. (Probability Rate: 5%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 5%).

+7

Max HP +180. M. Skills MP consumption -3%.

 

<Flame Shield> On receiving damage creates a shield absorbing 3,000 damage for 10 sec. (Probability Rate: 7%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 7%).

+8

Max HP +240. M. Skills MP consumption -4%.

 

<Flame Shield> On receiving damage creates a shield absorbing 3,500 damage for 10 sec. (Probability Rate: 8%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 8%).

+9

Max HP +300. M. Skills MP consumption -5%.

 

<Flame Shield> On receiving damage creates a shield absorbing 4,000 damage for 10 sec. (Probability Rate: 9%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 9%).

+10

Max HP +400. M. Skills MP consumption -6%.

 

<Flame Shield> On receiving damage creates a shield absorbing 4,500 damage for 10 sec. (Probability Rate: 10%; Cooldown: 60 sec.)

 

<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 10%).

Flaming Stockings

Item

Effect

Flaming Stockings

WIT +1, 
Weight Limit +1000, 
M. Def +10, 
Max MP +100, 
Stun Resistance +20%,

Paralysis Resistance +20%, 

Sleep Resistance +20%, 

Hold Resistance +20%, 

Silence Resistance +20%, 

Fear Resistance +20%.

With a chance, after an attack, decreases target’s P./M. Atk. and P./M. Accuracy for 10 sec. (Cooldown: 60 sec.);


Enchant Effect +5 and higher:

Max HP is increased;

M. SKill cooldown is decreased. 

  • Flaming Stockings may be enchanted up to +10 with the help of Scroll: Enchant A-grade Armor:

Enchantment

Effect

0

<Flame Weakness> After an attack, target’s P./M. Atk. -10%, P./M. Accuracy -5 for 10 sec. (Probability Rate: 1%).

+1

<Flame Weakness> After an attack, target’s P./M. Atk. -10%, P./M. Accuracy -5 for 10 sec. (Probability Rate: 1%).

+2

<Flame Weakness> After an attack, target’s P./M. Atk. -10%, P./M. Accuracy -5 for 10 sec. (Probability Rate: 1%).

+3

<Flame Weakness> After an attack, target’s P./M. Atk. -10%, P./M. Accuracy -5 for 10 sec. (Probability Rate: 1%).

+4

<Flame Weakness> After an attack, target’s P./M. Atk. -10%, P./M. Accuracy -5 for 10 sec. (Probability Rate: 1%).

+5

Max HP +30. M. Skills cooldown -1%.

 

<Flame Weakness> After an attack, target’s P./M. Atk. -12%, P./M. Accuracy -6 for 10 sec. (Probability Rate: 3%).

+6

Max HP +60. M. Skills cooldown -2%.

 

<Flame Weakness> After an attack, target’s P./M. Atk. -14%, P./M. Accuracy -7 for 10 sec. (Probability Rate: 5%).

+7

Max HP +90. M. Skills cooldown -3%.

 

<Flame Weakness> After an attack, target’s P./M. Atk. -16%, P./M. Accuracy -8 for 10 sec. (Probability Rate: 7%).

+8

Max HP +120. M. Skills cooldown -4%.

 

<Flame Weakness> After an attack, target’s P./M. Atk. -18%, P./M. Accuracy -9 for 10 sec. (Probability Rate: 8%).

+9

Max HP +150. M. Skills cooldown -5%.

 

<Flame Weakness> After an attack, target’s P./M. Atk. -20%, P./M. Accuracy -10 for 10 sec. (Probability Rate: 9%).

+10

Max HP +200. M. Skills cooldown -6%.

 

<Flame Weakness> After an attack, target’s P./M. Atk. -22%, P./M. Accuracy -11 for 10 sec. (Probability Rate: 10%).

Dolls of Border

  • the names of the existing Dolls of Border have been changed:

Name before the update

Name after the update

Baium Doll Lv. 1

Baium Doll Lv. 2

Baium Doll Lv. 2

Baium Doll Lv. 3

Queen Ant Doll Lv. 1

Queen Ant Doll Lv. 2

Queen Ant Doll Lv. 2

Queen Ant Doll Lv. 3

Orfen Doll Lv. 1

Orfen Doll Lv. 2

Orfen Doll Lv. 2

Orfen Doll Lv. 3

  • New Lv. 1 Dolls have been added:

Item

Effect

Baium Doll Lv. 1

Skill Cooldown -2%, 
P./M. Def. +5%, 
Silence/Fear Resistance +10%,

Paralysis/Knock Down/Pull Resistance +5%

Queen Ant Doll Lv. 1

P. Atk. +2%,
P. Critical Damage +3%,
P. Skill Critical Damage +3%,
Max HP +4%

Orfen Doll Lv. 1

M. Atk. +2%, 
M. Skill Critical Damage +3%, 
Max MP +4%

  • P. Skill Critical Damage +8% and +10% effects have been added to the Queen Ant Doll Lv. 2 and Lv. 3 accordingly;

  • Dolls of Border level may now be increased through compounding;

  • Two Dolls of the same type and level are needed for the compound;

  • In case of success a character will receive one Doll of higher level, in case of failure one Doll will be destroyed and one will be left and available to use again for compounding;

  • Game Assistant can no longer upgrade Dolls of Border (Baium, Queen Ant, Orfen).

Moon Weapon

799891e1-c988-4ea4-9be2-939fe959a484.i4g

Moon Weapon has been changed to Weapon of Aden;
— Weapon appearance has been changed;
— The weapon of Aden belongs to the developing type: P. and M. Atk. increase with the character level:

