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Dwelling of Spirits - patch notes = This Update is L2DK.NET


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Dwelling of Spirits

 

Bosses

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  • the listed spellbooks can now be obtained from the following bosses:

Boss

Trophies - spellbooks

Hero Tamash
Shillien's Priest Hisilrome
Queen Ant Drone Priest

Angel Priest of Baium
Priest of Core Decar
Orfen's Priest Lord Ipos
Monster Minotaur

Evil Orc Tabris

 

 

 

 

Spellbook: Death Guard;

Spellbook: Bone Cage;
Spellbook: Drain Magic Energy;

Spellbook: Frantic Pace;

Spellbook: Amazing Thunder Storm Mastery;

Spellbook: Knight's Help;

Spellbook: Amazing Spike Thrust Mastery;

Regular Pet Training Guide.

Trophies from monsters and bosses: 
Knoriks, Pytan (Antharas' Lair);
Kalix, Kastia's Elite Captain (Forgotten Primeval Garden);

Master's Book: Might;
Master's Book: Shield.

Kernon 

Korim

Longhorn Golkonda

Fire of Wrath Shuriel

Death Lord Hallate

Enmity Ghost Ramdal

Immortal Savior Mardil

Cherub Galaxia

Spellbook: Pain of Sagittarius;
Spellbook: Morale;

Spellbook: Dark Sense;

Spellbook: Buff Thief;

Spellbook: Wild Beat;

Spellbook: Crazy Waltz;

Crystal of Light;

Crystal of Shadows;

Regular Pet Training Guide.

Palibati Queen Themis

Monster Bulleroth

Kuroboros' High Priest

Evil Orc Dephracor

Spellbook: Sword Symphony;

Spellbook: Intoxicating Dance;

Advanced Pet Training Guide.

Karim

Kadin

Spellbook: Burning Field;

Spellbook: Frozen Field;

Spellbook: Lightning Storm.

Kadin

Advanced Pet Training Guide.

Baium

Queen Ant

Orfen

Zaken

Core

Book of Light;

Book of Shadows;

Spellbook: Devour;

Spellbook: Elemental Burst;

Spellbook: Ethereal Strike;

Spellbook: White Guardian;

Spellbook: Hellfire;

Spellbook: Song of Earth;

Spellbook: Hunter's Song;

Spellbook: Dance of the Warrior;

Spellbook: Dance of Fire.

Baium

Monster

Spellbook: Divine Beam;

Spellbook: Ultimate Death Knight Transformation.

Antharas

Spellbook: Ultimate Death Knight Transformation.

 

  • the following bosses have been removed: Imprisoned Zombie Lord Crowl, Evil Orc Turation, Iron Giant Totem, Soul Collector Acheron, Varbasion, King Tarlk, Shilen's Messenger Cabrio, Varmoni, Tiger King Kata, Dorcaus, Overlord Muscel, Flame Salamander, Kerfaus, Bathus Elbogen, Fire Dre Vanul, Milinaus, Daumen Kshana, Archon Susceptor, Chief Rashkos, Evil Spirit Tempest, Gariott, Patriarch Kuroboros, Fiend Goblier, Hekaton Press, Wizard Isirr, Fiend Cherkia, Giant Marpanak, Evil Orc Gosmos, Fiend Harthemon, Gorgolos, Evil Orc Darphen, Fiend Sarboth, Last Titan Utenus, Evil Orc Zetahl, Demon Bedukel, Bloody Priest Rudelto, Evil Orc Ravolas, Bloody Witch Rumilla, Antharas Priest Cloe, Evil Orc Turahot, Tiger King Karu;

  • the respawn location of the following bosses has been changed, as well as the location of teleports to them: Shilen's Priest Hisilrome, Palibati Queen Themis, Monster Minotaur, Monster Bulleroth, Evil Orc Tabris, Evil Orc Dephracor;

  • the appearance of the following bosses has been changed: Hero Tamash, Kuroboros' High Priest, Shilen's Priest Hisilrome;

  • trophies from the following bosses have been changed: Hero Tamash, Monster Bulleroth, Priest of Core Decar, Fire of Wrath Shuriel, Kuroboros' High Priest, Evil Orc Tabris, Orfen's Priest Lord Ipos, Death Lord Hallate, Shilen's Priest Hisilrome, Evil Orc Dephracor, Kernon, Enmity Ghost Ramdal, Palibati Queen Themis, Queen Ant Drone Priest, Korim, Immortal Savior Mardil, Monster Minotaur, Angel Priest of Baium, Longhorn Golkonda, Cherub Galaxia;

  • the battle stats of the Monster boss have been changed;

  • the battle stats, trophies and respawn time of special monster Raid Boss Lord Ishka have been changed:

◊ now Lord Ishka is a boss; 

◊ now Lord Ishka appears in a random place of the zone in 2 hours before and after 12:00 and 00:00;

◊ new types of trophies have been added to the boss: Top-grade A-grade weapon (Sirra's Blade etc.) — 1 pс.; Armor A-Grade (Dark Crystal, Tallum, Majestic, Nightmare) — 1 pс.; Accessories A-Grade Majestic) — 1 pс.; Elixir Powder Pouch — 1 pс.; Scroll of Blessing — 1 pс.; Life Stone Lv. 2 - Weapon — 1 pс.; Life Stone Lv. 2 - Armor — 1 pс.; 

◊ just like before, Dragon Valley's Earring and Scroll: Enchant Dragon Valley's Earring can be obtained as trophies for defeating Lord Ishka;

  • the level of the following bosses has been increased:

Boss

Level change

Shillien's Priest Hisilrome

65 → 80

Palibati Queen Themis

65 → 85

Hero Tamash, 

Monster Minotaur, 
Evil Orc Tabris

70 → 80

Kuroboros' High Priest,
Monster Bulleroth,
Evil Orc Dephracor

70 → 85

Kernon,
Korim,
Longhorn Golkonda,
Fire of Wrath Shuriel,
Death Lord Hallate, 
Enmity Ghost Ramdal,
Immortal Savior Mardil,
Cherub Galaxia

80 → 83

  • the level of battle difficulty with Atingo has been decreased: HP of the boss and the pets summoned by him has been decreased;

  • the following stats of the Monster boss have been increased; HP, HP Regeneration, P. Atk., M. Atk.;

  • now HP is not displayed for such bosses as Queen Ant, Core, Orfen, Zaken, Baium and Monster.


Skills

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New skills

  • the following skills have been added to all classes:

Skill

Character lvl, required items

Skill effect

Empower

Chant of Empower

Maphr's Empower

Soul Empower

Level: 76


Requires: Master's Book: Empower

Skill Lv. 4:
For 20 min., M. Atk. +330.
Consumes 5 pcs. Spirit Ore.

Magic Barrier
Chant of Magic Barrier

Maphr's Magic Barrier

Soul Magic Barrier

Level: 76


Requires: Master's Book: Magic Barrier

Skill Lv. 3:
For 20 min., M. Def. +380.

Consumes 5 pcs. Spirit Ore.

Haste

Maphr's Haste

Chant of Haste
Soul Haste

Level: 76


Requires: Master's Book: Haste

Skill Lv. 3:
For 20 min., Atk. Spd. + 35%.
Consumes 5 pcs. Spirit Ore.

Acumen
Maphr’s Acumen
Chant of Acumen

Soul Acumen

Level: 76


Requires: Master's Book: Acumen

Skill Lv. 4:
For 20 min., Casting Spd. +33%.
Consumes 5 pcs. Spirit Ore.

Focus

Maphr's Focus

Chant of Focus

Soul Focus

Level: 76


Requires: Master's Book: Focus

Skill Lv. 4:
For 20 min., P. Critical Rate +42.

Consumes 5 pcs. Spirit Ore.

Death Whisper

Maphr's Death Whisper

Chant of Death Whisper

Soul Death Whisper

Level: 76


Requires: Master's Book: Death Whisper

Skill Lv. 4:
For 20 min., P. Critical Damage +38%
Consumes 5 pcs. Spirit Ore.

Blessed by Sayha

(passive)

Level: 76, 80, 85, 90

Requires:
Skill Lv. 1: 10,000,000 adena

Skill Lv. 2: 40,000,000 adena

Skill Lv. 3: 100,000,000 adena

Skill Lv. 4: 200,000,000 adena

Skill Lv. 1:
Sayha's Grace points +5%.

 

Skill Lv. 2:
Sayha's Grace points +20%.

 

Skill Lv. 3:
Sayha's Grace points +50%.

 

Skill Lv. 4:
Sayha's Grace points +100%.

 

  • The “Blessed by Sayha” skill mechanics explanation: for example, if a character uses Sayha's Blessing (cyan bottle) for 35,000 points (25% of the bar), with passive Lv. 4 skill, they’ll receive 70,000 points, (50% of the bar);

Titan, Grand Khavatari

Skill

Character lvl, required items

Skill effect

Empower

Chant of Empower

Maphr's Empower

Soul Empower

Level: 76


Requires: Master's Book: Empower

Skill Lv. 4:
For 20 min., M. Atk. +330.
Consumes 5 pcs. Spirit Ore.

Magic Barrier
Chant of Magic Barrier

Maphr's Magic Barrier

Soul Magic Barrier

Level: 76


Requires: Master's Book: Magic Barrier

Skill Lv. 3:
For 20 min., M. Def. +380.

Consumes 5 pcs. Spirit Ore.

Haste

Maphr's Haste

Chant of Haste
Soul Haste

Level: 76


Requires: Master's Book: Haste

Skill Lv. 3:
For 20 min., Atk. Spd. + 35%.
Consumes 5 pcs. Spirit Ore.

Acumen
Maphr’s Acumen
Chant of Acumen

Soul Acumen

Level: 76


Requires: Master's Book: Acumen

Skill Lv. 4:
For 20 min., Casting Spd. +33%.
Consumes 5 pcs. Spirit Ore.

Focus

Maphr's Focus

Chant of Focus

Soul Focus

Level: 76


Requires: Master's Book: Focus

Skill Lv. 4:
For 20 min., P. Critical Rate +42.

Consumes 5 pcs. Spirit Ore.

Death Whisper

Maphr's Death Whisper

Chant of Death Whisper

Soul Death Whisper

Level: 76


Requires: Master's Book: Death Whisper

Skill Lv. 4:
For 20 min., P. Critical Damage +38%
Consumes 5 pcs. Spirit Ore.

Blessed by Sayha

(passive)

Level: 76, 80, 85, 90

Requires:
Skill Lv. 1: 10,000,000 adena

Skill Lv. 2: 40,000,000 adena

Skill Lv. 3: 100,000,000 adena

Skill Lv. 4: 200,000,000 adena

Skill Lv. 1:
Sayha's Grace points +5%.

 

Skill Lv. 2:
Sayha's Grace points +20%.

 

Skill Lv. 3:
Sayha's Grace points +50%.

 

Skill Lv. 4:
Sayha's Grace points +100%.

 

  • Blessed by Sayha” skill mechanics explanation: for example, if a character uses Sayha's Blessing (cyan bottle) for 35,000 points (25% of the bar), with passive Lv. 4 skill, they’ll receive 70,000 points, (50% of the bar);

Titan, Grand Khavatari

Skill

Character lvl, required items

Skill effect

Life Force Harmony

(passive)

Level: 80

 

Requires SP: 13,700,000 (Titan), 14,200,000 (Grand Khavatari)

 

Requires:

Spellbook: Life Force Harmony

Max HP +1000;
additional effects depend on the current amount of HP:
* HP 0~33%: P. Skill Power +5%;

* HP 34~66%: P. Skill MP Consumption -10%, P. Skill Cooldown -10%;

* HP 67~100%: received damage -5%.

Titan

Skill

Character lvl, required items

Skill effect

Titan Champion

 

Level: 76

Requires SP: 5,900,000

 

Requires:

Spellbook: Titan Champion

P. Atk. +20%, P. Critical Rate +100, P. Critical Damage +100%, P. Skill Critical Rate +50, P. Skill Critical Damage +50%, Max HP +50%, Speed +20.


Consumes 50 pcs. Spirit Ore.


When learned, the following skills are deleted: Zealot, Over the Body, Battle Roar.

 

Casting Time: 0 sec.

Cooldown: 1 min.

Titanic Weapon

 

Level: 80
 

Requires SP: 13,700,000

 

Requires:

Spellbook: Titanic Weapon

P. Atk. +40%.
When using Demolition Impact: there is a certain chance of an additional attack.

Additional effects when a two-handed sword is equipped: attack range increased. 

 

P. Atk. +10% Atk. Spd. +100 P. Accuracy +3 

 

Requires a sword/blunt weapon.
Consumes 10 pcs. Spirit Ore.

When learned, the following skills are deleted: Rage.

 

Casting Time: 0 sec.

Cooldown: 1 min.

Titanic Sweep

(active)

Level: 80, 82, 84, 86, 88, 90

 

Requires 

SP: 13,700,000, 170,000,000, 240,000,000, 840,000,000, 840,000,000, 840,000,000

Requires:

Spellbook: Titanic Sweep

Skill Lv. 1~6:
Attacks the enemy. 3772~4285 power.

 

Requires a sword/two-handed blunt weapon. Ignores Shield Defense. Possibility of a critical hit.

When learned, the following skills are deleted:  Power Strike, Iron Punch, Wild Sweep, Spinning Slasher, and Full Swing. 

Casting Time: 4.5 sec.

Cooldown: 10 sec.

Titanic Break

 

Level: 80, 82, 84, 86, 88, 90


Requires SP: 13,700,000, 170,000,000, 240,000,000, 840,000,000, 840,000,000, 840,000,000

 

Requires:

Spellbook: Titanic Break

Skill Lv. 1~6:
Attack the enemies at the front and stuns for 3 sec. 3772~4285 power. 
Requires a two-handed sword/two-handed blunt weapon. Ignores Shield Defense. Possibility of a critical hit.

When learned, the following skills are deleted:  Power Break and Armor Crush. 

Casting Time: 4.5 sec.

Cooldown: 10 sec.

Grand Khavatari

Skill

Character lvl, required items

Skill effect

Cacophony of War

 

Level: 76


Requires SP: 6,100,000

 

Requires:

Spellbook: Cacophony of War

Frightens nearby enemies for 3 sec. and puts a mark on them. If the marked target is attacked within a certain period of time, it is killed.

 

Requires a fist weapon.

 

Note!

Character’s Speed is reduced by -30.

If no target is killed within a certain period of time, character’s HP and CP is dropped to 1.

Consumes 20 pcs. Spirit Ore.

 

Casting Time: 1.5 sec.

Cooldown: 6 min.

Burning Strike

(active)

Level: 80, 82, 84, 86, 88, 90


Requires SP: 14,200,000, 170,000,000, 240,000,000, 840,000,000, 840,000,000, 840,000,000

 

Requires:

Skill Lv. 1: 

Spellbook: Burning Strike

Skill Lv. 2:

2,500,000 adena

Skill Lv. 3:

3,000,000

Skill Lv. 4:

3,500,000

Skill Lv. 5:

4,000,000

Skill Lv. 6:

5,000,000

Skill Lv. 1~6:
Attacks the enemy. 5445~6185 power. Increases power upon consuming Momentum. Max Momentum Drain: 5 pcs. 

 

Requires a fist weapon. 
Ignores Shield Defense. Ignores  15% of Defense. Possibility of a critical hit.

When learned, the following skills are deleted:    Power Strike, Iron Punch, Punch Of Doom, Force Burst, Burning Fist.

 

Casting Time: 2.5 sec.

Cooldown: 3 sec.

Burning Assault

 

Level: 80, 82, 85, 87, 90


Requires SP: 14,200,000, 170,000,000, 840,000,000, 840,000,000, 840,000,000

 

Requires:

Skill Lv. 1:

Spellbook: Burning Assault

 

Skill Lv. 2:

2,500,000 adena

 

Skill Lv. 3:

3,000,000 adena

 

Skill Lv. 4:

4,000,000 adena

 

Skill Lv. 5:

5,000,000 adena

Skill Lv. 1~5:
Attacks the enemy. 2829~3214 power. P. Def. -30% Drains the enemy's Momentum.
Requires a fist weapon. 
Possibility of a critical hit.

When learned, the following skills are deleted: Raging Force and Force Blaster.

 

Casting Time: 1.5 sec.

Cooldown: 3 sec.

Armor Break

 

Level: 80, 83, 86, 90


Requires SP: 14,200,000, 240,000,000, 840,000,000, 840,000,000

 

Requires:

Skill Lv. 1:

Spellbook: Armor Break

 

Skill Lv. 2:

3,000,000 adena

 

Skill Lv. 3:

4,000,000 adena

 

Skill Lv. 4:

5,000,000 adena

Skill Lv. 1~4:
Speed -30% ~ -50%. There is a certain chance to remove one piece of enemy's armor. 

 

Requires a fist weapon.
Can’t remove armor from pets.

When learned, the following skills are deleted: Cripple.

 

Casting Time: 1.6 sec.

Cooldown: 20 sec.

Sword Muse, Spectral Dancer

Skill

Character lvl, required items

Skill effect

Frantic Pace

(active)

Level: 82, 84, 86, 88, 90


Requires SP: 170,000,000, 240,000,000, 840,000,000, 840,000,000, 840,000,000

 

Requires: 

Skill Lv. 1:

Spellbook: Frantic Pace

 

Skill Lv. 2:

3,000,000 adena

 

Skill Lv. 3:

3,500,000 adena

 

Skill Lv. 4:

4,000,000 adena

 

Skill Lv. 5:

5,000,000 adena

Skill Lv. 1~5:
Attacks the enemy. 4860~5380 power. If a target affected by Hold is attacked, power +50%. 


Requires a sword/blunt weapon/dual sword.   
Ignores Shield Defense. Ignores 10% of Defense. Possibility of a critical hit.

 

When learned, the following skills are deleted:   Power Strike, Mortal Blow, Power Shot, Guard Crush;

If a skill being deleted hadn’t been learned previously, the new skill can’t be learned.

 

Casting Time: 1.5 sec.

Cooldown: 1 sec.

Sword Muse

Skill

Character lvl, required items

Skill effect

Wild Beat

 

Level: 85

 

Requires SP: 840,000,000

 

Requires: Spellbook: Wild Beat

Makes the enemy move towards the character for 3 sec.

 

Casting Time: 2 sec.

Cooldown: 30 sec.

Sword Symphony

(toggle)

Level: 40

 

Requires SP: 120,000


Requires: Spellbook:

Sword Symphony

When activated, the following effects are applied:

 

<Sword Attack Range>

Increases attack range.

Changes attack effect.

 

<Sword Defense>

When receiving damage, received damage -10% for 10 sec.

(Probability: 10%. Cooldown: 90 sec.)

 

<Sword Blessing>

For 10 sec., increases Speed and Skill Evasion after a critical attack or successful evasion (stacks up to 5 times)

 

When activated, continuously consumes HP.

 

When learned, the following skills are deleted: Symphony

If Symphony skill hadn’t been learned previously, the new skill can’t be learned.

Song of Hunter Lv. 2

 

Level: 76

 

Requires SP: 120,000


Requires: Spellbook: Hunter's Song

Skill Lv. 2:
Applied Time: 20 min.

 

Enchanter: All Critical Rate +150;

Nearby characters: All Critical Rate +60;

 

Max. affected targets: 10 

Range 250

(Doesn’t affect NPCs and hostile characters.)

Consumes 30 pcs. Spirit Ore.

Song of Earth Lv. 2

 

Level: 76

 

Requires SP: 120,000

 

Requires: Spellbook: Song of Earth

Skill Lv. 2:
Applied Time: 20 min.

 

Enchanter: P. Def. +500, M. Def. +500;

Nearby characters: P. Def. +200, M. Def. +200;

 

Max. affected targets: 10

Range 250

(Doesn’t affect NPCs and hostile characters.)

Consumes 30 pcs. Spirit Ore.

 

 

Skill

Character lvl, required items

Skill effect

Crazy Waltz

 

Level: 85


Requires SP: 840,000,000

 

Requires: Spellbook:

Crazy Waltz

For 5 sec., enemies are dazzled and dance on the spot.

 

Casting Time: 3.5 sec.

Cooldown: 90 sec.

 

Intoxicating Dance

(toggle)

Level: 40

 

Requires SP: 87,000


Requires: Spellbook:

Intoxicating Dance

When activated, the following effects are applied: 

 

<Toxic Curse>

When attacked, for 5 sec., inflicts a debuff that increases received damage and decreases Speed on the target. (stacks up to 5 times):


Stage 1: Received damage +1%, Speed -15

Received P. Skill Critical Damage +50

 

Stage 2: Received damage +2%, Speed -20

Received P. Skill Critical Damage +80

 

Stage 3: Received damage +3%, Speed -25,

Received P. Skill Critical Damage +100

 

Stage 4: Received damage +4%, Speed -30,

Received P. Skill Critical Damage +150

 

Stage 5: Received damage +5%, Speed -50,

Received P. Skill Critical Damage +200

 

<Poisonous Energy> 

When attacking, increases P. Atk. and P. Skill Critical Damage for 5 sec. 

 

When activated, continuously consumes HP.

 

When learned, the following skill is deleted: Poison Blade Dance.

If Poison Blade Dance skill hadn’t been learned previously, the new skill can’t be learned.

Dance of the Warrior Lv. 2

 

Level: 40

 

Requires SP: 87,000

 

Requires: Spellbook: Dance of the Warrior

Skill Lv. 2:
Applied Time: 20 min.

 

Enchanter: P. Atk. +600, M. Atk. +600

Nearby characters: P. Atk. +250, M. Atk. +250

 

Max. affected targets: 10 Range: 250

(Doesn’t affect NPCs and hostile characters.)
Consumes 30 pcs. Spirit Ore.

Dance of Fire Lv. 2

 

Level: 40

 

Requires SP: 87,000

 

Requires: Spellbook: Dance of Fire

Skill Lv. 2:
Applied Time: 20 min.

 

Enchanter: P. Critical Damage +40%, P./M. Skill Critical Damage +10%.

Nearby characters: P./M. Skill Critical Damage +4%.

 

Max. affected targets: 10 Range: 250

(Doesn’t affect NPCs and hostile characters.)
Consumes 30 pcs. Spirit Ore.

  • being affected by several Lv. 2 songs/dances activates Harmony effect:

Skill

Effect

Harmony Lv. 1

Max HP +100, Max MP +70

Applied Time: 20 min.

Harmony Lv. 2

Max HP +200, Max MP +140

Applied Time: 20 min.

Harmony Lv. 3

Max HP +300, Max MP +210

Applied Time: 20 min.

  • effects of Harmony and songs/dances have the following restrictions:

they don’t affect pets;

they are removed with the game restart;

they are removed when teleporting to the World zones.

Changed Skills

Grand Khavatari

  • Wolf Spirit Totem, Bear Spirit Totem, and Hawk Spirit Totem skills have been made passive and renamed to Wolf Nature, Bear Nature, and Hawk Nature.

Skill

Character lvl, required items

Skill effect

Wolf Nature

(passive)

Level: 20, 40, 60

 

Requires SP: 1000, 70,000, 680,000

Skill Lv. 1:
Speed +10%;

When using a fist weapon, Atk. Spd. +10%, P. Accuracy +3.

 

Skill Lv. 2:
Speed +20%;

When using a fist weapon, Atk. Spd. +20%, P. Accuracy +6.

 

Skill Lv. 3:
Speed +30%, P. Evasion +6;

When using a fist weapon, Atk. Spd. +30%, P. Accuracy +6.

Bear Nature

(passive)

Level: 25, 45

 

Requires SP:2800, 120,000

Skill Lv. 1:
P. Def. +10%, M. Def. +10%;

When using a fist weapon, P. Atk. +10%, P. Critical Damage +10%.


Skill Lv. 2:
P. Def. +20%, M. Def. +20%;

When using a fist weapon, P. Atk. +20%, P. Critical Damage +20%.

Hawk Nature

(passive)

Level: 76

 

Requires SP: 6,100,000

 

Requires: Scroll: Hawk Spirit Totem

Skill Lv. 1:
When using a fist weapon, P. Atk. +30%, P. Critical Rate +50

  • Puma Spirit Totem, Ogre Spirit Totem and Rabbit Spirit Totem skills effects have been changed, skill levels expanded;

  • Lv. 2 Totems are more powerful, a buff is added that lasts 5 sec. when used;

  • only one Totem Spirit type skill can be used at the same time;

Skill

Character lvl, required items

Skill effect

Puma Spirit Totem

Level: 40, 76

 

Requires SP: 70,000, 6,100,000

 

Requires: Spellbook: Puma Spirit Totem

Skill Lv. 1:
P. Skill Power +2%.

 

Skill Lv. 2:
P. Skill Power +5%;

 

When used, adds Puma Nature buff: for 5 sec., P. Skill Critical Rate +20%, P. Skill Critical Damage +20%.

 

Cannot be used with Rabbit Spirit Totem/ Ogre Spirit Totem.

Ogre Spirit Totem

Level: 45, 76

 

Requires SP: 120,000, 6,100,000

 

Requires: Spellbook: Ogre Spirit Totem

Skill Lv. 1:
Max. HP +2%, received damage -1%.
Skill Lv. 2:
Max. HP +5%, received damage -3%;

 

When used, adds Ogre Nature buff: for 5 sec. reflects 5% of Received damage.

 

Cannot be used with Rabbit Spirit Totem/ Puma Spirit Totem.

Rabbit Spirit Totem

Level: 60, 76

 

Requires SP: 680,000, 6,100,000

 

Requires: Spellbook: Rabbit Spirit Totem

Skill Lv. 1:
Atk. Spd. +2%, Speed +5.


Skill Lv. 2:
Atk. Spd. +10%, Speed +10;

 

When used, adds Rabbit Nature buff: for 5 sec. Atk. Spd. +25%, Speed +20.

 

Cannot be used with Ogre Spirit Totem/ Puma Spirit Totem.

Titan, Grand Khavatari

  • restrictions are removed, effects for some Orc skills have been changed and new effects have been added:

Class

Skill

Changes

Titan, Grand Khavatari

Zealot

 

Removed requirement: HP<50%;
P. Critical Rate and P. Critical Damage have been reduced: 
22; 44; 67.
22%; 44%; 67%.

Added effects (Lv. 1-3):

* P. Skill Critical Rate +11%; +22%; +33%

* P. Skill Critical Damage +11%; +22%; +33%

Titan

Over the Body

Removed requirement: CP>80%;
The following effects have been removed: 

* decrease of all CP;
* HP Recovery Rate +15%;

* Max. HP: +35%

 

Skill description:
P. Atk. +10% 
Atk. Spd. +15% 
P. Def. +20% 
Speed +20% 
Applied Time: 1 min.

Titan

Guts

Removed requirement: HP<90%;

Debuff Resistance Lv. 1-6 has been changed:
25%, 30%, 35%, 40%, 45%, 50%.

Titan

Frenzy

Removed requirement: HP<90%; 
P. Critical Rate and P. Critical Damage have been reduced:
P. Critical Rate: 5; 6; 6; 7; 7; 8.

P. Critical Damage: 5%; 6%; 6%; 7%; 7%; 8%.

Added effects:P. Skill Critical Rate and P. Skill Critical Damage Lv. 1-6:
P. Skill Critical Rate: 5; 5; 6; 5; 7; 8.

P. Skill Critical Damage: 5%; 5%; 6%; 5%; 7%; 8%.

Titan 

Immortal Life

The skill has been renamed to “Dynamic Recovery”.


Skill description (Lv. 1-2):
Recovers 20% HP / 30% HP.

Grand Khavatari

Fury Fists

Skill type: toggle → passive.

 

Skill description: 
When using a fist weapon, Atk. Spd. +15%.

Grand Khavatari

Force Mastery

Skill description: 
Momentum can be absorbed with a 30% chance for standard physical attacks. 
Momentum can be absorbed with a 50% chance for critical physical attacks. 

Momentum can be absorbed with a 25% chance during a P. skill use.

 

Requires a fist weapon. Up to Lv. 1-8 Momentum can be absorbed.

Sword Muse                

Skill

Changes

Song of Earth Lv. 1

Now can be learned at lvl 40 (previously, lvl 58).

Song of Water

Description: 
Reflects 30% of damage received from P. skills.

Song of Vitality

Skill description: 
P. Damage to monsters +10%. 