Item

Lv. 1-39

Lv. 40-49

Lv. 50-59

Lv. 60-64

Lv. 65-69

Lv. 70-74

Lv. 75+

Aden Sword

P. Atk. bonus: 0;
M. Atk. bonus: 0;

P. Atk. bonus: 17;
M. Atk. bonus: 10.

P. Atk. bonus: 33;
M. Atk. bonus: 20.

P. Atk. bonus: 51;
M. Atk. bonus: 31.

P. Atk. bonus: 68;
M. Atk. bonus: 41.

P. Atk. bonus: 84;
M. Atk. bonus: 51.

P. Atk. bonus: 101;
M. Atk. bonus: 61.

Aden Dagger

P. Atk. bonus: 0;
M. Atk. bonus: 0;

P. Atk. bonus: 15;
M. Atk. bonus: 10.

P. Atk. bonus: 30;
M. Atk. bonus: 20.

P. Atk. bonus: 46;
M. Atk. bonus: 31.

P. Atk. bonus: 61;
M. Atk. bonus: 41.

P. Atk. bonus: 76;
M. Atk. bonus: 51.

P. Atk. bonus: 91;
M. Atk. bonus: 61.

Aden Bow

P. Atk. bonus: 0;
M. Atk. bonus: 0;

P. Atk. bonus: 33;
M. Atk. bonus: 10.

P. Atk. bonus: 63;
M. Atk. bonus: 19.

P. Atk. bonus: 96;
M. Atk. bonus: 29.

P. Atk. bonus: 129;
M. Atk. bonus: 38.

P. Atk. bonus: 159;
M. Atk. bonus: 47.

P. Atk. bonus: 192;
M. Atk. bonus: 57.

Aden Club

P. Atk. bonus: 0;
M. Atk. bonus: 0;

P. Atk. bonus: 17;
M. Atk. bonus: 10.

P. Atk. bonus: 33;
M. Atk. bonus: 20.

P. Atk. bonus: 51;
M. Atk. bonus: 31.

P. Atk. bonus: 68;
M. Atk. bonus: 41.

P. Atk. bonus: 84;
M. Atk. bonus: 51.

P. Atk. bonus: 101;
M. Atk. bonus: 61.

Two-handed Sword of Aden

P. Atk. bonus: 0;
M. Atk. bonus: 0;

P. Atk. bonus: 21;
M. Atk. bonus: 10.

P. Atk. bonus: 41;
M. Atk. bonus: 20.

P. Atk. bonus: 62;
M. Atk. bonus: 31.

P. Atk. bonus: 83;
M. Atk. bonus: 41.

P. Atk. bonus: 103;
M. Atk. bonus: 51.

P. Atk. bonus: 124;
M. Atk. bonus: 61.

Two-handed Blunt Weapon of Aden

P. Atk. bonus: 0;
M. Atk. bonus: 0;

P. Atk. bonus: 18;
M. Atk. bonus: 14.

P. Atk. bonus: 35;
M. Atk. bonus: 27.

P. Atk. bonus: 53;
M. Atk. bonus: 41.

P. Atk. bonus: 70;
M. Atk. bonus: 55.

P. Atk. bonus: 87;
M. Atk. bonus: 68.

P. Atk. bonus: 105;
M. Atk. bonus: 82.

Aden Spear

P. Atk. bonus: 0;
M. Atk. bonus: 0;

P. Atk. bonus: 17;
M. Atk. bonus: 10.

P. Atk. bonus: 33;
M. Atk. bonus: 20.

P. Atk. bonus: 51;
M. Atk. bonus: 31.

P. Atk. bonus: 68;
M. Atk. bonus: 41.

P. Atk. bonus: 84;
M. Atk. bonus: 51.

P. Atk. bonus: 101;
M. Atk. bonus: 61.

Aden Fist

P. Atk. bonus: 0;
M. Atk. bonus: 0;

P. Atk. bonus: 21;
M. Atk. bonus: 10.

P. Atk. bonus: 41;
M. Atk. bonus: 20.

P. Atk. bonus: 62;
M. Atk. bonus: 31.

P. Atk. bonus: 83;
M. Atk. bonus: 41.

P. Atk. bonus: 103;
M. Atk. bonus: 51.

P. Atk. bonus: 124;
M. Atk. bonus: 61.

Aden Rapier

P. Atk. bonus: 0;
M. Atk. bonus: 0;

P. Atk. bonus: 16;
M. Atk. bonus: 14.

P. Atk. bonus: 32;
M. Atk. bonus: 26.

P. Atk. bonus: 49;
M. Atk. bonus: 40.

P. Atk. bonus: 65;
M. Atk. bonus: 54.

P. Atk. bonus: 81;
M. Atk. bonus: 66.

P. Atk. bonus: 97;
M. Atk. bonus: 80.

Aden Ancient Sword

P. Atk. bonus: 0;
M. Atk. bonus: 0;

P. Atk. bonus: 20;
M. Atk. bonus: 10.

P. Atk. bonus: 38;
M. Atk. bonus: 20.

P. Atk. bonus: 58;
M. Atk. bonus: 31.

P. Atk. bonus: 77;
M. Atk. bonus: 41.

P. Atk. bonus: 95;
M. Atk. bonus: 51.

P. Atk. bonus: 115;
M. Atk. bonus: 61.

New Spellbooks

New spellbooks have been added:

Spellbook

Class

Drop

Spellbook: Knight's Help

Phoenix Knight,

Hell Knight,

Eva's Templar,

Shillien Templar.

Random Craft System

Spellbook: Amazing Thunder Storm Mastery

Dreadnought.

Spellbook: Elemental Burst

Archmage,

Mystic Muse,

Storm Screamer,

Soultaker.

Boss loot:
Ant Queen, Core, Orfen, Zaken, Baium; Random Craft System.

Spellbook: Aerial Strike

Arcana Lord,

Elemental Master,

Spectral Master

Scroll: Amazing Rising Attack Mastery

Duelist

Merchants:
Lorenzo (Aden), 
Harmony (Gludio).

Scroll: Amazing Soul Smash Mastery

Doombringer

Spellbook: Mount Night Mare

Death Knight

Spellbook: Consumption

Death Knight

Boss loot: 80 lvl. party bosses.

Spellbook: Amazing Spike Thrust Mastery

Dreadnought

Spellbook: Buff Thief

Dreadnought,

Fortune Seeker

Spellbook: Pain of Sagittarius

Sagittarius

Boss loot: 75 lvl. party bosses.

Spellbook: Morale

Moonlight Sentinel

Spellbook: Dark Sense

Ghost Sentinel

Spellbook: Might

All classes

Boss loot: 75 and 80 lvl. solo bosses; 65 and 70 lvl. party bosses.

Spellbook: Shield

All classes

Boss loot: 75 and 80 lvl. solo bosses; 65 and 70 lvl. party bosses.

Spellbook: Ability of Glory Lv. 1

All classes

Mission: One-off Mission - Reaching level 90.

Regular Pet Training Guide

All classes

Boss loot:
Queen Ant Drone Priest,Angel Priest of Baium, Priest of Core Decar, Orfen’s Priest Lord Ipos, Archon Susceptor, Gariott, Hekaton Press, Giant Marpanak, Gorgolos, Last Titan Utenus, Bloody Priest Rudelto, Antharas Priest Cloe, Kernon, Korim, Longhorn Golkonda, Fire of Wrath Shuriel, Death Lord Hallate, Enmity Ghost Ramdal, Immortal Savior Mardil, Cherub Galaxia.

Enhanced Pet Training Guide

All classes

Boss loot:
Ant Queen, Core, Orfen, Zaken, Baium.

Dyes

  • New dyes are added to the game:

Dye

Effect

The cost of tattooing

The cost of detattooing

Best STR Dye

STR +3

789,000 Adena

157,800 Adena

Best CON Dye

CON +3

Best DEX Dye

DEX +3

Best INT Dye

INT +3

Best MEN Dye

MEN +3

Best WIT Dye

WIT +3

  • 10 pcs. Dyes are needed to get a tattoo, 5 pcs. Dyes will be returned when a tattoo is removed;

  • NPC Groot (Giran) and NPC Carson (Aden) exchange 10 pcs. Dyes for Best Dye Coupon; complete the mission “Reaching Level 90” to get a Best Dye Coupon;

  • new Dyes are now available via NPC Groot (Giran) and NPC Carson (Aden) in exchange for Adena and Dye Powder; Dye Power may be looted in the Antharas’ Lair (dimensional zone);

  • dyes are purchased in packs, each pack contains Dyes by type, the cost of acquiring:

Purchased Item

Needed Items

Best Dye Pack +3/-1

27,000,000 Adena +

Dye Power  — 30 pcs.