P. Critical Damage +10% 

Atk. Spd. +60

Champion Song

The skill has been renamed to “Immunity Barrier”.

Casting Time: 2.5 → 1.5 sec.

Cooldown: 10 sec. → 10 min.


Skill description: 
Grants immunity to 5 debuffs for 10 sec.

Song of Silence

Range: 200 → 400.

Song of Warding

The skill has been renamed to “Elven Guard's Protection”.

Skill type: reinforcement → passive.


Skill description: 
Shield Defense Rate +50%

Debuff Resistance +30%.

Song of Life

The skill has been renamed to “Elven Life Boost”.

Skill type: reinforcement → passive.

Song of Purification

The skill has been renamed to “Elven Melody”.

Skill type: reinforcement → passive.
The effect has been removed: Debuff Resistance +30%.

Song of Invocation

The skill has been renamed to “Elven Magic Resistance”.

Skill type: reinforcement → passive.

 

Skill description:
M. Damage Resistance +10%.

Song of Renewal

The skill has been renamed to “Elven Revival”.

Skill type: reinforcement → passive.

Spectral Dancer

Skill

Changes

Dance Of Fire Lv. 1

Now can be learned at lvl 40 (previously, lvl 58).

Dance of Shadows

The skill has been renamed to “Dance of the Mystic”.


Skill description:
20% chance to reflect M. skills.

Dance of Berserker

Skill description:
P. Damage to monsters +10%,
P. Critical Rate +40,
Speed +15.

Dance of the Mystic

The skill has been renamed to “Moving Shadows”.

Skill type: reinforcement → active.


Skill description:

P. Atk. -30% 

Prevents preemptive attacks from monsters. 

When activated, continuously consumes MP.

Dance of Medusa

Range: 200 → 400.

Dance of Inspiration

The skill has been renamed to “Dark Elven Buff Cancel Resistance”.

Skill type: reinforcement → passive.

Dance of the Vampire

The skill has been renamed to “Dark Elven Absorption”.

Skill type: reinforcement → passive.

A new effect has been added: Max. HP +500.

Dance of Concentration

The skill has been renamed to “Dark Elven Damage Decrease”.

Skill type: reinforcement → passive.

Dance of Light

The skill has been renamed to “Dark Elven Magic Resistance”.

Skill type: reinforcement → passive.


Skill description:
M. Damage Resistance +10%.

Dance of Siren

The skill has been renamed to “Dark Elven Magic Affinity”.

Skill type: reinforcement → passive.

Other changes

  • a bug that broke the Ignore Defense effect of the following skills has been fixed: Hurricane Assault, Double Sonic Slash and Triple Sonic Slash;

  • A Warrior skill Braveheart can now be used automatically;

  • descriptions of skills Final Secret, Lionheart and Bison Spirit Totem have been changed: shortened, line breaks have been added;

  • Potion Mastery has been moved from “Secondary skill” category to “Skill” category in the Skill window;

  • Skills “Detect Darkness” and “Detection” have been fixed in such a way so that their usage wouldn’t cancel Invisibility effect on party members and their Servitors;

  • now, the additional attack, that has a certain chance of triggering when Amazing Spike Thrust is used, also has 20% Ignore Defense effect;

  • for Archers of lvl 81 and higher: Critical Rate of the skill Lethal Shot Lv. 6 and higher has been increased (up to 25% at max skill Lv.);

  • small changes in skill descriptions regarding ignoring defense: for example, the skill “Amazing Spike Thrust”:

Before: Ignores enemy’s defense. 

Now: Ignores Shield Defense. Ignores  20% of Defense.;

  • Applied Time of the Decrease P. Def effect for skills Rising Attack and Amazing Rising Attack has been changed: 10 → 20 sec.;

  • the wrong percentage of Decrease P. Def. effect in the description of the skill Amazing Rising Attack Lv. has been fixed. 46-50: 23% → 30%;

  • MP Consumption Rate of the skill Body of Avatar has been changed (342~530 → 39~67);

  • now the skill Grand Master's Transcendent Blessing, used in transcendent instance zones, stays in the line of buffs and doesn’t get cancelled by other effects;

  • a bug which caused skills Stigma of Shillien and Mass Stigma of Shillien to be used automatically when they are added to the shortcut, even if Automatic hunting is turned off has been fixed;

  • Power of the following Warrior skills has been increased by 5%:

Class

Skill

Duelist

Amazing Rising Attack

Doombringer

Amazing Soul Smash

Dreadnought

Amazing Spike Thrust,

Amazing Thunder Storm

descriptions of 72 common class buffs (Might, Shield, etc.) have been changed: shortened, line breaks have been added.


Items

Jewels

  • jewels can now be compounded up to Lv. 8 (previously, Lv.6);

  • current Lv. 5 jewels have been automatically replaced with Lv. 6 jewels, and Lv. 6 jewels have been replaced with Lv. 7 ones, new Lv. 5 jewels have been added;

  • two identical Lv. 7 jewels have to be combined to get a Lv. 8 jewel;

  • successful jewel compounding chances:

Jewel Lv.

Chance

Lv. 1 → Lv. 2

65%

Lv. 2 → Lv. 3

40%

Lv. 3 → Lv. 4

35%

Lv. 4 → Lv. 5

30%

Lv. 5 → Lv. 6

25%

Lv. 6 → Lv. 7

20%

Lv. 7 → Lv. 8

15%

jewel properties have been increased, some jewels now have new properties:

Onyx

Effect

Lv. 1

Lv. 2

Lv. 3

Lv. 4

Lv. 5

Lv. 6

Lv. 7

Lv. 8

Soulshot/ Spiritshot Damage

+2%

+3%

+5%

+8%

+12%

+16%

+20%

+25%

P./ M. Atk.

+50

+150

+300

Spinel

Effect

Lv. 1

Lv. 2

Lv. 3

Lv. 4

Lv. 5

Lv. 6

Lv. 7

Lv. 8

Basic Stats

CON +1

CON/  MEN +1

CON/ MEN/ DEX +1

CON/ MEN/ DEX/ WIT +1

All basic stats +1

CON/ MEN +2; DEX/ WIT/ STR/ INT +1

All basic stats +2

All basic stats +3

P. Def.

+20

+30

+60

+100

+150

+200

+250

+350

M. Def.

+10

+20

+30

+60

+100

+150

+220

+300

When using a skill, there is a certain chance of recovering MP.

+12

+16

+20

+30

+40

+50

+60

+70

Received M. Skill Critical Damage Decrease.

-4%

-7%

-10%

Received P. Critical Damage Decrease.

-4%

-7%

-10%

All Attack Types Received Damage Decrease.

-15%

-20%

Opal

Effect

Lv. 1

Lv. 2

Lv. 3

Lv. 4

Lv. 5

Lv. 6

Lv. 7

Lv. 8

Stun/ Pull/ Silence/ Paralysis/ Fear Resistance

+3%

+5%

+8%

+12%

+15%

+20%

+25%

+30%

Active Skill: immunity to debuffs (Cooldown: 5 min.)

For 5 sec.

For 10 sec.

For 15 sec.

For 20 sec.

For 25 sec.

Max HP/MP

+100

+200

+300

+500

Amber

Effect

Lv. 1

Lv. 2

Lv. 3

Lv. 4

Lv. 5

Lv. 6

Lv. 7

Lv. 8

<PvP effect>

Ignores CP, and deals fixed damage.

+500

+700

1000

1500

2000

2500

3000

3500

<PvP effect>

For 10 sec., decreases P./M. Def. 

-4%

-8%

-12%

<PvE effect>

For 10 sec., decreases P./M. Def. 

-10%

-15%

-20%

<PvP effect>

Interrupts the target's skill casting.

+

+

+

+

+

+

+

+

Coral

Effect

Lv. 1

Lv. 2

Lv. 3

Lv. 4

Lv. 5

Lv. 6

Lv. 7

Lv. 8

Atk. Spd./ Casting Spd.

+1%

+2%

+4%

+7%

+10%

+14%

+18%

+22%

Speed

+1

+2

+3

Zircon

Effect

Lv. 1

Lv. 2

Lv. 3

Lv. 4

Lv. 5

Lv. 6

Lv. 7

Lv. 8

P. Critical Damage

+2%

+4%

+6%

+8%

+11%

+15%

+15%

+15%

M. Skill Critical Damage

+2%

+4%

+6%

+8%

+11%

+15%

+19%

+23%

P. Skill Critical Damage

+2%

+5%

+9%

Skill Power

+2%

+5%

Moonstone

Effect

Lv. 1

Lv. 2

Lv. 3

Lv. 4

Lv. 5

Lv. 6

Lv. 7

Lv. 8

Acquired XP/ SP

when Sayha's Grace is active

+3%

+4%

+6%

+8%

+11%

+15%

+20%

+25%

Sayha's Grace Consumption

-10%

-20%

-30%

-30%

-30%

Magic Lamp's charging rate

+2%

+3%

+5%

SpellBooks 

spellbooks required for learning new skills can be received in the following ways:

SpellBook

How to Acquire

Spellbook: Frantic Pace;
Spellbook: Life Force Harmony.

Loot from bosses:
Evil Orc Tabris, Monster Minotaur, Orfen's Priest Lord Ipos, Priest of Core Decar, Angel Priest of Baium, Queen Ant Drone Priest, Shilen's Priest Hisilrome, Hero Tamash. 

Spellbook: Burning Assault;
Spellbook: Wild Beat;
Spellbook: Crazy Waltz.

Loot from bosses:
Kernon, Korim, Longhorn Golkonda, Fire of Wrath Shuriel, Death Lord Hallate, Enmity Ghost Ramdal, Immortal Savior Mardil, Cherub Galaxia.

Spellbook: Sword Symphony;

Spellbook: Intoxicating Dance;
Spellbook: Titanic Weapon;
Spellbook: Ogre Spirit Totem;
Spellbook: Rabbit Spirit Totem;
Spellbook: Puma Spirit Totem.

Loot from bosses:
Palibati Queen Themis, Kuroboros' High Priest, Monster Bulleroth, Evil Orc Dephracor.

Spellbook: Song of Earth;

Spellbook: Hunter's Song;

Spellbook: Dance of the Warrior;

Spellbook: Dance of Fire;
Spellbook: Titanic Sweep;
Spellbook: Titanic Break;
Spellbook: Burning Strike;
Spellbook: Armor Break.

Loot from bosses:
Queen Ant, Core, Orfen, Baium, Zaken.

Spellbook: Titan Champion;
Spellbook: Cacophony of War.

Loot from bosses:
Baium, Monster.

Master's Book: Empower;
Master's Book: Magic Barrier;
Master's Book: Focus;
Master's Book: Death Whisper;
Master's Book: Haste;

Master's Book: Acumen.

Loot from mobs: 
Knoriks, Pytan (Antharas' Lair);
Kastia's Elite Captain (Forgotten Primeval Garden);

 

Loot from bosses:

Kalix (Forgotten Primeval Garden).

books required for pets to learn skills (Pet Books) have been added:

Pet Book

How to Acquire

Pet Book: Blocked Target Change;
Pet Book: Pulling Body;
Pet Book: Strong Bite;
Pet Book: Back Explosion;
Pet Book: Last Dire Claw;
Pet Book: Steel Skin;
Pet Book: Exploding Feather.

Loot from bosses:
Queen Ant, Core, Orfen, Baium, Zaken,
Atingo's Pets (a corresponding book from each Pet).


Loot from a chest: 

Tag's Supplies

Elixirs 

  • new consumables have been added: Elixirs;

  • using Elixirs gives a character additional stat points;

  • Elixirs can be used by characters of lvl 76 and higher;

  • no more than 5 elixirs can be used, the character’s status window shows the amount of used/available elixirs;

  • each Elixir adds one stat point;

  • stat points received this way can be used to increase character’s base stats (STR/ INT/ DEX/ WIT/ CON/ MEN) in the character’s status window;

  • the price of resetting stat points has been changed:

Amount of used (spent) points

Reset Points price

1~5

200 L-Coin + 200,000 adena

6~10

300 L-Coin + 500,000 adena

11~15

400 L-Coin + 1,000,000 adena

16~20

500 L-Coin + 2,000,000 adena

21~25

600 L-Coin + 5,000,000 adena

26 and more

700 L-Coin + 10,000,000 adena

  • Elixirs can’t be used automatically;

  • There’s a certain chance to receive an elixir using Special craft in the L-Coin Store:

Required Items

Received Item

Elixir Powder - 10 pcs.

Elixir (1 pc.) 
or
Elixir Powder - 7 pcs. (in case of failure)

Elixir Powder can be obtained as loot from mobs in the following locations: floors 6-12 of Tower of Insolence, at Orc Barracks and at Sel Mahum Base.

Frintezza's Necklace

Frintezza's Necklace has been added:

Item

Description

Frintezza's Necklace +0

Base M. Def. 107

 

MP +30

Skill Power +5%

All Critical Rate +2%

All Critical Damage +20

Skill Cooldown -5%

Sleep Resistance/ Atk. Rate +10%

Frintezza's Necklace +1

Base M. Def. : 108

 

MP +36

Skill Power +10%

All Critical Rate +3%

All Critical Damage +50

Skill Cooldown -6%

Sleep Resistance/ Atk. Rate +15%

Frintezza's Necklace +2

Base M. Def. :  109

 

MP +50

Skill Power +15%

All Critical Rate +5%

All Critical Damage +100

Skill Cooldown -8%

Damage Reflection +5%

Sleep Resistance/ Atk. Rate +20%

Frintezza's Necklace +3

Base M. Def. :   110

 

MP +65

Skill Power +18%

All Critical Rate +6%

All Critical Damage +150

Skill Cooldown -10%

Damage Reflection +6%

Sleep Resistance/ Atk. Rate +20%

Frintezza's Necklace +4

Base M. Def. :    113

 

MP +90

Skill Power +23%

All Critical Rate +7%

All Critical Damage +200

Skill Cooldown -12%

Damage Reflection +10%

Sleep Resistance/ Atk. Rate +20%

Frintezza's Necklace +5

Base M. Def. :     116

 

MP +120

Skill Power +25%

All Critical Rate +10%

All Critical Damage +300

Skill Cooldown -15%

Damage Reflection +15%

Sleep Resistance/ Atk. Rate +20%

A chance to apply the Frintezza Power buff when hit.