Best Dye Pack +4/-2

18,000,000 Adena +

Dye Power  — 20 pcs.

Best Dye Pack +4/-3

9,000,000 Adena +

Dye Power  — 10 pcs.

  • 1 random Dye may looted from the pack, the following Dyes are available:

Best Dye Pack+3/-1

Best Dye Pack +4/-2

Best Dye Pack +4/-3

Best Dye <STR + 3 CON -1>

Best Dye <STR+4 CON -2>

Best Dye <STR+4 CON -3>

Best Dye <STR +3 DEX -1>

Best Dye <STR+4 DEX -2>

Best Dye <STR+4 DEX -3>

Best Dye <CON +3 STR -1>

Best Dye <CON+4 STR -2>

Best Dye <CON+4 STR -3>

Best Dye <CON +3 DEX -1>

Best Dye <CON+4 DEX -2>

Best Dye <CON+4 DEX -3>

Best Dye <DEX+3 STR -1>

Best Dye <DEX+4 STR -2>

Best Dye <DEX+4 STR -3>

Best Dye <DEX+3 CON -1>

Best Dye <DEX+4 CON-2>

 Best Dye <DEX+4 CON -3>

Best Dye <INT+3 MEN -1>

Best Dye <INT+4 MEN -2>

Best Dye <INT+4 MEN -3>

Best Dye <INT+3 WIT -1>

Best Dye <INT+4 WIT-2>

Best Dye <INT+4 WIT -3>

Best Dye <MEN +3 INT-1>

Best Dye <MEN +4 INT -2>

Best Dye <MEN +4 INT-3>

Best Dye <MEN +3 WIT -1>

Best Dye <MEN +4 WIT-2>

Best Dye <MEN +4 WIT-3>

Best Dye <WIT +3 INT -1>

Best Dye <WIT+4 INT -2>

Best Dye <WIT+4 INT -3>

Best Dye <WIT +3 MEN -1>

Best Dye <WIT+4 MEN -2>

Best Dye <WIT+4 MEN -3>

Changed Items

  • P. and M. Atk. of boss weapon have been increased:

Item

P. Atk.

M. Atk.

Zaken’s Blood Sword

251 → 271

137 → 145

Core’s Plasmic Bow

570 → 610

151 → 160

Orfen’s Venomed Sword

305 → 329

137 → 145

Baium’s Thunder Breaker

220 → 238

137 → 145

Queen Ant’s Stone Breaker 

251 → 271

173 →182

 

  • Boss weapon characteristics that increase with the enchantment level have been changed as follows:

Item

+5

+6

+7

+8

+9

+10

Baium’s Thunder Breaker

STR/ INT +1

STR/ INT +2

STR/ INT +3

STR/ INT +4

STR/ INT +5

STR/ INT +6

Queen Ant’s Stone Breaker 

DEX/ WIT +1

DEX/ WIT +2

DEX/ WIT +3

DEX/ WIT +4

DEX/ WIT +5

DEX/ WIT +6

Zaken’s Blood Sword

CON/ MEN +1

CON/ MEN +2

CON/ MEN +3

CON/ MEN +4

CON/ MEN +5

CON/ MEN +6

Orfen’s Venomed Sword

DEX/ CON +1

DEX/ CON +2

DEX/ CON +3

DEX/ CON +4

DEX/ CON +5

DEX/ CON +6

Core’s Plasmic Bow

STR/ DEX +1

STR/ DEX +2

STR/ DEX +3

STR/ DEX +4

STR/ DEX +5

STR/ DEX +6

  • M. Def has been changed for the following accessories:

Item

M. Def. change

Zaken’s Earring Lv. 1

64 → 89

Zaken’s Earring Lv. 2

74 → 99

Zaken’s Earring Lv. 3

84 → 109

Zaken’s Earring Lv. 4

96 → 121

Orfen’s Earring Lv. 1

51 → 71

Orfen’s Earring Lv. 2

61 → 81

Orfen’s Earring Lv. 3

71 → 91

Orfen’s Earring Lv. 4

83 → 103

Queen Ant’s Ring Lv. 1

32 → 47

Queen Ant’s Ring Lv. 2

40 → 55

Queen Ant’s Ring Lv. 3

48 → 63

Queen Ant’s Ring Lv. 4

62 → 77

Ring of Core Lv. 1

32 → 47

Ring of Core Lv. 2

40 → 55

Ring of Core Lv. 3

48 → 63

Ring of Core Lv. 4

62 → 77

Baium’s Ring Lv. 1

40 → 59

Baium’s Ring Lv. 2

48 → 67

Baium’s Ring Lv. 3

56 → 75

Baium’s Ring Lv. 4

70 → 89

Antharas’ Earring Lv. 1

74 → 99

Antharas’ Earring Lv. 2

84 → 109

Antharas’ Earring Lv. 3

94 → 119

Antharas’ Earring Lv. 4

96 → 134

  • Items needed to obtain sealed soul crystals from blacksmiths have been changed:

Exchange Items

Received Item

Soul Crystal Lv. 1 — 1 pc. + A-grade Gemstone — 2 pcs.

Sealed Soul Crystal Lv. 1 — 1 pc.

Soul Crystal Lv. 2  — 1 pc. + A-grade Gemstone — 3 pcs.

Sealed Soul Crystal Lv. 2 — 1 pc.

Soul Crystal Lv. 3  — 1 pc. + A-grade Gemstone — 4 pcs.

Sealed Soul Crystal Lv. 3 — 1 pc.

Soul Crystal Lv. 4  — 1 pc. + A-grade Gemstone — 6 pcs.

Sealed Soul Crystal Lv. 4 — 1 pc.

Soul Crystal Lv. 5  — 1 pc. + A-grade Gemstone — 11 pcs.

Sealed Soul Crystal Lv. 5 — 1 pc.

Soul Crystal Lv. 6  — 1 pc. + A-grade Gemstone — 18 pcs.

Sealed Soul Crystal Lv. 6 — 1 pc.

Soul Crystal Lv. 7  — 1 pc. + A-grade Gemstone — 35 pcs.

Sealed Soul Crystal Lv. 7 — 1 pc.

Soul Crystal Lv. 8  — 1 pc. + A-grade Gemstone — 52 pcs.

Sealed Soul Crystal Lv. 8 — 1 pc.

Soul Crystal Lv. 9  — 1 pc. + A-grade Gemstone — 87 pcs.

Sealed Soul Crystal Lv. 9 — 1 pc.

Soul Crystal Lv. 10  — 1 pc. + A-grade Gemstone — 121 pcs.

Sealed Soul Crystal Lv. 10 — 1 pc.

Soul Crystal Lv. 11  — 1 pc. + A-grade Gemstone — 231 pcs.

Sealed Soul Crystal Lv. 11 — 1 pc.

Soul Crystal Lv. 12  — 1 pc. + A-grade Gemstone — 256 pcs.

Sealed Soul Crystal Lv. 12 — 1 pc.

Soul Crystal Lv. 13  — 1 pc. + A-grade Gemstone — 308 pcs.

Sealed Soul Crystal Lv. 13 — 1 pc.