  • Frintezza's Necklace can be received during clan raid on Frintezza and can be upgraded with the Scroll: Enchant Rare Accessories, more info in the “Rare Accessories” section.

Buff scrolls

  • new buff scrolls Scroll: Enchant Attack and Scroll: Enchant Protection have been added:

Item

Effect

Scroll: Enchant Attack

<Usage Effects>

P. Аtk. +800

M. Аtk. +800

Max HP +1000

All received Critical Damage -100

- Applied Time: 20 min.

- Cooldown: 1 min.

The effect remains after death.

Scroll: Enchant Protection

<Usage Effects>

P. Def. +500

M. Def. +500

Max MP +800

Speed +2

All Critical Rate +30

- Applied Time: 20 min.

- Cooldown: 1 min.

The effect remains after death.

  • new scrolls can’t be used at the same time as a Combat/Battle Scroll;

  • a Combat/Battle Scroll can’t be used while the effects of new scrolls are active;

  • if a new scroll is used while the effect of a Combat/Battle Scroll is active, the effect of a Combat/Battle Scroll will be replaced by the effects of new scrolls;

  • Combat/Battle Scrolls can no longer be obtained;

  • a Combat/Battle Scroll can be exchanged for a Scroll: Enchant Attack/Protection.

Received Item

Exchange price

Scroll: Enchant Attack (1 pc.)

Battle Scroll - 10 pcs. + 100,000 adena

Scroll: Enchant Protection (1 pc.)

Combat Scroll - 10 pcs. + 100,000 adena

Changed Items

Ice Crystal Breastplate and Gaiters
 

item effects have been enhanced:


Ice Crystal Breastplate:

Before

After

Base P. Def. : 180

Base P. Def. : 200

CON +2

M. Def. +15

Max HP +150

Debuff Resistance +20%

Weight limit +1500

STR +1

CON +2

M. Def. +15

Max HP +150

Debuff Resistance +20%

Weight limit +1500

Ice Crystal Gaiters:

Before

After

Base P. Def. : 130             

Base P. Def. : +175

CON +1
M. Def. +10
Debuff Resistance +20%

Weight limit +1000

Max HP +50

CON +1

M. Def. +10

Debuff Resistance +20%

Weight limit +1000

  • new additional effects have been added to enchantment Lv. +5 and higher, old effects haven’t been changed:


Ice Crystal Breastplate:

Enchantment

Effect

+5

Received P. Critical Damage/ P. Skill Critical Damage  -1%;
Max HP/ MP +100

+6

Received P. Critical Damage/ P. Skill Critical Damage  -2%;
Max HP/ MP  +120

+7

Received P. Critical Damage/ P. Skill Critical Damage  -4%;
Max HP/ MP +150

+8

Received P. Critical Damage/ P. Skill Critical Damage  -8%;
Max HP/ MP +200

+9

Received P. Critical Damage/ P. Skill Critical Damage  -9%;
Max HP/ MP +250

+10

Received P. Critical Damage/ P. Skill Critical Damage  -10%;
Max HP/ MP +300

Ice Crystal Gaiters:

Enchantment

Effect

+5

Received M. Skill Critical Damage -1%;
Max HP/ MP +100

+6

Received M. Skill Critical Damage -2%;
Max HP/ MP +120

+7

Received M. Skill Critical Damage -4%;
Max HP/ MP +150

+8

Received M. Skill Critical Damage -8%;
Max HP/ MP +200

+9

Received M. Skill Critical Damage -9%;
Max HP/ MP +250

+10

Received M. Skill Critical Damage -10%;
Max HP/ MP +300

Rare accessories

  • now rare accessories are upgraded with enchant scrolls instead of exchange via NPC;

  • NPC Baggins, previously exchanging rare accessories, has been removed;

  • rare item names have been changed:

Before changes

After changes

Rare accessory Lv. 1

Rare accessory 

Rare accessory Lv. 2

Rare accessory +1

Rare accessory Lv. 3

Rare accessory +2

Rare accessory Lv. 4

Rare accessory +4

  • now rare accessories can be enchanted max. to +5;

  • a special item is required to enchant a rare accessory: Scroll: Enchant Rare Accessories, which can be purchased from Game Assistant for rare accessories (Consumables → Item Transformation):

The item to be obtained and the chances 

Exchange price

Scroll: Enchant Rare Accessories (1 pc.) – chance 50%

or

Scroll of Blessing (1 pc.) – chance 50%

Queen Ant's Ring +0 (1 pc.) 

5,000,000 Adena

Scroll: Enchant Rare Accessories (1 pc.) – chance 50%

or

Scroll of Blessing (1 pc.) – chance 50%

Orfen's Earring +0 (1 pc.) 

+ 

5,000,000 Adena

Scroll: Enchant Rare Accessories (1 pc.) – chance 20%

or

Scroll of Blessing (1 pc.) – chance 80%

Ring of Core +0 (1 pc.) 

 

2,000,000 Adena

Improved Scroll: Enchant Rare Accessories (1 pc.) – chance 23%

or

Scroll: Enchant Rare Accessories (1 pc.) – chance 77%

Baium's Ring +0 (1 pc.) 

+ 

7,500,000 Adena

Scroll: Enchant Rare Accessories (1 pc.) – chance 80%

or

Scroll of Blessing (1 pc.) – chance 20%

Zaken's Earring +0 (1 pc.) 

7,500,000 Adena

Improved Scroll: Enchant Rare Accessories (1 pc.) – chance 40%

or

Scroll: Enchant Rare Accessories (2 pc.) – chance 60%

Antharas' Earring +0 (1 pc.) 

+ 

10,000,000 Adena

Improved Scroll: Enchant Rare Accessories (1 pc.) – chance 40%

or

Scroll: Enchant Rare Accessories (1 pc.) – chance 60%

Frintezza's Necklace +0 (1 pc.) 

+ 

10,000,000 Adena

  • ecnhant scrolls description:

Item

Description

Scroll: Enchant Rare Accessories

<Enchant Effect from +1 to +3>

Accessories: M. Def. +1

 

<Enchant Effect +4 and above>

Accessories: M. Def. +3

 

<Safe enchantment: +1>

Improved Scroll: Enchant Rare Accessories

<Enchant Effect from +1 to +3>

Accessories: M. Def. +1

 

<Enchant Effect +4 and above>

Accessories: M. Def. +3

 

<Safe enchantment: +1>

<Random enchantment from +1 to +2>

<For rare accessories with enchantment value +2 and below.>

  • enchanted and augmented accessories cannot be exchanged;

  • the higher the enchantment value of a rare accessory, the more powerful the effect, when enchanted to +5 an active skill appears:

Item

Skill

Description

Queen Ant's Ring +5

Queen Ant Power

Activates when receiving damage:  

For 30 sec., grants immunity to debuffs that decrease P./ M. Atk.

 

Casting Time: 1 sec.

Cooldown: 5 min. (fixed)

Ring of Core +2 ~+5

Core's Blessing

Active Skill:

Removes all debuffs.

 

Casting Time: 0.2 sec.

Cooldown: 2 min.

Ring of Core +5

Core Power

Activates when receiving damage:  

For 30 sec., grants immunity to debuffs that decrease P./ M. Def.

 

Casting Time: 1 sec.

Cooldown: 5 min. (fixed)

Baium's Ring +5

Baium Power

Activates after an attack or when a skill is used: 

For 30 sec. damage +10%.

 

Casting Time: 1 sec.

Cooldown: 5 min. (fixed)

Orfen's Earring +5

Orfen Power

Activates after an attack or when a skill is used: 

Instantly restores 10% MP and inflicts sleep on the enemy.

 

Skill Duration: 5 sec.

Casting Time: 1 sec.

Cooldown: 5 min. (fixed)

Range: 700

Zaken's Earring +5

Zaken Power

Activates after an attack or when a skill is used: 

Instantly restores 10% MP and inflicts silence on the enemy.

 

Skill Duration: 3 sec.

Casting Time: 1 sec.

Cooldown: 5 min. (fixed)

Range: 700

Antharas' Earring +5

Antharas Power

Activates after an attack or when a skill is used: 

Instantly restores 30% MP and inflicts stun on the enemy.

 

Skill Duration: 3 sec.

Casting Time: 1 sec.

Cooldown: 5 min. (fixed)

Range: 700

Frintezza's Necklace +5

Frintezza Power

Activates when receiving damage: 

Inflicts fear.

 

Skill Duration: 3 sec.

Casting Time: 1 sec.

Cooldown: 3 min. (fixed)

Range: 700

Augmentation and Life Stones

  • the way of item augmentation has been changed: now items can be augmented by double-clicking a Life Stone in the inventory; Jeris/Jeros' anvil is not required anymore;

  • augmentation removal is now available via Game Assistant menu;

  • now, besides weapon, D-grade above armor can be augmented, and accessories as well;

  • depending on the armor part being augmented, different augmentation options are applied;

  • the names of the following Life Stones have been changed:

Before changes

After changes

Low-grade Life Stone - Hair Accessory

Life Stone Lv. 1 - Hair Accessory

Shining Life Stone - Hair Accessory

Life Stone Lv. 2 - Hair Accessory

Low-grade Life Stone - Shield/ Sigil

Life Stone Lv. 1 - Shield/ Sigil

Mid-grade Life Stone - Shield/ Sigil

Life Stone Lv. 2 - Shield/ Sigil

  • new Life Stones have been added:

Stone

How to Acquire

Life Stone Lv. 1 - Weapon

Can be purchased from grocers in Aden, Giran and Goddard;
price (tax not included): 2,000,000 Adena

Life Stone Lv. 1 - Armor

Can be purchased from grocers in Aden, Giran and Goddard;
price (tax not included): 900,000 Adena

Life Stone Lv. 2 - Weapon

Life Stone Lv. 2 - Armor

Trophies from bosses:
Lord Ishka, Kernon, Korim, Fire of Wrath Shuriel, Death Lord Hallate, Harit Hero Tamash, Palibati Queen Themis, Kuroboros' High Priest, Enmity Ghost Ramdal, Immortal Savior Mardil, Cherub Galaxia, Shilen's Priest Hisilrome, Queen Ant Drone Priest, Angel Priest of Baium, Priest of Core Decar, Orfen's Priest Lord Ipos, Monster Minotaur, Monster Bulleroth, Evil Orc Tabris, Evil Orc Dephracor;

 

New bosses:

Jisra, Cooca, Kadin, King Ignis, Queen Nebula, King Procella, King Petram.

Life Stone - Accessories

You can receive the item only during some events/promotions.

Life Stone - Circlet

You can receive the item only during some events/promotions.

Price of augmentation and cancelling it

  • a certain amount of Adena is required for augmentation:

Item name

Price of augmentation

Life Stone Lv. 1 - Shield/ Sigil

100,000 Adena

Life Stone Lv. 2 - Shield/ Sigil

300,000 Adena

Life Stone Lv. 1 - Weapon

300,000 Adena 

Life Stone Lv. 2 - Weapon

900,000 Adena

Life Stone Lv. 1 - Armor

100,000 Adena

Life Stone Lv. 2 - Armor

300,000 Adena

Life Stone - Accessories

900,000 Adena

Life Stone - Circlet

900,000 Adena

  • augmentation can be removed via Game Assistant, the price of cancelling any augmentation is 100,000 Adena.

 

Augmentation effects

  • Life Stone - Accessories can be used to augment common and rare accessories Grade A and above, the following accessories can be augmented:

Common

Rare

Phoenix Necklace

Queen Ant's Ring

Phoenix Ring

Ring of Core

Phoenix Earring

Baium's Ring

Majestic Necklace

Orfen's Earring

Majestic Ring

Zaken's Earring

Majestic Earring

Frintezza's Necklace

Ring of Insolence

Antharas' Earring

Dragon Valley's Earring

Ignis'/ Nebula's/ Procella's/ Petram's Necklace

  • augmentation effects will be different depending on the accessory type (necklace/ ring/ earring):

Accessory type

Accessory grade

First effect

Second effect

General

Rare/common

Increasing P. Accuracy

Increasing P. Evasion

Increasing M. Accuracy

Increasing M. Evasion

Rare

P. Def.   

Max. HP

M. Def.

Max. MP

General

P. Atk.

Max. HP

M. Atk.

Max. MP

Ring

Rare/common

Increases M. Damage Resistance

Received P. Skill Critical Damage Decrease

Received M. Skill Critical Damage Decrease

Rare

Received Skill Critical Damage Decrease

Earring

Rare/common

Increases Bow Resistance

Received Damage Decrease

Received Healing Increase

Rare

HP/ MP Recovery Rate

Necklace

Rare/common

Melee Weapon Resistance Increase

Received P. Critical Rate Decrease

Received M. Critical Rate Decrease

Rare

 

All received Critical Rate Decrease

  • Life Stone - Circlet can only be used to augment the following items:

White Uniform Hat <STR+1 INT+1>;
White Uniform Hat <DEX+1 WIT+1>;
White Uniform Hat <CON+1 MEN+1>;
Warrior's Helmet <STR+1 INT+1>;

Warrior's Helmet <DEX+1 WIT+1>;

Warrior's Helmet <CON+1 MEN+1>;                                    

Napoleon Hat <STR+1 INT+1>                 

Napoleon Hat <DEX+1 WIT+1>;
Napoleon Hat <CON+1 MEN+1>;
First Mate Hat <STR+1 INT+1>;
First Mate Hat <DEX+1 WIT+1>;

First Mate Hat <CON+1 MEN+1>;          

Ninja Hair Accessory <STR+1 INT+1>;
Ninja Hair Accessory <DEX+1 WIT+1>;
Ninja Hair Accessory <CON+1 MEN+1>;
Artisan's Goggles <STR+1 INT+1>;
Artisan's Goggles <DEX+1 WIT+1>;
Artisan's Goggles <CON+1 MEN+1>;

Circlet of Hero (new hair accessory)

 * Circlet of Hero can only be obtained during some events/ promotions.