Soul Crystal Lv. 14  — 1 pc. + A-grade Gemstone — 385 pcs.

Sealed Soul Crystal Lv. 14 — 1 pc.

Soul Crystal Lv. 15  — 1 pc. + A-grade Gemstone — 462 pcs.

Sealed Soul Crystal Lv. 15 — 1 pc.

  • The Blessed Spiritshots price sold by NPC Grocer has been reduced (base price has changed from 75 to 60);

  • The amount of gained Blessed Spiritshots for exchanging Soulshot Ticket via Game Assistant has been changed: 167 pcs. → 134 pcs.;

  • Soulshots and Blessed Spiritshots may now be exchanged via Game Assistant as follows:

  1. 4 Soulshots may be exchanged for 1 Blessed Spiritshot;

  2. 2 Blessed Spiritshot may be exchanged for 7 Soulshots;
     

  • Some effects that agathions with enchantment +7 and higher have, has been changed as follows:

Enchantment

Agathion Ignis

Agathion Nebula

Agathion Procella

Agathion Petram

Agathion Joy

 

P./M. Atk

P./M. Critical

P./M. Atk. Spd.

P./M. Def.

Speed

Max HP/MP/CP

+7

8% → 9%

11% → 12%

40 → 50

8% → 9%

-

4% / 4% / 4% → 5% / 5% / 5%

+8

9% → 11%

13% → 15%

50 → 80

9% → 11%

+2

5% / 5% / 5% → 8% / 8% / 8%

+9

10% → 13%

15% → 18%

70 → 110

10% → 13%

+3

7% / 7% / 7% → 11% / 11% / 11%

+10

12% → 15%

20% → 22%

100 → 150

12% → 15%

+4

10% / 10% / 10% → 15% / 15% / 15%

Further Changes

  • During enchantment with Mid-grade Life Stone - Shield/Sigil the amount of consumed Gemstones has been changed to 2 pcs (5 pcs. previously);

  • Emerald Weapon Appearance Stone has been added; may be obtained by completing “Reaching Level 90” mission;

  • When using the Emerald Weapon Appearance Stone the appearance of emerald weapons is used - depending on the type of weapon;

  • Positive effects of the following items may now be removed by clicking <Alt+Left mouse button> on them: XP Growth Scroll (Exchangeable), XP Growth Scroll (Event), XP Growth Scroll, Sayha’s Grace, Life Control Tower’s Scroll of Blessing, Sayha’s Storm Lv. 3 (Event), Sayha’s Storm Lv. 3, Einhasad’s Blessing Scroll - Event, Einhasad’s Blessing Scroll, Combat Scroll;

  • The relevant information has been added to the items description: “The effect remains after death.   The effect persists after death. You can cancel the effect by yourself";

  • An issue when obsolete materials were looted from weapon, armor and accessory boxes from Battle Box Lv.2/Lv. 3 has been fixed;

  • One minute cooldown has been added to items Combat Scroll, Combat Scroll (Event) to avoid errors;

  • The icons of the following weapon and armor coupons have been changed: A-grade Weapon Coupon, A-grade Armor Coupon, Enchanted B-grade Weapon Coupon, Enchanted B-grade Armor Coupon, Enchanted C-grade Weapon Coupon to simplify the perception;

  • The name and icon of the item Spirit Treasure have been changed: the item’s name is now Orc King’s Treasure; one more item has been added to the box droplist - Charging Stone of Random Craft - 1 Charge;

  • New items have been added to the Orcish Treasure droplist: Enchanted B-grade Weapon Coupon,  Enchanted C-grade Weapon Coupon;

  • Now more monsters loot Orcish Treasure, Orc King’s Treasure;

  • Some Spellbooks’ icons and colors have been changed;

  • An issue when from Pa’agrio’s Spellbook Pack a Spellbook with skills from 1st Class Transfer may be looted has been fixed;

  • Information about classes, descriptions of skills, and acquisition levels have been added to the description of Spellbooks;

  • Information about the classes has been added to the 2nd Transfer Spellbooks’ description;

  • An issue when Spellbook Chest description contained missing books;

  • The weight of the following items has been changed to zero: Stone of Purity, Enria, Asofe, Thons, Old Resources, Unknown Resources, Shining Resources, High-grade Resources, Metal Ingot, Wood, Varnish, Metallograph, Leather, Cloth, all Spellbooks, Amulets, Blueprints, weapon and armor Enchant Scrolls;

  • The icon of some spellbooks and scrolls have been changed;

  • NPC Harmony (Gludio) and NPC Lorenzo (Aden) dialogue windows have been changed; now, instead of one list, books are sold in separate lists for each class, and are also sorted by the name of the skills;

  • Typos in some items’ description have been fixed;

  • An issue when Chain Sigil couldn’t have been enchanted has been fixed;

  • An issue when some Scrolls needed for Orcs Shamans to learn skills had different from the skill names.


Daily Missions

eb1e3cd7-c7dc-4be8-a19d-836c6641cef3.i4g

New Missions

  • New missions have been added:

Mission

Mission type

Restrictions

Goal

Reward 

3 vs 3 Olympiad Winner I

Repeating 

(character)

Lv. 40-99

A reward is given for winning a 3 vs 3 Olympiad match. Not available on Sundays.

Scroll: Einhasad’s Blessing — 3 p.

3 vs 3 Olympiad Winner II

A reward is given for winning 2 3 vs 3 Olympiad matches. Not available on Sundays.

Special HP Recovery Potion Event  — 50 p.

3 vs 3 Olympiad Winner III

A reward is given for winning 3 3 vs 3 Olympiad matches. Not available on Sundays.

Scroll: Einhasad’s Blessing — 5 p.

3 vs 3 Olympiad Winner IV

A reward is given for winning 4 3 vs 3 Olympiad matches. Not available on Sundays.

Special HP Recovery Potion Event — 100 p.

3 vs 3 Olympiad Winner V

A reward is given for winning 5 3 vs 3 Olympiad matches. Not available on Sundays.

Victory Pack Event— 1 p.

Explore Alligator Island I 

(Lv. 60+)

Repeating

(character)

Lv. 60-99

The reward is given for killing 100 Savage monsters on Alligator Island.

Charging Stone of Random Craft - 1 Charge  — 1 p.

Explore Alligator Island II 

(Lv. 60+)

Lv. 60-99;

Complete quest: Explore Alligator Island I

The reward is given for killing 200 Savage monsters on Alligator Island.

Charging Stone of Random Craft - 1 Charge  — 1 p.

Changed Missions

  • Additional rewards have been added to the rewards for reaching level 90:

Mission

Before

After

Reaching Level 90

Spirit Ore — 4500 p.

Sayha’s Storm Lv. 3  — 90 p.;

Battle Scroll  — 90 p.;

Combat Scroll  — 90 p.;

 

 

Spirit Ore — 4500 p.

Sayha’s Storm Lv. 3  — 90 p.;

Battle Scroll  — 90 p.;

Combat Scroll   — 90 p.;

Best Dye Coupon — 1 p.;

Spellbook: Ability of Glory Lv. 1 — 1 p.;

Emerald Weapon Appearance Stone — 1 p.

Deleted Missions

  • The following missions have been removed:

  1. Winning a Command Battle I,

  2. Winning a Command Battle II,

  3. Winning a Command Battle III.


Quests

New Quests

8d74016b-6ab8-456d-85ad-153ca982f92d.i4g

  • A new pet-related quest has been added:

Quest

Character level

Starting NPC

Target

Reward

Missing Pets

Lv. 76 and above

Lemper (Town of Aden)

Talk to NPC Cooper (Town of Giran)

Soulshot Ticket  — 100 p.;

Pet Guide — 1 p.

  • characters Lv. 76 and above can click the question icon in the notifications menu (bottom right corner) to teleport to NPC Lemper and start the quest;

  • by double-clicking Pet Guide in the inventory, the dialogue window will open containing brief information about pets and how to develop them.

Changed Quests

  • the reward to "Deton’s Request” quest series has been changed: Deton’s Pack (Lv. 6-10) contains Talisman of Baium, Orc King’s Treasure, Boss’ Weapon Pack which can be obtained with a certain chance; the higher the level of the pack, the higher the chances of getting the listed items;

  • other possible rewards from packs have also been changed:

Pack level

Before (random item)

After (random item)

Deton’s Pack Lv. 1

Sayha’s Blessing — 2 p.;

Soulshot Ticket — 7 p.;

Battle Scroll — 4 p.;

Deton’s Request Package Lv. 2 — 1 p.

Deton’s Request Package Lv. 2 — 1 p.;

Soulshot Ticket — 7 p.

Deton’s Pack Lv. 2

Sayha’s Blessing — 3 p.;

Soulshot Ticket — 10 p.;

Battle Scroll — 6 p.;

Deton’s Request Package Lv. 3 — 1 p.

Deton’s Request Package Lv. 3 — 1 p.;

Soulshot Ticket — 10 p.

Deton’s Pack Lv. 3

Sayha’s Blessing — 4 p.;

Primeval Isle’s Time Stone — 1 p.;

Soulshot Ticket — 12 p.;

Battle Scroll — 8 p.;

Deton’s Request Package Lv. 4 — 1 p.

Deton’s Request Package Lv. 4 — 1 p.;

Soulshot Ticket — 15 p.

Deton’s Pack Lv. 4

Sayha’s Blessing — 6 p.;

Primeval Isle’s Time Stone — 1 p.;

Primeval Garden’s Time Stone — 1 p.;

Soulshot Ticket — 20 p.;

Battle Scroll — 12 p.;

Deton’s Request Package Lv. 5 — 1 p.

Deton’s Request Package Lv. 5 — 1 p.;

Soulshot Ticket  — 20 p.;

Battle Scroll — 20 p.

Deton’s Pack Lv. 5

Sayha’s Blessing — 12 p.;

Primeval Isle’s Time Stone — 1 p.;

Primeval Garden’s Time Stone — 1 p.;

Soulshot Ticket — 36 p.;

Battle Scroll  — 24 p.;

Venir's talisman Lv. 2 — 1 p.;

Talisman of Speed +0 — 1 p.;

Deton’s Request Package Lv. 6 — 1 p.

Deton’s Request Package Lv. 6 — 1 p.;

Deton’s Request Package Lv. 2 — 1 p.;

Battle Scroll — 40 p.; 

Soulshot Ticket — 50 p.;

Orcish Treasure — 1 p.

Deton’s Pack Lv. 6

Sayha's Blessing — 12 p.;

Primeval Isle’s Time Stone — 3 p.;

Primeval Garden’s Time Stone — 3 p.;

Soulshot Ticket — 36 p.;

Battle Scroll  — 24 p.

Talisman of Speed Pack +3 — 1 p.;

Venir's talisman Lv. 3 — 1 p.;

Deton’s Request Package Lv. 7 — 1 p.

Deton’s Request Package Lv. 7 — 1 p.;

Deton’s Request Package Lv. 2 — 1 p.;

Orc King’s Treasure — 1 p.;

Talisman of Baium — 1 p.;

Boss’ Weapon Pack — 1 p.;

Battle Scroll — 60 p.;

Orcish Treasure — 1 p.

Deton’s Pack Lv. 7

Sayha's Blessing — 30 p.;

Primeval Isle’s Time Stone — 5 p.;

Primeval Garden’s Time Stone — 5 p.;

Soulshot Ticket — 100 p.;

Battle Scroll  — 60 p.

Talisman of Speed Pack +4 — 1 p.;

Venir's talisman Lv. 4 — 1 p.;

Deton’s Request Package Lv. 8 — 1 p.

Deton’s Request Package Lv. 8 — 1 p.;

Deton’s Request Package Lv. 3 — 1 p.;            

Orc King’s Treasure — 1 p.;

Talisman of Baium — 1 p.;

Boss’ Weapon Pack — 1 p.;

Primeval Garden’s Time Stone — 1 p.;

Primeval Isle’s Time Stone — 1 p.;

Orcish Treasure — 2 p.

Deton’s Pack Lv. 8

Sayha's Blessing — 30 p.;

Primeval Isle’s Time Stone — 5 p.;

Primeval Garden’s Time Stone — 5 p.;

Soulshot Ticket — 100 p.;

Battle Scroll  — 60 p.

Talisman of Speed Pack +5 — 1 p.;

Venir's talisman Lv. 6 — 1 p.;

Deton’s Request Package Lv. 9 — 1 p.

Deton’s Request Package Lv. 9 — 1 p.;

Deton’s Request Package Lv. 4 — 1 p.;            

Orc King’s Treasure — 1 p.;

Talisman of Baium — 1 p.;

Boss’ Weapon Pack — 1 p.;

Primeval Garden’s Time Stone — 1 p.;

Primeval Isle’s Time Stone — 1 p.;

Orcish Treasure — 3 p.

Deton’s Pack Lv. 9

Sayha's Blessing — 40 p.;

Primeval Isle’s Time Stone — 7 p.;

Primeval Garden’s Time Stone — 7 p.;

Soulshot Ticket — 120 p.;

Battle Scroll  — 80 p.;

Talisman of Speed Pack +6 — 1 p.;

Venir's talisman Lv. 9 — 1 p.;

Deton’s Request Package Lv. 10 — 1 p.

Deton’s Request Package Lv. 10 — 1 p.;

Deton’s Request Package Lv. 5 — 1 p.;            

Orc King’s Treasure — 1 p.;

Talisman of Baium — 1 p.;

Boss’ Weapon Pack — 1 p.;

Primeval Garden’s Time Stone — 1 p.;

Primeval Isle’s Time Stone — 1 p.;

Orcish Treasure — 7 p.

Deton’s Pack Lv. 10

Sayha's Blessing — 150 p.;

Soulshot Ticket — 500 p.;

Battle Scroll  — 300 p.;

Talisman of Speed Pack +7 — 1 p.;

Talisman of Baium +0 — 1 p.;

Venir's talisman Lv. 11 — 1 p.