 

  • Life Stone - Circlet: augmentation properties:

Property 1

Property 2

Max. HP +25 ~ +500

P. Def. +15 ~ +300

Max. MP +25 ~ +500

M. Def. +15 ~ +300

Max. CP +25 ~ +500

P./M. Evasion +1 ~ +5

P./M. Accuracy +1 ~ +5

Debuff Resistance +1% ~ +10%

Soulshot/ Spiritshot Damage increase +1% ~ +5%

Acane skill

P. Critical Damage for all skills +15 ~ +300

 

Received Damage Decrease -1% ~ -10%

 

the following skills have been renamed:

Skill name before changes

Changed skill name

Effect

Eva's Exhilarate

Arcane Deliverance

Activates after an attack or when a skill is used:
If  HP is <20%, restores 6000 HP, 1000 MP, 3000 CP.
 

Cooldown: 5 min. (fixed)

Eva's Speed

Arcane Speed

Activates after an attack or when a skill is used:
or 30 sec., Atk. Spd. +100, Casting Speed +150, Speed +10.
 

Cooldown: 5 min. (fixed)

Eva's Shield

Arcane Barrier

Activates when receiving damage:
For 10 sec. protects from attacks. A barrier has 4000 HP.
 

Cooldown: 5 min. (fixed)

Eva's Immunity

Arcane Immunity

Activates when receiving damage:
For 10 sec., grants immunity to debuffs.
 

Cooldown: 5 min. (fixed)

Eva's Ultimate Defense

Arcane Protection

Activates when receiving damage:

For 10 sec., P. Def. +3000, M. Def. +2100

Cooldown: 5 min. (fixed) 

Eva's Sleep

Arcane Paralysis

Activates after an attack or when a skill is used:
Paralyzes the enemy for 5 sec.

Cooldown: 3 min. (fixed) 

Eva's Silence

Arcane Silence

Activates after an attack or when a skill is used:
Inflicts Silence on the enemy на 5 sec.


Cooldown: 3 min. (fixed)

Eva's Critical Weakness

Arcane Critical Sense

Passive:
All Critical Rate +3%, all Critical Damage +150.

Blood of Eva

Arcane Power

Passive:
P. Atk. +350, M. Атк. +500

  • augmentation properties of Life Stone Lv. 1 - Weapon:

Property 1

Property 2

Atk. Speed

P. Atk.

Casting Speed

M. Atk.

P. Skill Power

P. Critical Rate

M. Skill Power

 


— augmentation properties of Life Stone Lv. 2 - Weapon:

Property 1

Property 2

Atk. Spd.

P. Atk.

Casting Speed

M. Atk.

MP Consumption Decrease

Skill Critical Damage

Skill Power

Soulshot/ Spiritshot Damage


— augmentation properties of Life Stone Lv. 1 - Armor:

Property 1

Property 2

Max. HP

P. Def.

Max. MP

M. Def.


— augmentation properties of Life Stone Lv. 2 - Armor:

Armor Type

Property 1

Property 2

All types

Max. HP

P. Def.

Max. MP

M. Def.

Helmet

Bow/ Magic Resistance

Debuff Resistance

Upper/one-piece armor

Received Damage Decrease

All Received Critical Damage Decrease

Gloves

Melee Weapon Resistance

All received Critical Rate Decrease

Footwear

Skill Evasion

Speed

Item Blessing

  • now weapon can be empowered with blessing;

  • blessing effect can be added to a C-grade and higher weapon by using the item Scroll of Blessing;

  • Scroll of Blessing will disappear, and the weapon will remain the same if adding blessing fails;

  • the weapon will receive an enhancement depending on its type (see the table), if adding blessing is successful;

  • the chance of a successful adding of blessing is fairly low, so a lot of scrolls might be required;

  • Scroll of Blessing, with a certain chance, can be obtained as loot in the following hunting zones:

Hunting zone

Mobs and Bosses

Antharas' Lair

Knoriks, Knoriks' Knight, Banshee, Bloody Banshee, Cave Beast, Death Wave, Maluk Soldier, Plando, Cave Howler, Maluk Knight, Maluk Berserker, Maluk Lord, Limal Karinness, Karik, Pytan, Pytan Knight, Bloody Lady, Bloody Sniper, Drake Scout, Drake Commander, Drake Mage

Dragon Valley

Lord Ishka

Sel Mahum Base

Boss Jisra

Forgotten Primeval Garden

Boss Kadin

  • click on a Scroll of Blessing in character inventory to attempt to bless an item, then choose a weapon to add blessing to in the window that will open. Additional materials are not required for adding blessing to items;

  • both normal weapons (including sealed ones) and special weapons can be blessed:  Boss Weapons and Death Knight's Flame Sword;

  • timed weapon can’t be blessed;

  • there will be a main effect but also an additional enhancement depending on the enchantment level on successful blessing of A-grade weapons and special weapons (Boss Weapons and Death Knight's Flame Sword);

  • there’ll be different blessing effects depending on weapon type:

Weapon Type

Blessing effect

One-handed Sword/Rapier

Skill Power +2%.

Two-handed Sword/Ancient Sword

Attack range +20

One-handed Blunt Weapon

Skill Critical Rate +1%

Two-handed Blunt Weapon

Atk. Spd. +30, Casting Spd. +30

Bow

Arrows do not consume MP.

Dagger

Vital Point Attack Rate +5%.

Dual Swords/Fist weapon

P. Skill Critical Damage +50

Spear

Attack range +20, number of targets +1

  • additional blessing effects for A-grade weapons:

Enchantment

Blessing effect

+5

Attribute Attack +15

+6

P. Atk. +90, M. Atk. +110

+7

All Critical Rate +4%

+8

Skill Power +4%

+9

All Critical Damage +80, Increases Max Critical Rate

+10

Soulshot/ Spiritshot Damage +10%

additional blessing effects for Boss Weapons:

Enchantment

Blessing effect

+5

Attribute Attack +20

+6

P. Atk. +130, M. Atk. +170

+7

All Critical Rate +5%

+8

Skill Power +5%

+9

All Critical Damage +150, Increases Max Critical Rate

+10

Soulshot/ Spiritshot Damage +15%

additional blessing effects for Death Knight's Flame Sword:

Enchantment

Blessing effect

+1

Skill Power +15%

+2

All Critical Damage +200, Increases Max Critical Rate

+3

Soulshot/ Spiritshot Damage +20%

Other changes

  • max enchantment Lv. for Death Knight's Flame Sword has been changed: +10 → +3;

  • enchant success rate: 0 → +1 (23%), +1 → +2 (13%), +2 → +3 (3%);

  • effects haven’t been changed:

Enchantment

Effect

0

<On activation>

Death Absorption: Absorbs target’s HP, Recovers character’s HP.

Flame of Eternity (Probability: 3%)

Death Fire (Probability: 1%)

Stigma of Death: Casts a symbol, extends time of debuffs on the target by 2 times.

 

<Stat Increase>

CON +3,   MEN +3

DEX +3,   WIT +3

STR +3,   INT +3

+1

<On activation>

Death Absorption: Absorbs target’s HP, Recovers character’s HP.

Flame of Eternity (Probability: 6%)

Death Fire (Probability: 2%)

Stigma of Death: Casts a symbol, extends time of debuffs on the target by 2 times.

 

<Stat Increase>

CON +5, MEN +5

DEX +5,   WIT +5

STR +5, INT +5

+2

<On activation>

Death Absorption: Absorbs target’s HP, Recovers character’s HP.

Flame of Eternity (Probability: 9%)

Death Fire (Probability: 3%)

Stigma of Death: Casts a symbol, extends time of debuffs on the target by 2 times.

 

<Stat Increase>

CON +7, MEN +7

DEX +7, WIT +7

STR +7, INT +7

+3

<On activation>

Death Absorption: Absorbs target’s HP, Recovers character’s HP.

Flame of Eternity (Probability: 12%)

Death Fire (Probability: 4%)

Stigma of Death: Casts a symbol, extends time of debuffs on the target by 2 times.

 

<Stat Increase>

CON +9, MEN +9

DEX +9, WIT +9

STR +9, INT +9

  • the amount of Soulshots and Blessed Spiritshots used for A-grade and B-grade weapons has been reduced:

Weapon Type

Amount of Soulshots

Amount of Blessed Spiritshots

Bow

3 pcs. → 2 pcs.

2 pcs. → 1 pc.

Everything other than bows

2 pcs. → 1 pc.

2 pcs. → 1 pc.

  • Improved Scroll of Escape has been renamed to Blessed Scroll of Escape.


Clan

Interface 

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  • now the window with the main information is displayed on the left when the clan window is opened, and two tabs “Information” and “Activity” are displayed on the right;

  • the clan management button is available in the left part of the window (circle-shaped), in the upper left corner: clan level, its title, leader name, amount of members, clan reputation, message for clan members;

  • list-toggling buttons are available on the “Information” tab: the list of clan members and hostile clans;

  • the “Activity” tab features such buttons as clan bonuses and clan raids;

  • clan XP bar is available in the lower part of the window, as well as current reputation and that required to increase the clan level and such buttons as “Clan Search” and “Invite”;

 

Clan leveling up

  • clan XP has been added. It can be obtained via hunting monsters and completing special quests (“Clan” tab in the Missions window);

  • clan XP is accumulated gradually, it may take several weeks to level up a clan;

  • clan XP directly depends on the number of defeated monsters (not XP from them). Any monsters are counted, including those from session zones;

  • the level difference between a character and a monster shouldn't exceed 15 levels when getting XP;

  • max. clan level has been increased to 10;

  • the rule of leveling up a clan has been changed:

Before changes

After changes

Leveling up by donating resources and making payments

Automatic level up as XP is gained

  • clans level 5 or above with a great amount of XP are featured in the ranking among all clans by the amount of XP accumulated by clan;

  • Proof of Blood is not required anymore to level up a clan, it cannot be obtained as a trophy, but it can be exchanged to Blood Crystal via NPC Senior Appraiser Leo;

  • if Proof of Blood is not exchanged, it will be deleted during maintenance on September 16, 2020;

  • the Clan Advent skill has been changed: now it's available starting from level 1 of a clan, and the effect increases together with clan level:

Clan Level

Skill

Effect

1

Clan Advent Lv. 1

P. Atk. +5 / M. Аtk. +5

2

Clan Advent Lv. 2

P. Atk. +10 / M. Аtk. +10

3

Clan Advent Lv. 3

P. Atk. +15 / M. Аtk. +15

4

Clan Advent Lv. 4

P. Atk. +25 / M. Аtk. +25

5

Clan Advent Lv. 5

P. Atk. +50 / M. Atk. +50

6

Clan Advent Lv. 6

P. Atk. +100 / M. Atk. +100

7

Clan Advent Lv. 7

P. Atk. +200 / M. Atk. +200

8

Clan Advent Lv. 8

P. Atk. +200 / M. Atk. +200 / P. Def. +50 / M. Def. +50

9

Clan Advent Lv. 9

P. Atk. +200 / M. Atk. +200 / P. Def. +100 / M. Def. +100

10

Clan Advent Lv. 10

P. Atk. +200 / M. Atk. +200 / P. Def. +200 / M. Def. +200

  • the max. amount of clan members is as follows:

Clan Level

— Amount of clan members

0

10

1

15

2

20

3

30

4

40

5

40

6

40

7

40

8

40

9

40

10

40

  • the required amount of XP to level up a clan:

Clan Level

Amount of clan XP

1

10

2

100

3

500

4

10,000

5

50,000

6

150,000

7

450,000

8

1,000,000

9

2,000,000

10

4,000,000

Hostile Clans

  • the existing system of clan wars has been cancelled: the list of one-sided and two-sided clan war has been deleted, as well as clan war points (previously marked with up/down arrows);

  • now any clan can be declared hostile:

◊ the presence of the min. amount of clan members is not required; 

◊ there's no minimal restriction by clan level (meaning a clan level 1 can become hostile to other clans);

◊ the approval of the hostile side is not required;

  • only clan leaders can start and stop hostility towards other clans;

  • the “Information → Hostile Clans” (Alt + N) tab allows to start hostility towards other clans and to see the list of the currently hostile clans;

  • if clan A becomes hostile towards clan B, the members of clan B will not see clan A in the list of hostile clans until clan B declares clan A hostile;

  • the members of hostile clans are marked with an icon looking like red crossed swords above their heads; the icon can only be seen by the members of the clan which started hostility:

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  • the icon always looks like two crossed swords — the side doesn't matter. For example, clan A started hostility towards B, and members of clan A can see two swords over the heads of clan B members, who, in turn, don't see any marks about the members of clan A;

  • the killing of hostile clan members is accompanied with blue (for the killer) and red (for the killed) screen messages;

  • no special PvP rules are applied for killing hostile clan members. It means that killing a member of a hostile clan with a white name will lead to getting PK points and negative karma; if the opponent was “flagged” (with a purple name), the killer will obtain a common PvP point;

  • hostile clan members can be attacked by pressing Ctrl or by turning on the battle mode in the auto-hunt interface;

  • if a clan is waiting to be disbanded, it's impossible to declare hostility to any other clan;

  • the members of hostile clans are not marked with the corresponding icon above their heads when participating in World Olympiad;

  • in the current version, the hostile clan system is meant for visual information only (displayed icon of swords and on-screen messages). The hostile clan system will be upgraded in future updates;

Hostility in World Zones

  • a clan can become hostile towards other clans on the main and on the world server as well;

  • it's necessary to open the hostility interface (Alt+N → Hostile Clans → Start war) and enter the clan name without any additions in the input field to become hostile on the main server;

  • clan reputation remains the same on the main server: whether a clan cancels hostility or hostile clan members are killed;

  • the hostile clan list is separate for each server. Main server: hostile clans are displayed if a clan started a war with them on the main server; world server: hostile clans are displayed if war with the was started on the world server. If a server is changed, it's necessary to reopen the “Hostile Clans” tab in the clan interface to see the updated list;

Penalty

  • the penalty for leaving or being kicked from a clan has been reduced from 24 hours to 1 minute.


Quests

  • such quests as “Death Mysteries” and “The Power of the Magic Lamp” have been changed: now it's necessary to talk to a NPC to complete them;

  • now such quests as “Deton's Sixth Request” and “Deton's Seventh Request” can be completed on Sel Mahum Base.


Missions

the “Raid” category has been renamed to “Clan”, and now it contains missions to be completed together with a clan;

Clan XP points have been added to the list of rewards for clan missions.

New missions

  • new clan missions have been added:

Missions

Requirements

Goal

Reward

Entrance to the Dwelling of Spirits

* Clan level 1~10;

* Character level 76~99.


                

Defeat 50 or more Corrupted Fairies and Ruip.