Deton’s Request Package Lv. 6 — 1 p.;                        

Talisman of Baium  — 1 p.;   Orc King’s Treasure — 1 p.;

Boss’ Weapon Pack — 1 p.;

Orcish Treasure — 15 p.;

  • Monsters from the following hunting zones have been added to goals of the Deton’s Request I-V quest series:

Quest

Hunting Zone

Monsters

Deton’s Request I

Plains of the Lizardmen

Dragon Valley

Tower of Insolence

Tanta Lizardman, Cave Servant, Dustwind Gargoyle, Tower Ghost, Corrupted Warrior

Deton’s Request II

Plains of the Lizardmen

Dragon Valley

Tower of Insolence

Tanta Lizardman Warrior, Cave Servant Warrior, Thunder Wyrm, Crendion, Corrupt Sage 

Deton’s Request III

Plains of the Lizardmen

Tower of Insolence

Cave Servant Captain, Maluk Succubus, Hound of Destruction, Archer of Abyss

Deton’s Request IV

Plains of the Lizardmen

Tower of Insolence

Royal Cave Servant, Cave Maiden, Corrupted Ghost, Hallate's Commander

Deton’s Request V

Plains of the Lizardmen

Tower of Insolence

Headless Knight, Drake, Hallate's Inspector, Platinum Tribe Guard

  • now Deton’s Request Package Lv. 1 can be obtained from monsters in the following hunting zones (obtained into the inventory):

  1. Dragon Bearer Captain (Dragon Valley) – 1% chance;

  2. Dragon Bearer Warrior (Dragon Valley) – 1% chance;

  3. Dragon Bearer Archer (Dragon Valley) – 1% chance;

  4. Lord Ishka (Dragon Valley) – 100% chance;

  5. Judge of Despair (Tower of Insolence) – 0.3% chance;

  6. Haughty Judge (Tower of Insolence) – 0.3% chance ;

  7. Hound of Grief (Tower of Insolence) – 0.6% chance;

  8. Tanta Lizardman Archer (Plains of the Lizardmen) – 0.01% chance;

  • from Deton’s Request Package, in turn, characters will obtain Deton’s Request Lv. 1, which is required to start the "Deton’s Request I” quest;

  • now such monsters as Dragon Bearer Warrior, Dragon Bearer Archer, Dragon Bearer Captain appear on the whole territory of the Dragon Valley.


Bosses

fb46fced-4f25-4c5f-81b7-24728597b582.i4g

  • Bleed /Poison Resistance have been added to bosses;

  • the following bosses are now immune to speed reducing effect from the Throw Dagger skill: Zaken, Orfen, Core, Baium, Queen Ant;

  • a new solo-boss has been added level 76 – Pet Legion’s Master Atingo, which appears in a random place in the following zones: Plains of the Lizardmen, Dragon Valley, Tower of Insolence (floors 1-5), Orc Barracks;

  • there can be 1 boss in each zone at the same time (i.e. 4 in all zones);

  1. With a certain chance, Atingo summons one of the pets or a Sin Eater. The summoned minions are invincible for 10 seconds. The invincibility is removed at once when Atingo is dead;

  2. If Atingo has summoned a pet, then a character will receive a sealed necklace to summon the pet as a trophy;

  3. If Atingo has summoned a Sin Eater, a character may get various items as a reward, but there’ll be no necklace;

  4. The chance of summoning a pet are significantly lower than the chance of summoning a Sin Eater;

Pets

944f8b67-39a7-4962-899a-e8a298a059d9.i4g

Pets have been added to the game:

  • pets are the animals that help the character during the fight;

  • pets can use special items and skills;

  • there are 6 types of pets: Wolf, Buffalo, Tiger, Kookaburra, Dragon, Hawk;

  • each pet has unique skills;

  • it is possible to check the stats, skills and other information about the pet with help of the special interface;

  • pets can level up together with the character, get exp from hunting. They can also evolve and become stronger;

  • it is possible to summon pets not only in hunting zones, but also in dimensional zones, Olympiad and time zones;

  • it is important to feed the pet, in contrast to the servitors; they won’t obey if they are hungry;

  • it is possible to summon pets with the help of special items that shall be present in the character’s inventory.

Obtaining and summoning the pet

  • It is necessary to kill Atingo boss and his pet to receive an item that makes it possible to summon the pet. The item that can be obtained depending on the pet summoned by Atingo. The list of the needed items is stated below:

Pet Type

Item

Kookaburra

Kookaburra Necklace

Tiger

Tiger Necklace

Wolf

Wolf Necklace

Buffalo

Buffalo Necklace

Hawk

Hawk Necklace

Dragon

Dragon's Necklace

  • the pet is summoned with help of the Necklace and is recalled with the skill “recall a pet”.

  • there are some restrictions for the pet summoning:

  1. it is possible to summon only one pet;

  2. the pet can be summoned together with the servitor;

  3. the pet cannot be summoned during the battle;

  4. the pet disappears and cannot be summoned if the character flies on Wyvern.

  • if the pet takes part in a fight, he receives exp and levels up;

  • if the level of the pet is higher than the one of the character on 20+ levels, the character can’t control him;

  • if a pet  is summoned, a couple of special panels appear: the one which shows Beast Soul/Spirit Shots and the one to manage a level of the pet’s HP for the automatic potions usage;

  • it is important to feed the pet, when the pet is summoned he becomes hungry, especially during the fight;

  • if the pet’s satiety is lower than 50%, the penalties are being applied;

  • it is not possible to unsummon the pet if his satiety level is lower than 1%;

  • if satiety level reaches 0, the pet will stop fighting and it won’t be possible to control him;

  • it is possible to replenish the satiety level with Pet Food. The item can be put to the shortcut of the character and can be used automatically;

  • if a level of the pet is higher than the one of the monster on 11 and more, neither the character nor the pet get EXP and drop;

  • a set of positive effects (such as Shield, Might etc., except for the unique class buffs) are inflicted on the pets automatically;

  • Sayha’s Blessing has an effect on the pet;

  1. if the character doesn’t have Sayha’s Blessing, the pet also receives penalties from it’s absence; 

  2. when the character receives EXP, Sayha’s Blessing is being consumed according the number of EXP that was received by him;

  3. when the EXP is being received only by the pet, Sayha’s Blessing is being consumed according the number of EXP that was obtained by the pet;

  • if the pet dies, he doesn’t lose EXP, however, the character gets debuff. If he dies again, debuff increases. If the character summons another pet,  If the character summons another pet, the debuff will be applied to the new one;

  • if the dead pet is summoned, his HP/MP restore;

  • if the character that has summoned the pet dies, his pet is being unsummoned automatically.

Pet Items

  • weapon, helmet, upper body, lower body, gloves, shoes, necklace, rings, and earrings (it is possible to use no more than 2 rings and 2 earrings) of the character can be equipped on the pet;

  • augmented weapon, event items, time-limited equipment received for the training can’t be equipped on the pet;

  • shields, symbols, pendants, agathions/talismans bracelets, attribute necklaces can’t be equipped on the pet;

  • it is not possible to use the active skills of the weapon equipped on the pet;

  • the pet uses basic attack, no matter which type of weapon is equipped;

  • Some equipment items do not give the same stats as stated in their descriptions, the final stats are calculated based on a special formula different from that of a character's one.