* Improved Fire Attack Potion — 5 p.;
* Improved Water Attack Potion — 5 p.;

* Improved Wind Attack Potion — 5 p.;

* Improved Earth Attack Potion — 5 p.;

* Clan XP 25.

Killing a Spirit King

* Clan level 1~10;

* Character level 76~99.                

Defeat at least 1 Spirit King/Queen of the 4.

* Improved Fire Attack Potion — 5 p.;

* Improved Water Attack Potion — 5 p.;

* Improved Wind Attack Potion — 5 p.;

* Improved Earth Attack Potion — 5 p.;

* Clan XP 25.

Changed Missions

  • Combat Scroll and Battle Scroll have been replaced with Scroll: Scroll: Enchant Attack (the amount of new scrolls corresponds to the amount of the old ones) in the following missions:

Clan Raid Attack

◊ In-game Weekend

◊ Hunt in the Tower of Insolence II (Lv. 74+)

◊ Getting level 45-90

Deleted Missions

  • deleted mission: Clan Raid Suppression and Hunting в Primeval Garden (I~V).


 

Pets

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  • an option to extract Pet Power, which would give character Pet Crystal of Experience, Improved Pet Crystal of Experience, has been added;

  • the summoned pet will receive 100 million experience points when using Pet Crystal of Experience;

  • the summoned pet will receive 2 billion experience points when using Improved Pet Crystal of Experience;

  • Pet Power can be extracted with the help of NPCs Pet Manager Cooper and Lemper:


Power can be extracted from 50~90 lvl Pets;
◊ Power can’t be extracted from summoned Pets and Pets with equipment;
◊ when Power is extracted, all of the Pet’s experience is extracted, and Pet itself disappears;
◊ a character will receive Crystal of Experience according to Pet lvl after extraction:  

Pet Lvl

Received Crystal of Experience

50~81

Pet Crystal of Experience

82~90

Improved Pet Crystal of Experience

  • New pet skills have been added:

Pet

Required lvl, required items

Skill

All pets

Lvl: 40 and higher;
Evolution: 1
Requires: Pet Book: Steel Skin

Steel Skin
Skill Lv. 1, 2:
Increases defense skills according to level. 
Lv. 1: P. Def. +20, M. Def. +15.
Lv. 2: P. Def. +25, M. Def. +20.

Kookaburra

Lvl: 76 and higher;
Evolution: 2
Requires: Pet Book: Chain Block

Chain Block
Skill Lv. 1~5:
Immobilizes the target and blocks attacking skills.

Lvl: 76 and higher;
Evolution: 2
Requires: Pet Book: Blocked Target Change

Blocked Target Change
Skill Lv. 1~5:
A character switches paces with the target affected by Chain Block.

Tiger

Lvl: 76 and higher;
Evolution: 2
Requires: Pet Book: Strong Bite

Strong Bite
Skill Lv. 1~15:
Bites the target.

Power increases according to level: 9300 ~ 11615.

Wolf

Lvl: 76 and higher;
Evolution: 2
Requires: Pet Book: Last Dire Claw

Last Dire Claw
Skill Lv. 1~15:
Attacks the target and becomes enlarged temporarily.

Available when target’s HP is <30%.
Power increases according to level: 7760 ~ 9706.

Buffalo

Lvl: 76 and higher;
Evolution: 2
Requires: Pet Book: Pulling Body

Pulling Body
Skill Lv. 1~5:
Pulls nearby enemies toward itself. 
P. Def. +2200 ~ +3200
M. Def. +1600 ~ +2000 

Hawk

Lvl: 76 and higher;
Evolution: 2
Requires: Pet Book: Scout's Strike

Scout's Strike
Skill Lv. 1~5:
Attacks the enemy and comes back. Has a certain chance to stun the enemy. 
Skill Power: 2500 ~ 3300.

Lvl: 76 and higher;
Evolution: 2
Requires: Pet Book: Feather Storm

Feather Storm
Skill Lv. 1~15:
Attacks with feathers. Decreases Speed.
Skill Power: 3881 ~ 4853.

Lvl: 76 and higher;
Evolution: 2
Requires: Pet Book: Exploding Feather

Exploding Feather
Skill Lv. 1~5:
There is a certain chance to add an explosion attack when Feather Storm is used. An explosion attack chance is   30~100%.

Strider

Lvl: 76 and higher;
Evolution: 2
Requires: Pet Book: Back Explosion

Back Explosion
Skill Lv. 1~5:
Roars loudly to cast an explosion behind the target. There is a certain chance to pull the target.
Skill Power: 4461~5356.

  • levels of pet skills have been expanded:

Pet

Required lvl, required items

Skill

Kookaburra

Lvl: 85 and higher;
Evolution: 2
Requires: Amount of adena according to the level of the skill

Combat Kookaburra
Skill Level 4~5:
<Proper Weapon> 

When using a Rapier/ a Blunt Weapon, increases M. Atk.+35%/+40%.
If there is no proper weapon, Atk. Spd./ Casting Spd. -10%.

Lvl: 81 and higher;
Evolution: 2
Requires: Amount of adena according to the level of the skill

Magic Missile
Skill Lv. 11~20:
Magical attack, Power 162 ~ 180.

Tiger

Lvl: 85 and higher;
Evolution: 2
Requires: Amount of adena according to the level of the skill

Sharp-clawed Tiger
Skill Level 4~5:
<Proper Weapon> 

Dagger:  P. Atk. +15%/+20%, Vital Point Attack Rate +25%/+30%.
If there is no proper weapon, Atk. Spd./ Casting Spd. -10%.

Lvl: 81 and higher;
Evolution: 2
Requires: Amount of adena according to the level of the skill

 

Breaking Blaster
Skill Lv. 11~20:
Claw attacks tear the enemy to pieces, Power 9199 ~ 10570. Attacks vital points.

Wolf

Lvl: 85 and higher;
Evolution: 2
Requires: Amount of adena according to the level of the skill

Steel Wolf
Skill Level 4~5:
<Proper Weapon> 
Dual Swords: P. Atk. +25%/+30%, Atk. Spd. +10%/+10%.
Fist Weapon: P. Atk. +25%/+30%, P. Critical Rate +20/+20.
If there is no proper weapon, Atk. Spd./ Casting Spd. -10%.

Lvl: 81 and higher;
Evolution: 2
Requires: Amount of adena according to the level of the skill

 

Dire Claw
Skill Lv. 11~20:
Attacks with sharp wolf claws, Power 7035 ~ 8088.       

Buffalo

Lvl: 85 and higher;
Evolution: 2
Requires: Amount of adena according to the level of the skill

Combat Buffalo
Skill Level 4~5:

<Proper Weapon> 
Blunt Weapon: P. Atk. +25%/+30%, Atk. Spd. +10%/+10%.
Spear: P. Atk. +25%/+30%.
If there is no proper weapon, Atk. Spd./ Casting Spd. -10%.

Lvl: 81 and higher;
Evolution: 2
Requires: Amount of adena according to the level of the skill

Horn Thrust
Skill Lv. 11~20:
Attacks the target with its horns, Power 6324 ~ 7267.

Hawk

Lvl: 85 and higher;
Evolution: 2
Requires: Amount of adena according to the level of the skill

Combat Hawk
Skill Level 4~5:
<Proper Weapon> 

Bow: P. Atk. +12% /+15%, P. Accuracy +4/+5.
If there is no proper weapon, Atk. Spd./ Casting Spd. -10%.

 

Lvl: 81 and higher;
Evolution: 2
Requires: Amount of adena according to the level of the skill

Arrow Feather
Skill Lv. 11~20:
Explodes feathers limiting enemy's invisibility, Power 8442 ~ 9706.

Strider

Lvl: 85 and higher;
Evolution: 2
Requires: Amount of adena according to the level of the skill

Steel Dragon
Skill Level 4~5:
<Proper Weapon> 
Sword: P. Atk. +22%/+25%, Atk. Spd. +10%/+10%.
Ancient Sword: P. Atk. +22%/+25%, P. Critical Rate +20/+20.
If there is no proper weapon, Atk. Spd./ Casting Spd. -10%. 

 

Lvl: 81 and higher;
Evolution: 2
Requires: Amount of adena according to the level of the skill

Crippling Bite
Skill Lv. 11~20:
Bites the target ferociously, Power 8442 ~ 9706.

  • now Pet Interface window allows a player to see the requirements and price of learning Pet skill and to learn it:

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  • improved the dialogue window of NPCs Pet Manager Cooper and Lemper;

  • now items equipped on Pets can’t be crystallized, items need to be taken off before attempting to crystallize them;

  • now Pet buffs can be used automatically by right-clicking the skill after placing it in a slot;

  • increased the distance at which a Pet will follow the master, which fixes combat interruption due to frequent repositioning of a Pet;

  • improved Pet behaviour, now it will not run away from an enemy when attacked;

  • increased Pet P. Def. with A-grade armor equipped;

  • increased Pet M. Def. with the following accessories equipped: Orfen's Earring, Zaken's Earring, Antharas' Earring, Queen Ant's Ring, Ring of Core, Baium's Ring, Ring of Insolence, Dragon Valley's Earring;

  • increased Pet P. Atk. with the following weapons equipped: Tomahawk, Longbow, Elven Bow, Dark Elven Bow, Poniard Dagger, Saber*Saber, Single-Edged Jamadhr, Pike, Dwarven Trident, Bastard Sword, Spinebone Sword, Artisan's Sword, Knight's Sword.

 

Hunting Zones

New Hunting Zones

Clan Raid - Frintezza

  • a new clan instanced zone has been added: Clan Raid - Frintezza;

Hunting zone name

Clan Raid - Frintezza

Character Level

76+

Number of characters

20 ~ 40

Walkthrough time

60 min.

Zone reset time

Wednesday, Saturday 6:30

Additional conditions

All characters in a command channel should belong to the same clan level 5 or above.

  • talk to Doombringer Chief Koldrut Jay (located on the Aden square) to enter the zone;

  • the instanced zone consists of 3 parts: two rooms with monsters and one room with the boss;

  • to move to the last room, the characters need to defeat all monsters appearing in the first and the second rooms;

  • in the room with the boss the clan will be fighting Scarlet van Halisha. Frintezza will be playing different pieces of music, and he's not available for battling;

  • as a reward from the third stage of the boss the following items can be obtained:

Top-grade A-grade Weapon (Sirra's Blade, etc.) — 1 pc.;

◊ A-grade Armor (Dark Crystal, Tallum, Majectic, Nightmare) — 1 pc.;

◊ A-grade Accessories (Majestic) — 1 pc.;

◊ Magical Tablets — 1-3 pc.;

◊ Cloth Piece — 1 pc.;

 

  • Improved Scroll: Enchant A-grade Armor (Exchangeable) — 1 pc.;

◊ Cursed Scroll: Enchant A-grade Armor (Exchangeable) — 1 pc.;

◊ Life Stone - Accessories — 3-5 pc.;

◊ Frintezza's Necklace — 1 pc.;
 

Sel Mahum Base

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  • a new hunting zone called Sel Mahum Base has been added. It's located near Abandoned Camp;

  • a character can move to the zone via common teleportation (Gludin Village);

  • monsters' level - 85;

  • Sel Mahum Base is a zone with Fire attribute (it's recommended to activate Water attack);

  • different monsters dwell in the zone: in the field and inside the barracks;

  • when characters defeat monsters outside the barracks, there's a chance for special monster Sel Mahum Thief to appear. If the monster is defeated, there's a chance to get Orcish Treasure, Orc King's Treasure and materials to charge the random craft bar;

  • in barracks every first 5 minutes of each hour at random spawn special monsters of the zone and their minions: Sel Mahum Leader, Sel Mahum Senior Watchman and Sel Mahum Commander;

  • as a reward from special monsters there's a chance to get Orcish Treasure, Orc King's Treasure and materials to charge the random craft bar;

  • the following monsters also appear in Escort Barracks: Sel Mahum Elder, Sel Mahum Knight Captain, Sel Mahum Escort Captain and Sel Mahum Archer. The following reward can be obtained for defeating them: Orcish Treasure, Orc King's Treasure and materials to charge the random craft bar;

  • the following restrictions are applied to the zone barracks: Wyvern ride, coordinate transfer, My Teleport and common teleport via the interface are unavailable.

  • bosses Cooca and Jisra also dwell in the zone;

  • Jisra appears only when Cooca is defeated, and Cocca appears every two hours;

  • NPCs Khamin and Undercover Agent teleport characters to the location with the boss Cooca; characters need to choose the “Go to a secret pathway” line in the NPC dialogue. The entrance to the raid zone is available withn half an hour:  — the entry opens 30 minutes before every odd hour, like from с 6.30 p.m. till 7 p.m, from 8.30 p.m. till 9.00 p.m., from 10.30 p.m. till 11.00 p.m. etc;

  • after 30 minutes the monsters of the raid zones disappear until the next cycle (30 minutes before every odd hour), however, the characters may remain inside to continue hunting during the new cycle;

  • in the following cycle, after Cooca is killed, no one can enter the raid zone;

  • before Cooca's spawn in Sel Mahum Base an Escort NPC appears. It's the time to talk to NPC Khamin or Undercover Agent to teleport to the zone with the boss;

  • the following rewards can be obtained from the bosses with a certain chance:

Boss Jisra: trophies

Boss Cooca: trophies

Orc King's Treasure — 1 pc.

Orc King's Treasure — 1 pc.

Sayha's Blessing Pouch — 1-2 pсs.

Sayha's Blessing Pouch — 1-2 pсs.

Wind Spirit Evolution Stone — 1 pс.

Wind Spirit Evolution Stone — 1 pс.

Earth Spirit Evolution Stone — 1 pс.

Earth Spirit Evolution Stone — 1 pс.

Fire Spirit Evolution Stone — 1 pс.

Fire Spirit Evolution Stone — 1 pс.

Water Spirit Evolution Stone — 1 pс.

Water Spirit Evolution Stone — 1 pс.

Scroll: Enchant A-grade Weapon (Exchangeable) — 1 pc.

Scroll: Enchant B-grade Weapon (Exchangeable) — 1 pc.

Scroll: Enchant A-grade Armor (Exchangeable) — 1 pc.

Scroll: Enchant B-grade Armor (Exchangeable) — 1 pc.

Life Stone Lv. 2 - Armor — 1 pc.

Life Stone Lv. 2 - Armor — 1 pc.

Life Stone Lv. 2 - Weapon — 1 pc.

Life Stone Lv. 2 - Weapon — 1 pc.

Scroll of Blessing  — 1 pc.

 

 

Dwelling of Spirits

a new clan instanced zone has been added: Dwelling of Spirits:

Hunting zone name

Dwelling of Spirits

Character Level

76+

Number of characters

20 ~ 40

Walkthrough time

30 min.

Zone reset time

Wednesday, Saturday 6:30

Additional conditions

All characters in a command channel should belong to the same clan level 5 or above.

  • talk to  Doombringer Chief Koldrut Jay (located on the Aden square) to enter;

  • the characters will be teleported to the main hall with 4 portals;

  • each portal leads to the Hall of a Spirit King: King Ignis (fire), Queen Nebula (water), King Procella (wind), King Petram (earth);

  • as characters defeat monsters appearing in the hall of Dwelling of Spirits (Corrupted Fairy, Ruip) up to 4 portals leading to the halls of a Spirit King get activated;

  • when a Spirit King is defeated, there's a chance to get a reward; the portal to teleport to the main hall gets activated;

  • it's possible to have max. 4 raids using portals to teleport to the hall of a Spirit King and back to the main hall;

  • the following rewards can be obtained from the Spirit Kings:

◊ Top-grade A-grade Weapon (Sirra's Blade, etc.) — 1 pc.;

◊ A-grade Armor (Dark Crystal, Tallum, Majectic, Nightmare) — 1 pc.;

◊ Life Stone Lv. 2 - Armor — 1 pс.;

◊ Life Stone Lv. 2 - Weapon — 1 pс.

◊ dyes +4 / -2 — 1 pс.;

◊ Evolution Stone with the corresponding attribute (for example: Ignis - Fire Spirit Evolution Stone);

New clan missions are available in the zone, for more info, see: Missions.

 

Bee Hive

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  • a new hunting zine - Bee Hive, has been added;

  • the zone is divided into 2 parts with monsters level 70 and monsters level 80;

  • Bee Hive is a zone with Wind attribute (the summoned monsters don't have an attribute);

  • a character can move to the zone via common teleportation (Town of Dion);

  • NPC Caro is located at the starting point of Bee Hive, selling items for pets and teleporting characters to the required part of the zone (the area with monsters level 70 or 80);

  • it's possible to get items to refill the random craft bar when hunting monsters;

  • there's a certain probability that additional monsters may appear during hunting;

  • the type of an additional monster depends on the level of monsters being defeated and whether a character has summoned a pet:

Level

Pet

Summoned Monster

Monster title

70           

Summoned

Tag

Slayer

Not summoned

Rusty

80          

Summoned

Rude Tag             

Slayer

Not summoned

Giant Rusty

when a pet attacks a monster with the Slayer title, it gets one of the following buffs:

Skill

Effect

Pet Growth Effect

For 60 sec.
P. Accuracy +30, M. Accuracy +30, Acquired XP +100%.

Improved Pet Skills

For 60 sec.
Speed +30, Atk. Speed and Casting Speed +30, P. Accuracy +30, M. Accuracy +30.

  • the buff disappears if the pet dies or gets unsummoned;

  • Pet Growth Effect and Improved Pet Skills do not stack;

  • besides, when defeating a monster with the Slayer title there's a low chance to get Tag's Supplies or Pet Crystals of Experience (Low-grade);

  • double-click Tag's Supplies to get one of the following items:

◊ Pet Book: Blocked Target Change — 1 pc.;

◊ Pet Book: Strong Bite — 1 pc.;

◊ Pet Book: Last Dire Claw — 1 pc.;

◊ Pet Book: Exploding Feather — 1 pc.;

◊ Pet Book: Pulling Body — 1 pс.;

◊ Pet Book: Back Explosion — 1 pс.;

◊ Pet Book: Steel Skin — 1 pс.;

◊ Advanced Pet Training Guide — 1 pс.;

◊ Regular Pet Training Guide — 1 pс.;

◊ Pet Crystals of Experience (Low-grade) — 1 pс.;

◊ Pet XP Growth Scroll — 1 pс.;

◊ Beast Soulshot — 1000 pcs.;

◊ Pet's HP Potion (Exchangeable) — 50 pcs.;

◊ Pet Food — 7 pcs.

 

Transcendent Instance Zone - Sel Mahum Base

  • a new Transcendent Instance Zone - Sel Mahum Base has been added:

Hunting zone name

Transcendent Instance Zone - Sel Mahum Base

Entry time

Daily 6.30 a.m.

Character Level

85+

Mobs level

85

Entrance fee

500,000 adena

Walkthrough time

10 min.

  • like in other transcendent instanced zones, a character needs to talk to the NPC inside the zone so their key skills would become mass skills and monsters would start to appear;

  • the time extension is not available.

 

Changed Hunting Zones

Abandoned Camp

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  • the hunting zone has been updated, the following zones are now located nearby: in the north — Abandoned Camp (lv. 25-30), in the south — a new zone, Sel Mahum Base (lv. 83 and above);

  • the region for levels 25-30 has been reduced, however, the “More Experience” quest is still available in the zone.

 

Forgotten Primeval Garden

  • the zone type has been changed from “special zone” to “interserver special zone”, the zone name has also been changed: Forgotten Primeval Garden;

Hunting zone name

Forgotten Primeval Garden

Character Level

76+

Number of characters

1

Walkthrough time

60 min.

Time extension

up to 360 min.

Mobs level

80

Zone reset time

Everyday

Entrance fee

10,000 adena

Forgotten Primeval Garden's Time Stone can be used to extend the time of stay in the zone;

  • items to refill the random craft bar can be obtained from monsters of the zone;

  • there's also a certain chance that rare monsters: Ruler of Garden Kalix, Kastia's Elite Captain, may drop such items as Spellbook: Might, Spellbook: Shield, Stone of Purity, Master's Book: Haste, Master's Book: Acumen, and Talisman of Speed;

  • the following items can be obtained from the boss Garden's Emperor Kadin:

◊ Top-grade A-grade Weapon (Sirra's Blade, etc.) — 1 pc.;

◊ A-grade Armor (Dark Crystal, Tallum, Majectic, Nightmare) — 1 pc.;

◊ A-grade Accessories (Majestic) — 1 pc.;

◊ Magical Tablets — 1-3 pc.;

◊ Life Stone Lv. 2 - Armor — 1 pс.; 

◊ Life Stone Lv. 2 - Weapon — 1 pс. 

◊ Scroll: Enchant A-grade Armor (Exchangeable) — 4-6 pc. 

◊ Scroll: Enchant A-grade Weapon (Exchangeable) — 1 pc. 

◊ Spellbook - Burning Field — 1 pc.;

◊ Spellbook - Frozen Field — 1 pc.; 

◊ Spellbook - Lightning Storm — 1 pc.; 

◊ Sealed Soul Crystal Lv. 11 — 1 pc.;

◊ Sealed Soul Crystal Lv. 12 — 1 pc.;

◊ Advanced Pet Training Guide — 1 pс.;

◊ Scroll of Blessing  — 1 pc.

 

Other changes

  • the level of the following monsters on Primeval Isle has been changed, rewards, like XP, SP and trophies remain the same:

Monster

Level before changes

Level after changes

Velociraptor

76

80

Ornithomimus

78

80

Deinonychus

79

80

Pterosaur

77

80

  • the amount of XP and SP from monsters in transcendent instanced zone level 70~79, level 80 and above, has been increased;

  • entrance fee to for transcendent instanced zones has been changed: the higher the level, the greater the price:

Hunting Zone Level

Entrance fee

40~49

10,000 Adena

50~59

30,000 Adena

60~69

50,000 Adena

70~79

100,000 Adena

80~84

200,000 Adena

85+

500,000 Adena

  • Transcendent instance zone - Wall of Argos” has been removed from the special zones list. “Transcendent instance zone extreme - Dragon Valley” now is called “Transcendent instance zone  - Dragon Valley”;

  • information about re-entering Transcendent instance zones and the corresponding fee has been added to the Transcendent instance zones interface. Now no fee is charged upon reentering such zones;

  • Incredible Guardian Kura may appear in Transcendent instance zones. As a reward for defeating him, characters may receive Material: Bag of Low-grade Stuff — from 15 to 25 pcs. (Craft points +50000);

  • HP and XP from NPC Special Treasure Chest have been increased, the chances of spawning have been decreased;

  • drop rate from monsters located on the 3rd floor of Cruma Tower has been changed;

  • level of monsters in Orc Barracks and Heavenly Rift has been changed to 85;

  • the amount of adena and drop rate from some monsters on the 6th and the 7th floors of the Tower of Insolence and Orc Barracks have been changed;

  • level and trophies for monsters in Tower of Insolence have been changed:

◊ levels of monsters on floors 3-9 of the Tower of Insolence and the rewards for defeating them have been increased;

◊ Bow/ Magic Resistance of monsters on floors 3-7  of the Tower of Insolence has been decreased; melee vulnerability has been added;

◊ now Platinum Tribe Gladiator (Tower of insolence, 6th floor) doesn't attack first;

◊ now Messenger Scout (Tower of insolence, 9th floor) attacks first;

  • drop rate from monsters in the following hunting zones has been changed: Plains of the Lizardmen, Plains of Glory, Patriot's Necropolis, Necropolis of Devotion, War-Torn Plains, Disciple's Necropolis, Cemetery, Silent Valley;

  • some clan functions are now available in world hunting zones: clan/alliance chat (even if some of the participants are located on the main server, and some - on the world server); however, some functions, like coordinates transfer or item links, are still unavailable;

  • the conditions of spawning guardian monsters have been changed.


Random Craft

Deleted Items

  • the following items have been deleted from the random craft list:

Combat Scroll (10 p.); 

Leather Armor of Lightning (Sealed);

Leather Leggings of Lightning (Sealed); 

Ice Crystal Breastplate (Sealed);

Ice Crystal Gaiters (Sealed);

Flaming Tunic (Sealed);

Flaming Stockings (Sealed);

Gloves of Silence (Sealed);

Spellbook - Ultimate Death Knight Transformation;

Spellbook - Divine Beam;

Spellbook - Burning Field;

Spellbook - Frozen Field;

Spellbook - Lightning Storm;

Spellbook - Hellfire;

Book of Light;

Book of Shadows;

Spellbook - Knight's Help;

Spellbook - Amazing Thunder Storm Mastery;

Spellbook - Ethereal Strike;

Spellbook - Elemental Burst.

  • item obtaining chances have been redistributed to existing and new items due to the removing mentioned above items from the random craft list.

 

Added Items

  • the following items have been added to the random craft list:

Scroll: Enchant Attack (3 p.);

Helmet of Mana;

Boots of Evasion;

Special Armor Coupon.

Bar refill

  • the following items can now be used to refill the random craft bar:

special armor (Flaming Tunic, Ice Crystal Breastplate, etc.);

enhanced and cursed enchant scrolls (weapon/armor), Life Stones, different Soul Crystals, Dragon Valley's Earring, Ring of Insolence.


Ranking

PvE

  • the description of the buff received for the 1st place in Ranking among Dwarves has been improved:

Before

After

Increases success rate of enchanting.

Enchant success rate for weapon and armor when using scrolls +1% 

  • the skill "Ranking Power” has been added for the character in the first place of server Ranking;

  • when used, “Ranking Power” creates a clone of the character in the first place of server Ranking, and all characters of the server will see a notification that Ranking Power has been used;

  • the created twin will have a unique pillar of light effect, and surrounding characters will receive a buff.

Name

Description

Ranking Power

For 4 hours, STR +1, INT +1, P. Evasion +20, Recovers additional 10 HP when HP Recovery Potion is used.

  • the skill can be activated from the ranking menu by clicking on the icon of a golden goblet; the skill can be used in a Peaceful Zone of the server that the character in the first place of Ranking inhabits, it can’t be used at the World Olympiad;

  • using "Ranking Power” requires 20,000,000 Adena, Skill Cooldown is 24 hours, the created clone exists on the server for 12 hours, during which it casts buffs on characters 300 range every 10 seconds;

  • all other characters can check the current location of "Ranking Power” and whether it’s active or not in the ranking menu: highlighted golden goblet icon means that "Ranking Power” is active, and putting the cursor over the icon brings up the tooltip with the current location of the clone;

PvP

The new type of Ranking has been added — PvP:

  • PvP Ranking is available in the Ranking menu, in the new “PvP” tab;

  • PvP Points are given only to characters lvl 40 and higher that have completed the 2nd class transfer;

  • 1 PvP Point is awarded if a character was the one who delivered the final blow in PvP or killed a chaotic character;

  • PvP Points are not awarded when the same character is killed again in the span of 5 minutes since their previous death; however, kill and death counts in PvP Ranking go up no matter the time since the previous murder;

  • if a killed character is 15 lvl and higher than their killer, 10 extra points are awarded;

  • if a killed character is in the TOP-100 of overall Ranking for the level, 10 extra points are awarded;

  • PvP Ranking is reset every Monday at midnight;

  • characters in 1st, 2nd and 3rd place of PvP Ranking at the end of the cycle will be able to share coordinates for free for a week (starting Monday midnight);

  • characters in 1st, 2nd and 3rd place of PvP Ranking at the end of the cycle will receive a unique death blow animation when killing other characters. The character in the first place of PvP Ranking has a visual effect of a bright-red feral smile when they deliver the final blow to the target.

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Magic Lamp

  • Magic Lamp rewards obtaining principle has been changed: now the Magic Lamp rewards are given as EXP/SP points directly to a character. Charatcers received these rewards in the form of colorful Lanterns earlier.

  • unused Lanterns will be removed on August 19th, 2020, when the update is launched.

  • the non-activated Lanterns exchange for activated Lanterns will be removed on August 19th, 2020, when the update is launched.

  • the max. number of remaining attempts and сollected magic lamps has been changed:

Category

Before

After

Max. remaining attempts

10

300

Max. number of collected magic lamps

99

300

Interface

Special Buffs

  • 1 bar of cells has been added for special buffs: (24 pcs.);

  • Special Buffs are divided into the following categories:

Category

Effect types in the category

Special Buffs 1

Supplies, equipment, ranking, transformation and system effects

Special Buffs 2

Trigger effects:

*activated by a character; 

*activated by equipment;

Other effects:

*game mechanics effects;

* event effects.