  • P. Accuracy, Atk. Speed, P. Critical Rate are fixed, despite the type of equipped weapon;

  • there is a type of weapon that fits each pet:

Pet Type

Weapon Type

Kookaburra

Rapier/Blunt

Tiger

Dagger

Wolf

Dual Sword/Fist Weapon

Buffalo

Blunt/Spear

Hawk

Bow

Dragon

Sword/Ancient Sword

  • pets can use Beast Soulshots/Spiritshots and the special potions that can be bought from NPC;

  • special NPCs Cooper (Giran) and Lemper (Aden) that sell Beast Soulshots, Beast Spiritshots, Pet Food and Pet's HP Potion have been added to the game;

  • Beast Soulshots, Beast Spiritshots, Pet Food and Pet's HP Potion have also been added to the list of supplies sold by the merchants;

  • Helvetia, Holly, Chortie, Reahen and Mathorn, the Grocers that were previously selling Beast Soulshots and Beast Spiritshots, do not sell them anymore.

Pet skills

  • pets can use special skills:

Pet

Skill

Skill description

When acquired

Kookaburra

Magic Missile

Inflicts magic damage on the enemy.

Automatically

Digging

Cannot move for 20 seconds. Increases 
P. Def. and M. Def.. 

Magic Missiles attack multiple enemies.

1st evolution

Tiger

Breaking Blaster

Strikes with claws the enemy's vital spot.

Automatically

Blinking Attack

Dashes to the enemy, disappears and reappears behind them.

1st evolution

Beast Within

Unleashes the beast power.

2nd evolution

Buffalo

Horn Thrust

Attacks the enemy, piercing with horns and dealing physical damage.

Automatically

Rump Stun

Hits the enemy with a rump making them unable to move.

1st evolution

Breath of Hurricane

Provokes the enemy to switch the target and attack your pet.

1st evolution

Hawk

Arrow Feather

Blocks invisibility.

Automatically

Quick Jump

Approaches to the target very fast.

1st evolution

Dragon

Crippling Bite

Bites the enemy. Allows to bite twice if used constantly.

Automatically

Rushing Assault

Increases Speed and Atk. Spd. for 40 seconds.

1st evolution

Wolf

Dire Claw

Attacks the enemy with sharp claws.

Automatically

Leap Attack

Rushes to the enemy.

1st evolution

  • Some pet skills are present in the interface but it is not possible to use them (their icons are dark); the books for these skills aren’t available in the game now, they will be added in the next major updates:

  1. Kookaburra: Chain Block, Blocked Target Change;

  2. Hawk: Feather Trap, Trap Explosion, Scout's Strike;

  3. Tiger: Hide, Strong Bite;

  4. Wolf: Last Dire Claw, Giant Wolf;

  5. Dragon: Wild Roar and Dash.

  • Please consider this fact while using the pets’ skills.

  • All the other skills are available in the Fluffy Reinforcement update.


Random Craft System

c26a7124-81d7-427d-95f5-dc7f9a66c4d7.i4g

The following changes were made in the Random Craft system:

  • a chance that Boss Weapon will appear has been increased 5 times;

  • a chance that D-grade equipment will appear has been halved;

  • rare items, such as A-grade Weapon/Armor Coupon, obtaining rate has been increased;

  • Golden Pack won’t appear anymore. All the items that were inside of it will appear as all the others, in a separate cell;

  • from now on, it is possible to get the following items through random craft system:

  1. Ice Crystal Breastplate (Sealed)

  2. Ice Crystal Gaiters (Sealed) 

  3. Leather Armor of Lightning (Sealed)

  4. Leather Leggings of Lightning (Sealed)

  5. Gloves of Silence (Sealed)

  6. Flaming Tunic (Sealed)

  7. Flaming Stockings (Sealed)

  8. Ice Crystal Breastplate

  9. Ice Crystal Gaiters

  10. Leather Armor of Lightning

  11. Leather Leggings of Lightning

  12. Flaming Tunic

  13. Flaming Stockings

  14. Baium's Thunder Breaker

  15. Core's Plasmic Bow

  16. Zaken's Blood Sword

  17. Orfen's Venom Sword

  18. Queen Ant's Stone Breaker

  19. Talisman of Baium

  20. Baium's Ring Lv. 1

  21. Zaken's Earring Lv. 1

  22. Queen Ant's Ring Lv. 1

  23. Orfen's Earring Lv. 1

  24. Ring of Core Lv. 1

  25. Enchanted B-grade Weapon Coupon

  26. Spellbook: Ultimate Death Knight Transformation

  27. Spellbook: Divine Beam

  28. Spellbook: Burning Field

  29. Spellbook: Frozen Field

  30. Spellbook: Lightning Storm

  31. Spellbook: Hell Fire

  32. Book of Light

  33. Book of Shadows

  34. Spellbook: Knight's Help

  35. Spellbook: Amazing Thunder Storm Mastery

  36. Spellbook: Aerial Strike

  37. Spellbook: Elemental Burst 

  38. Brooch Lv. 3

  39. Talisman Bracelets Lv. 3

  40. Agathion Bracelet Lv. 3

  41. Fire Spirit Evolution Stone

  42. Water Spirit Evolution Stone

  43. Wind Spirit Evolution Stone

  44. Earth Spirit Evolution Stone

  45. Improved Scroll: Enchant A-grade Weapon (Exchangeable)

  46. Improved Scroll: Enchant A-grade Armor (Exchangeable)

  47. Cursed Scroll: Enchant A-grade Weapon (Exchangeable)

  48. Cursed Scroll: Enchant A-grade Armor (Exchangeable)

  49. Tallum Blade*Damascus

  50. Durendal

  51. Éclair Bijou

  52. Shyeed's Bow

  53. Sirra's Blade

  54. Daimon Crystal

  55. Themis' Tongue

  56. Cabrio's Hand

  57. Naga's Storm

  58. Barakiel's Axe

  59. Sword of Ipos

  60. Behemoth' Tuning Fork

  61. Tiphon's Spear

  62. Sobekk's Hurricane

  63. Majestic Sigil

  64. Majestic Sigil (Sealed)

  65. Samurai Long Sword (Sealed)

  66. Demon's Staff (Sealed)

  67. Ecliptic Axe (Sealed)

  68. Eminence Bow (Sealed)

  69. Crystal Dagger (Sealed)

  70. Eminence Bow (Sealed)

  71. Orcish Poleaxe (Sealed)

  72. Katana*Katana (Sealed)

  73. Yaksa Mace (Sealed)

  74. Berserker Blade (Sealed)

  75. Great Pata (Sealed)

  76. Admiral's Estoc (Sealed)

  77. Saber Tooth (Sealed)

  78. Chain Sigil (Sealed)

  79. Full Plate Helmet (Sealed)

  80. Full Plate Boots (Sealed)

  81. Full Plate Gauntlets (Sealed)

  82. Full Plate Armor (Sealed)

  83. Drake Leather Armor (Sealed)

  84. Drake Leather Boots (Sealed)

  85. Drake Leather Gloves (Sealed)

  86. Karmian Gloves (Sealed)

  87. Karmian Boots (Sealed)

  88. Karmian Stockings (Sealed)

  89. Karmian Tunic (Sealed)

  • the field color of the cell will depend on the item that appears in it:

  1. yellow: B-grade items;

  2. blue: A-grade items, brooches, bracelets etc.

  3. red: epic accessories, special armor (Leather Armor of Lightning etc.)

  • from now on, the screen notifications for the whole world won’t appear if the following items are created: all the sealed weapons and A-grade Weapon/Armor Coupons.


Olympiad 

Olympiad and Team Match have been changed the following way:

  • Olympiad and 3 vs. 3 Team Match are not taking place anymore, they have been changed to 3 vs. 3 Olympiad;

  • All the Heroes status that were received ... 9-14 of March will be reset on Wednesday, 18th March, the winners will become heroes for 2 days only; all the 1 vs 1 Olympiad ratings won’t be counted anymore (the information about Olympiad Points, battles etc. will be deleted);

  • Olympiad Points are obtained automatically, according to the 3 vs. 3 Olympiad result;

  • characters who have left the arena, won’t get any points.

  • Olympiad winner is decided according to the number of Olympiad Points;

  1. if two teams have the same number of points, the winner will be chosen, according to the number of wins, win percentages and XP;

  • the way of counting additional points have been changed:

  1. if the average number of team points is higher than those of the opponent’s team, 1 point is being subtracted from the base number of points (100 points) for a win/lose;

  2. if the average number of team points is lower than those of the opponent’s team, 1 point is being added from the base number of points (100 points) for a win/lose;
    — a character will receive Glorious Circlet (7-day) if he wins 3 vs. 3 Olympiad:

Item

Effects

Glorious Circlet

STR/ INT/ DEX/ WIT/CON/ MEN +3. Uses 2 hair accessory slots.

  • the characters can receive one of 4 positive effects from Olympiad Master Jaban, when entering 3 vs 3 Olympiad;

  1. a chance of receiving a positive effect of the highest level from Jaban has been increased.



Show your location

  • a new function "Show your location", has been added. It makes it possible to share your position in the chat;

  • a teleportation icon will appear in the selected chat if /sharedposition command is written (or the corresponding button is used);

  1. it is possible to use this function in Tower of Insolence;

  2. it is not possible to use this function in some places: 3 vs 3 Olympiad, special hunting zones, Heavenly Rift, Orc Barracks;

  • position sharing costs 50 L-coins;

  • 400 L-coins are being consumed in case of teleportation (for each of 5 teleportations);

  • it is possible to find out information about the location that has been shared by clicking on the teleportation icon;

  • L-coins are consumed even if the character teleports to the position that he has shared himself. Please pay attention when clicking on teleportation icon, not to spend L-coins unintentionally;

  • it is possible to teleport to the same place up to 5 times;

  • it is possible to teleport to the shared position within 24 hours;

  • it is possible to teleport to the shared position even if the character who has shared it is not in the game.


 

Other

Changes

  • now, in case the slots of Soulshot/HP Potions auto-use disappear, they reappear again if the interface is reset by pressing <ALT + L>;

  • the territory of Giran Castle siege has been extended: monsters don't appear in the nearby Gorgon Flower Garden;

  • now, if the character is located in an instanced zone, it’s impossible to use teleportation in the dialog window by clicking the question mark in the notifications menu in the right lower corner of the screen;

  • now ratings don't show characters who haven’t logged in for more than 7 days;

  • Scroll: Restore Equipment has been added to Grocers’ saleslist;

  • the terms of supplies auto-use are now identical to those of skill auto-use: Supplies will be used if there’s less than 3 sec. of the remaining supplies effect (previously supplies were reused upon termination of effects);

  • now party members can attack the same target in polite hunting mode;

  • the landscape of Plains of the Lizardmen has been changed;

  • the list of clans in clan search system can now be sorted by clan level;

  • the appearance of Death Knight-exclusive cloak has been changed when a character put on Cloak of Protection:

  1. the appearance of Death Knight cloak for the 1st place in ratings among Humans has been changed to new one;

  2. the current appearance of Death Knight cloak for the 1st place among races has been changed to the appearance of Cloak of Protection;

  • typos and punctuation issues have been fixed in the names and descriptions of certain items; additional information has also been added;

  • the Clan Luck skill effect applies to bosses as well;

  • the rules of canceling clan wars have been changed:

  1. a clan war can be canceled even if some clan members are in a battle mode;

  2. a clan wars are canceled 10 sec. after the attempt to cancel;

  • now during raids on Antharas and Baium the rule of pickup priority doesn't apply when the first command channel enters the raid zone;

  • NPC Svein (Town of Aden) is now located near Olympiad Manager near Jeweler’s Shop;

  • NPC Priest Ruvard, previously located near the fountain in the Town of Aden, has been removed;

  • the penalty for level difference in the game has been changed:

  1. the penalty for 10-14 level difference in a party between the highest and the lowest level has been removed;

  2. the penalty for level difference of command channel or party members has been increased from level 10 to lvl 11;

  • loot penalty has been changed:

  1. the penalty for level difference between characters and monsters has been increased from lvl 10 to lvl 11;

  • information about Sayha’s Grace, coordinates transfer, magic lantern has been added to the Help section.

  • now during flight on Wyvern it’s impossible to use item skills to teleport to the regions unavailable for flying;

  • the following functions have been removed from the dialog with NPC Fishing Guild Member:

  1. Buying fishing gear/ Angler's Blessing Scroll; 

  2. Exchanging old tickets for weapons.

Bug Fixes

  • the issue causing the EXP boost tooltip not to display when hovering the mouse over the percentage area on the EXP bar, has been fixed;

  • the issue causing the Cripple skill (Tyrant class) being not available to learn higher than level 8, has been fixed;

  • the issue causing monsters in certain parts of Primeval Isle to appear on the trees, has been fixed;

  • the issue causing the doors in the Tower of Insolence, 14th floor, to be locked, has been fixed;

  • the issue causing the looks of a cloak not to be shown if a Death Knight was fishing with a cloak equipped, has been fixed;

  • the issue causing the game client to shut down upon canceling the waiting queue and reconnecting after login, has been fixed;

  • the rare issue causing the server to stop working from time to time upon getting several disapprovals from several characters at once, has been fixed;

  • the issue causing the Death Knight classes with DP over 500 to get 500 DP upon game restart, has been fixed;

  • the issue causing the interface not to appear from time to time for characters dead from the Deadly Pull skill of a Death Knight, has been fixed;

  • the issue causing exchange to be impossible if 2 same items were used for exchange, has been fixed;

  • the issue causing items not to be removed upon completing the "Spider Web", "Poison Extraction" quests, has been fixed;

  • the issue causing the Gloves of Silence enchantment effect to be applied to bosses, has been fixed;

  • the issue causing the equipped Death Knight Cloak not to be shown upon entering water, has been fixed;

  • the issue causing monsters at the entrance to Dragon Valley to appear in unavailable places, has been fixed;

  • the issue causing some items to show their amount and their enchantment value at the same time, has been fixed.

 

Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now