  • the order of the effect position lines has been changed due to the adding of special buffs:

Buff line

Effects

1st line

P./M.  buffs

2nd line

Special Buffs 1

3rd line

Songs/ dances

4th line

Special Buffs 2

5th line

Debuffs

6th line

Kamael race's souls, Warrior class’s momentum

  • now special effects (1 and 2) displaying can be chosen for Party Members/Servitor/Pets due to changes of buffs and debuff displaying:

Effects displaying in the interface

To be displayed effect list

Party members

Show buffs;

Show debuffs;

Show songs/ dances;

Show Special Buffs 1

Show Special Buffs 2

Hide added effects.

Servitor/Pet

Toggle Buff/Debuffdebuffs;

Show songs/ dances;

Show Special Buffs 1

Show Special Buffs 2.

Changes

  • the following graphic configurations have been added:

the option "Use Realistic Water Effects” has been removed from video settings. Now this feature is enabled by default in "Improved Effects";

Improved Effect Setting has been changed. Now it is displayed as an option (checkbox);

  • the Synchronize Camera function has been added to in the lower part of the interface (above of the EXP scale);

  • the “Other” profile has been changed to “Raids” in the “Karma” dropdown list of the Clan Entry window.

  • now the lower the character’s HP, the darker the HP bar color on the top part of the screen.

  • item descriptions have been improved:

◊ Enchant Effect, Level Bonus, Soul Crystal, Set Effect, Blessing and etc. are being displayed as icons in item descriptions;

◊  an item removal date and remaining time are being displayed on the top part of tips;
 

  • descriptions of some chests and boxes have been improved:

◊ now boxes’ content can be seen: 

◊ items obtained with the 100% chance have been separated with the “Guaranteed items” headline. 

◊ items obtained with a certain chance have been separated with the “Random Acquisition” headline. 

  • armor and weapon enchant scrolls description has been improved;

  • the color of the warning text in the description of supplies has been changed. Also, text lines wrap has been added for more convenient information perception. Moreover, irrelevant info has been removed, only key details of items have been kept.

 


Others

Changes

  • The “Share location” function is now available for use again;

  • now the system message is shown as “Exchange is successful” after purchasing materials in the Random Сraft window;

  • now one system message that is more appropriate appears instead of two incorrect messages when a character of lvl 21 and lower is trying to create a party room:

Before:

The player declined to join your party. 

Registration has failed.

After:

Wrong level, usage is not possible.

  • information about unsupported functions (macros) has been removed from the “Help” section;

  • icons have been improved for the following items: Spellbook: Ultimate Death Knight Transformation, Master's Book: Shield, Spellbook: Ultimate Death Knight Transformation;

  • now rare accessories icons look differently depending on the enchantment level: +0, +1, +2 — a blue icon (accessories Lv. 3 previously) +4  — a red icon (accessories Lv. 4 previously), +5 — a purple icon;

  • the name color of Ring of Insolence has been changed;

  • imaging of Valakas' Necklace description has been improved: a word wrap has been added, unnecessary info has been removed;

  • weight of “My Teleport Scroll” has been changed to 0;

  • the name “Primeval Garden's Time Stone “ has been changed to “Forgotten Primeval Garden's Time Stone”;

  • The wrong effect description has been changed for the “Scroll: Mana Gain” item;

  • Blade Spirit can no longer be obtained in World Session Zones;

  • information about increasing P./ M. Atk. according to lvl has been added to a description of weapon with dynamic properties (Weapon of Aden) and a description of the corresponding passive skills.

  • Name and icon colors of items such as a scroll and a spellbook have been differentiated depending upon its grade/lvl;

  • The sort order of items in a character's inventory has been improved: now they are sorted as follows: a currency, weapon, armor, others;

  • effect information mentioned specified in the description of passive skills and spellbooks has been detailed for Light Veil and Shadow Veil;

  • now dyes can no longer be sold in a store;

  • now Shiny Unidentified Rock can no longer be obtained from Life Stone;

  • now a character obtains new Life Stones when using boxes that content Old Life Stones (for example, Battle Box Lv. 4, Piglet-Bank, and etc.);

  • now Scroll: Enchant Attack can be obtained instead of Battle Scroll from Deton's Pack Lv. 4, 5, 6;

  • now Scroll: Enchant Protection can be obtained instead of Battle Scroll from Battle Box Lv. 2, 3;

  • Criterions for displaying messages about the successful enchantment have been changed in accordance with  a grade/ type of an item:

Item type

Conditions for message displaying

A-grade Weapon

Successful enchantment from +8 and higher

B-grade Weapon

Successful enchantment from 16 and higher

A-grade Armor

Successful enchantment from +8 and higher

B-grade Armor

Successful enchantment from +10 and higher

A-grade Accessories

Successful enchantment from +8 and higher

B-grade Accessories

Successful enchantment from +8 and higher

Talisman, Agathion, Dragon Belt

Successful enchantment from +9 and higher

Rare accessories

Successful enchantment from +4 and higher

  • the amount of Soulshots and Spiritshots used for A-grade and B-grade weapons has been reduced:

Weapon Type

Soulshots

Blessed Spiritshot

Bow

3 → 2

2 → 1

All except a bow

2 → 1

2 → 1

  • The base buff that is given by Olympiad Master Jaban has been changed: Battle Scroll → Scroll: Enchant Attack;

  • NPC Koldrut Jay has been added to the Aden Town Square in order to enter all clan dungeons: Frintezza, Dwelling of Spirits, Clan Arena;

  • NPC Senior Appraiser Leo is still available at the Monster Race Track. Old Proof of Blood can be exchanged with the help of Leo till September 16th. After that, the NPC and the Proof of Blood will disappear.

  • the "Exchange Dye" option has been removed from the dialogues of NPC Dye Merchants;

  • names have been changed for the following items:

◊ Spirit's Varnish → Scroll: Enchant Spirit Accessory;

◊ Blessed Spirit's Varnish → Blessed Scroll: Enchant Spirit Accessory;

  • Svein does not sell Blessed Spirit's Varnish anymore.

  • now Scroll: Enchant Spirit Accessory can only be exchanged for Elemental Stones with the help of NPC Svein.

Item

Description

Scroll: Enchant Spirit Accessory

For Enchant Spirit Accessory only.  Special Ability that depends on an accessory type applies when the enchantment level is +1 or higher. 

  • now the option of SoulShot/SpiritShot exchanging can be used without Soulshot Ticket with the help of Game Assistant;

  • the function of item upgrade has been renamed the Item transformation;

  • the notification that the required item is absent during transformation has been added.

  • the interface of the Game Assistant Screen Info has been changed. Now all available options are displayed as large buttons. When the button is pressed, the corresponding dialog opens.  The following sections are available:

Section

Content of section

Enchancement and services

Remove Augmentation

Soul Crystals

Item Conversion

Account Transfer

Receive a gift code item

Events and promotions

Exchanges related to events/offers

Items

Coupons

Cloaks

Talismans

Agathions

Pendants

Buff scrolls

Soulshots/Spiritshots

  • Beast Soulshot и Beast Spiritshot exchange has been added to Game Assistant:

Exchanged item

Obtained item

Beast Soulshot: 5 pcs.

Beast Spiritshot: 2 pcs.

Beast Spiritshot: 2 pcs.

Beast Soulshot: 5 pcs.

  • now monsters return to their spawn place in the Heavenly Rift when taking them away;

  • the teleport casting time through a teleport menu has been changed: 2 sec. → 3 sec.;

  • now the sharing coordinate function can be used when a character is dead;

  • now coordinates cannot be shared in some places of Giran Castle and Goddard Castle in the following cases:

◊ if the character is near  Castle’s Guardians’ spawn places;

◊ if the character is near Guardians’ spawn places between Inner Gates and Outer Gates; 

  • now it’s possible to teleport into The Center of Dragon Valley (Giran) through the teleport menu.  The previous teleport has been changed into the Entrance to Dragon Valley. A character will be moved to random spots  within the hunting zone when teleporting to these places;

  • NPC Gilmore (at the entrance to Dragon Valley) no longer moves a character to the Dragon Valley Center;

  • penalties for level difference between a character and a monster has been changed.

  • if the level difference is 15 and higher, the color of monsters/bosses’ name is blue — trophies and EXP cannot be got;

◊ EXP and drop penalties are the same when hunting;

  • the system of penalties for level difference of party members and a command channel has been changed: now the penalty is valid for a difference of 15 levels;

  • if the level difference of party members/command channel is 15 and higher, EXP/Drop penalties are the same when hunting.

  • the automatic Looting function has been changed so that all party members can pick up dropped items during auto-hunt:

◊ items picked up by party members are distributed according to the settings (for example, Random + Assign) when creating the group.

 

Karma

  • now the killing of more many monsters is required to restore karma.

  • now the Einhasad Overseeing effect applies with the lower karma value. Effects of the Einhasad Overseeing skill has not been changed:

Karma before changes

Karma after changes

Effects of Einhasad Overseeing

-2180 and less

-740 and less

Level 1:
P. Def./ M. Def. -5%, Speed -5

-3620 and less

-2180 and less

Level 2:
P. Def./ M. Def. -10%, Speed -10

-6500 and less

-5060 and less

Level 3:
P. Def./ M. Def. -15%, Speed -30

Fixed issues

  • the issue when skills that cancel up buffs (Cancel, Touch of Death, and etc.) didn't apply and didn't cancel up any buffs, has been fixed; exception: effects of some event/offer scrolls are not canceled;

  • the issue causing the number of   Magic Lanterns and Sayha’s Blessing was displayed with the blue color in the Improved Magic Lamp Interface when required items weren’t enough, has been fixed;

  • the issue causing Spirit Points were incorrectly awarded during hunting with a pet has been fixed;

  • the issue that a party member was not awarded EXP points when it attacks and kills a monster only with the help of a pet has been fixed;

  • the issue causing pet’s active skills weren’t used periodically has been fixed;

  • the issue when a pet behave incorrectly during auto-hunt has been fixed;

  • the issue causing icons of some pet skills weren't inactive on shortcut if conditions of use were not met has been fixed;

  • the issue causing the list of trophies wasn’t divided into categories in the play report window  when summoning a pet has been fixed;

  • the issue when Pet satiety scale was not displayed after teleportation has been fixed;

  • the issue when Sayha's Grace was spent even if it was impossible to gain EXP due to the penalty  of level difference between a pet and a character has been fixed;

  • the issue causing a character didn’t get a penalty even if their pet was dead has been fixed;

  • the issue causing Kookaburr attacked with a ranged attack the master in a chaotic state has been fixed;

  • the issue when equipped accessories sometimes disappeared from pets has been fixed ;

  • the issue causing pets did not attack in some situations (such as the Olympiad 3v3) when the attack mode was activated has been fixed;

  • the issue when the item amount was superimposed on enchantment value on icons of some items has been fixed;

  • the issue when a part of Zaken's Blood Sword wasn’t shown has been fixed;

  • the issue when Soul Crystal was displayed as an available item for adding to Two-handed Blunt Weapon of Aden in Blacksmith’s dialogue has been fixed;

  • the issue when the amount of locked items was wrong has been fixed;

  • the description of Bone Cage skill has been fixed in the term of reducing enemy characteristics: P. Def. and P. Atk. → P./ M. Def.;

  • the name of the passive skill of the Boots of Evasion item has been fixed: (Boots of Speed previously);

  • the issue when the power of some monster skills was reduced in the Tower of Insolence has been fixed;

  • the issue causing cooldown was not displayed for skills mentioned below has been fixed: Aggression, Shield of Sacrifice, Resurrection, Enlightenment, Aggression Aura, Protection of Elemental, Mass Resurrection, Arcane Shield, Hide Hellfire, Salvation, Burning Field, Chant of Gate, Frozen Field, Miracle, Lightning Storm, Rapid Recharge Soul Steal;

  • the issue causing the Transcendent Spinning Slasher skill was used repeatedly in the absence of targets has been fixed;

  • the issue when it was impossible to auto use the Restore Life skill has been fixed;

  • the issue causing reduced defense effect applied time of Amazing Rising Attack skill was less than it was declared has been fixed;

  • the issue when the effect of [Rising Attack] and Amazing Rising Attack Lv.46-50 skills  was overlapped by the Sonic Rage skill effect  has been fixed;

  • the issue causing the name of the character which applied “Salvation” to another character which was not an enemy became “purple” (aggressive) has been fixed;

  • the issue causing the skill sound was unplayable for some race when using the Worthy Warrior Transformation skill has been fixed;

  • the issue when Shillien Saint couldn’t learn the Empower Lv.4 skill has been fixed;

  • the principles of item skill naming and description have been changed, for example, the passive skill was previously called “Necklace of Valakas”, now it’s “Rare Accessory: Valakas' Necklace”;

  • the issue when it was possible to attack characters in PVP-zones from a zone where PVP is not allowed has been fixed;

  • the issue when the passive skill description of Zaken's Earring was different from the item description has been fixed;

  • the wrong effect has been fixed in the description of Agathion Gemini enchanted to +6 ~ +10;

  • the issue when monsters of Dragon Valley and Cemetery appeared in places what were unavailable for playing  has been fixed;

  • the issue when enchantment effect of Leather Armor of Lightning (Sealed) applied as the effect of Leather Leggings of Lightning has been fixed;

  • the issue causing the screen to spin non-stop when using some types of joysticks has been fixed;

  • the issue of teleportation to bosses has been fixed:  now a character moves to the point indicated on the map near the selected boss when using teleport option;

  • the issue when a character teleported to another boss when using the teleportation to a boss has been fixed;

  • the incorrect price of Blessed Spiritshots at the Supply Officer in the Orc Fortress has been fixed;

  • the issue causing all types of items was used if the automatic using of different supplies of  the same type of buffs was turned  has been fixed;

  • the issue when a character equipped Sigil and two-handed Weapon at the same time, weapon , a weapon in one hand was displayed in the waiting animation has been fixed;

  • the issue when names of some servers were displayed as digital IDs in the world hunting zones in the interface (command channel window and the damage window) has been fixed.


 

 

 

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  • admin changed the title to Dwelling of Spirits - patch notes = This Update is L2DK.NET

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